Arves100
|
98d2671c6d
|
Util: Removed broken dllexport symbol
|
2019-06-22 00:26:10 -07:00 |
|
Arves100
|
120e1006d0
|
All: Microsoft Visual C++ compatibility code
|
2019-06-20 13:57:04 -07:00 |
|
Vicki Pfau
|
918caf87c4
|
Core: Create game-related paths if they don't exist (fixes #1446)
|
2019-06-17 13:29:15 -07:00 |
|
Vicki Pfau
|
442a0794be
|
GBA Video: Add transparent sprite priority updating for GL
|
2019-06-11 13:44:52 -07:00 |
|
Vicki Pfau
|
7d821d4f11
|
mGUI: Remmeber name and position of last loaded game
|
2019-06-07 12:26:49 -07:00 |
|
Vicki Pfau
|
81476720e2
|
GB Serialize: Fix loading non-BIOS state from BIOS (fixes #1280)
|
2019-06-06 16:15:07 -07:00 |
|
Vicki Pfau
|
5c11ea8c27
|
GBA: Work around CFFI regression
|
2019-06-04 16:30:53 -07:00 |
|
Vicki Pfau
|
4787eb29c5
|
GBA SIO: Stop using bitfield structs
|
2019-06-04 16:30:34 -07:00 |
|
Vicki Pfau
|
b99d8164dd
|
Qt: Initial mask support for transformed sprites
|
2019-06-01 23:41:28 -07:00 |
|
Vicki Pfau
|
f41f3a8478
|
GBA Video: Support highlighting layers
|
2019-06-01 14:30:22 -07:00 |
|
Vicki Pfau
|
570f2c5f38
|
Core: Video packet injection
|
2019-06-01 14:28:39 -07:00 |
|
Vicki Pfau
|
3cce95b287
|
Core: Video log enhancements
|
2019-06-01 11:07:49 -07:00 |
|
Vicki Pfau
|
33d13b3757
|
GBA Video: Optimize mode 0 offset changes in GL
|
2019-05-28 17:31:09 -07:00 |
|
Vicki Pfau
|
ef2a2e5002
|
GBA Video: Move window drawing to a shader
|
2019-05-27 20:48:42 -07:00 |
|
Vicki Pfau
|
ba2d702fb5
|
GBA Video: Replace palette texture with uniforms
|
2019-05-27 16:22:37 -07:00 |
|
Vicki Pfau
|
0f99419487
|
Qt: Fix loading shaders while game is not running
|
2019-05-27 11:53:13 -07:00 |
|
Vicki Pfau
|
47bf26ff73
|
OpenGL, Qt: Add interframe blending
|
2019-05-27 11:53:13 -07:00 |
|
Vicki Pfau
|
1f2bd30b14
|
Switch: Fix threading-related crash on second launch
|
2019-05-26 14:26:35 -07:00 |
|
Vicki Pfau
|
f5fb96f256
|
GBA Video: More GL ES fixes
|
2019-05-25 23:22:16 -07:00 |
|
Vicki Pfau
|
75c212b23c
|
GBA Video: Extrapolate edges in affine
|
2019-05-22 21:15:23 -07:00 |
|
Vicki Pfau
|
5cc4c752e5
|
GBA Video: Batch affine modifications
|
2019-05-22 20:37:04 -07:00 |
|
Vicki Pfau
|
572f4df7e7
|
GBA Video: Begin work on batching GL draw calls
|
2019-05-22 17:33:56 -07:00 |
|
Vicki Pfau
|
f781c793f5
|
GBA Video: Use 1d texture for backdrop bits
|
2019-05-20 12:21:10 -07:00 |
|
Vicki Pfau
|
6eab8d3418
|
GBA Video: GL OBJ mosaic
|
2019-05-20 10:26:01 -07:00 |
|
Vicki Pfau
|
d84793edee
|
GBA Video: GL BG mosaic
|
2019-05-20 10:08:56 -07:00 |
|
Cameron Cawley
|
19747ea21d
|
CMake: Improved detection of pthreads.
|
2019-05-20 09:38:30 -07:00 |
|
Vicki Pfau
|
4e2052f934
|
GBA Audio: Experimental HLE audio
|
2019-05-18 18:42:45 -07:00 |
|
Vicki Pfau
|
43180dca1d
|
GBA Video: Window interpolation
|
2019-05-18 00:37:54 -07:00 |
|
Vicki Pfau
|
6890c070e6
|
GBA Video: Fix GL mode 2 distortion
|
2019-05-17 21:14:51 -07:00 |
|
Vicki Pfau
|
03c17cdc56
|
Merge branch 'feature/hwrender'
|
2019-05-17 17:11:43 -07:00 |
|
Le Hoang Quyen
|
bb37a60765
|
Fixed link cable stability
|
2019-05-17 17:08:30 -07:00 |
|
Le Hoang Quyen
|
b11de7538e
|
Implement atomic macros for win32
|
2019-05-17 16:30:50 -07:00 |
|
lehoangquyen
|
7a5840fb5a
|
Use atomic functions in more places
|
2019-05-17 16:17:16 -07:00 |
|
Vicki Pfau
|
8a26a7977c
|
GBA Video: GL screenshots
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
25f0bc7f2b
|
GBA Video: Massively simplify compositing
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
ee6cd36402
|
OpenGL: Use VAOs
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
8450417086
|
Core: Improve OpenGL integration, update Qt to use improvements
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
49a9da3e5c
|
GBA Video: GL OBJWIN
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
4e4e461175
|
GBA Video: Clean up GL uniforms
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
3e8bb42e9f
|
GBA Video: Windows in GL
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
424fbddfea
|
GBA Video: GL better blending and finalization
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
c15dedf3f4
|
GBA Video: Add transformed objects to GL
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
bd69c9fb26
|
GBA Video: Add per-pixel flags in GL
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
62f70379f6
|
GBA Video: GL sprite initial work
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
68f0176ee4
|
GBA Video: Mode 2 cubic interpolation
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
8a6ea929d2
|
GBA Video: GL cleanup, initial work on blending
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
18e6acaf72
|
GBA Video: Basic interpolation for GL renderer
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
fab3091ed1
|
Core: Some texid plumbing
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
3e0675f539
|
GBA Video: Add GL mode 2
|
2019-05-17 14:00:34 -07:00 |
|
Vicki Pfau
|
b86857696a
|
GBA Video: Mostly functional mode 0 GL renderer
|
2019-05-17 14:00:34 -07:00 |
|