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Qt: Move GL drawing back into its own thread
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1
CHANGES
@ -44,6 +44,7 @@ Misc:
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- Qt: Show multiplayer numbers in window title
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- Qt: Handle saving input settings better
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- Debugger: Free watchpoints in addition to breakpoints
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- Qt: Move GL frame drawing back onto its own thread
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0.2.0: (2015-04-03)
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Features:
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@ -30,37 +30,48 @@ static const GLint _glTexCoords[] = {
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DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
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: Display(parent)
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, m_painter(new Painter(format, this))
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, m_started(false)
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, m_gl(new EmptyGLWidget(format, this))
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, m_painter(new PainterGL(m_gl))
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, m_drawThread(nullptr)
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, m_lockAspectRatio(false)
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, m_filter(false)
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, m_context(nullptr)
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{
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}
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DisplayGL::~DisplayGL() {
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delete m_painter;
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}
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void DisplayGL::startDrawing(GBAThread* thread) {
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if (m_started) {
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if (m_drawThread) {
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return;
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}
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m_painter->setContext(thread);
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m_context = thread;
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m_painter->start();
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m_painter->resize(size());
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m_painter->move(0, 0);
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m_started = true;
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m_gl->move(0, 0);
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m_gl->resize(size());
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m_drawThread = new QThread(this);
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m_gl->context()->doneCurrent();
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m_gl->context()->moveToThread(m_drawThread);
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m_painter->moveToThread(m_drawThread);
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connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
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m_drawThread->start();
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lockAspectRatio(m_lockAspectRatio);
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filter(m_filter);
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}
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void DisplayGL::stopDrawing() {
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if (m_started) {
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if (m_drawThread) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->stop();
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m_started = false;
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QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
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m_drawThread->exit();
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m_drawThread = nullptr;
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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@ -69,12 +80,12 @@ void DisplayGL::stopDrawing() {
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}
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void DisplayGL::pauseDrawing() {
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if (m_started) {
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if (m_drawThread) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->pause();
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QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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@ -83,12 +94,12 @@ void DisplayGL::pauseDrawing() {
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}
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void DisplayGL::unpauseDrawing() {
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if (m_started) {
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if (m_drawThread) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->unpause();
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QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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@ -97,53 +108,53 @@ void DisplayGL::unpauseDrawing() {
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}
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void DisplayGL::forceDraw() {
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if (m_started) {
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m_painter->forceDraw();
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "forceDraw");
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}
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}
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void DisplayGL::lockAspectRatio(bool lock) {
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m_lockAspectRatio = lock;
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if (m_started) {
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m_painter->lockAspectRatio(lock);
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
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}
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}
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void DisplayGL::filter(bool filter) {
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m_filter = filter;
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if (m_started) {
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m_painter->filter(filter);
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
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}
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}
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void DisplayGL::framePosted(const uint32_t* buffer) {
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if (m_started && buffer) {
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m_painter->setBacking(buffer);
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if (m_drawThread && buffer) {
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QMetaObject::invokeMethod(m_painter, "setBacking", Q_ARG(const uint32_t*, buffer));
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}
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}
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void DisplayGL::resizeEvent(QResizeEvent* event) {
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m_painter->resize(event->size());
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m_gl->resize(size());
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, event->size()));
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}
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}
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Painter::Painter(const QGLFormat& format, QWidget* parent)
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: QGLWidget(format, parent)
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PainterGL::PainterGL(QGLWidget* parent)
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: m_gl(parent)
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, m_drawTimer(nullptr)
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, m_lockAspectRatio(false)
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, m_filter(false)
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, m_context(nullptr)
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{
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setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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m_size = parent->size();
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setAutoBufferSwap(false);
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}
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void Painter::setContext(GBAThread* context) {
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void PainterGL::setContext(GBAThread* context) {
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m_context = context;
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}
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void Painter::setBacking(const uint32_t* backing) {
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makeCurrent();
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void PainterGL::setBacking(const uint32_t* backing) {
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m_gl->makeCurrent();
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, backing);
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@ -153,40 +164,41 @@ void Painter::setBacking(const uint32_t* backing) {
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, backing);
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#endif
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doneCurrent();
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m_gl->doneCurrent();
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}
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void Painter::resize(const QSize& size) {
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void PainterGL::resize(const QSize& size) {
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m_size = size;
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QWidget::resize(size);
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if (m_drawTimer) {
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forceDraw();
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forceDraw();
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}
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}
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void Painter::lockAspectRatio(bool lock) {
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void PainterGL::lockAspectRatio(bool lock) {
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m_lockAspectRatio = lock;
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if (m_drawTimer) {
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forceDraw();
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forceDraw();
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}
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}
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void Painter::filter(bool filter) {
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void PainterGL::filter(bool filter) {
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m_filter = filter;
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makeCurrent();
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m_gl->makeCurrent();
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if (m_filter) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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doneCurrent();
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m_gl->doneCurrent();
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if (m_drawTimer) {
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forceDraw();
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}
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}
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void Painter::start() {
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makeCurrent();
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void PainterGL::start() {
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m_gl->makeCurrent();
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &m_tex);
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glBindTexture(GL_TEXTURE_2D, m_tex);
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@ -206,7 +218,9 @@ void Painter::start() {
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glOrtho(0, 240, 160, 0, 0, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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doneCurrent();
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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m_gl->doneCurrent();
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m_drawTimer = new QTimer;
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m_drawTimer->moveToThread(QThread::currentThread());
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@ -215,58 +229,55 @@ void Painter::start() {
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m_drawTimer->start();
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}
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void Painter::draw() {
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makeCurrent();
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void PainterGL::draw() {
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m_gl->makeCurrent();
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GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip);
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performDraw();
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GBASyncWaitFrameEnd(&m_context->sync);
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swapBuffers();
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doneCurrent();
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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}
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void Painter::forceDraw() {
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makeCurrent();
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glViewport(0, 0, m_size.width() * devicePixelRatio(), m_size.height() * devicePixelRatio());
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void PainterGL::forceDraw() {
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m_gl->makeCurrent();
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glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
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glClear(GL_COLOR_BUFFER_BIT);
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performDraw();
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swapBuffers();
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doneCurrent();
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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}
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void Painter::stop() {
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void PainterGL::stop() {
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m_drawTimer->stop();
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delete m_drawTimer;
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m_drawTimer = nullptr;
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makeCurrent();
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m_gl->makeCurrent();
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glDeleteTextures(1, &m_tex);
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glClear(GL_COLOR_BUFFER_BIT);
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swapBuffers();
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doneCurrent();
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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m_gl->context()->moveToThread(m_gl->thread());
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moveToThread(m_gl->thread());
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}
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void Painter::pause() {
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void PainterGL::pause() {
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m_drawTimer->stop();
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// Make sure both buffers are filled
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forceDraw();
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forceDraw();
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}
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void Painter::unpause() {
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void PainterGL::unpause() {
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m_drawTimer->start();
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}
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void Painter::initializeGL() {
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Painter::performDraw() {
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int w = m_size.width() * devicePixelRatio();
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int h = m_size.height() * devicePixelRatio();
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void PainterGL::performDraw() {
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int w = m_size.width() * m_gl->devicePixelRatio();
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int h = m_size.height() *m_gl->devicePixelRatio();
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#ifndef Q_OS_MAC
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// TODO: This seems to cause framerates to drag down to 120 FPS on OS X,
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// even if the emulator can go faster. Look into why.
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glViewport(0, 0, m_size.width() * devicePixelRatio(), m_size.height() * devicePixelRatio());
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glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
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glClear(GL_COLOR_BUFFER_BIT);
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#endif
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int drawW = w;
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@ -16,12 +16,22 @@ struct GBAThread;
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namespace QGBA {
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class Painter;
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class EmptyGLWidget : public QGLWidget {
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public:
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EmptyGLWidget(const QGLFormat& format, QWidget* parent) : QGLWidget(format, parent) {}
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protected:
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void paintEvent(QPaintEvent*) override {}
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void resizeEvent(QResizeEvent*) override {}
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};
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class PainterGL;
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class DisplayGL : public Display {
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Q_OBJECT
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public:
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DisplayGL(const QGLFormat& format, QWidget* parent = nullptr);
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~DisplayGL();
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public slots:
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void startDrawing(GBAThread* context) override;
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@ -34,27 +44,31 @@ public slots:
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void framePosted(const uint32_t*) override;
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protected:
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virtual void paintEvent(QPaintEvent*) override {};
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virtual void paintEvent(QPaintEvent*) override {
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QPainter paint(this);
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paint.fillRect(QRect(QPoint(), size()), Qt::black);
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};
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virtual void resizeEvent(QResizeEvent*) override;
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private:
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Painter* m_painter;
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bool m_started;
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QGLWidget* m_gl;
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PainterGL* m_painter;
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QThread* m_drawThread;
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GBAThread* m_context;
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bool m_lockAspectRatio;
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bool m_filter;
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};
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class Painter : public QGLWidget {
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class PainterGL : public QObject {
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Q_OBJECT
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public:
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Painter(const QGLFormat& format, QWidget* parent);
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PainterGL(QGLWidget* parent);
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void setContext(GBAThread*);
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void setBacking(const uint32_t*);
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public slots:
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void setBacking(const uint32_t*);
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void forceDraw();
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void draw();
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void start();
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@ -65,13 +79,11 @@ public slots:
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void lockAspectRatio(bool lock);
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void filter(bool filter);
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protected:
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virtual void initializeGL() override;
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virtual void paintEvent(QPaintEvent*) override {}
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private:
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void performDraw();
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QGLWidget* m_gl;
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QThread* m_thread;
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QTimer* m_drawTimer;
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GBAThread* m_context;
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GLuint m_tex;
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@ -26,6 +26,7 @@ GBAApp::GBAApp(int& argc, char* argv[])
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#endif
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SocketSubsystemInit();
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qRegisterMetaType<const uint32_t*>("const uint32_t*");
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QApplication::setApplicationName(PROJECT_NAME);
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QApplication::setApplicationVersion(PROJECT_VERSION);
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