local Game = { new = function (self, game) self.__index = self setmetatable(game, self) return game end } function Game.getParty(game) local party = {} local monStart = game._party local nameStart = game._partyNames local otStart = game._partyOt for i = 1, emu:read8(game._partyCount) do party[i] = game:_readPartyMon(monStart, nameStart, otStart) monStart = monStart + game._partyMonSize if game._partyNames then nameStart = nameStart + game._monNameLength + 1 end if game._partyOt then otStart = otStart + game._playerNameLength + 1 end end return party end function Game.toString(game, rawstring) local string = "" for _, char in ipairs({rawstring:byte(1, #rawstring)}) do if char == game._terminator then break end string = string..game._charmap[char] end return string end function Game.getSpeciesName(game, id) if game._speciesIndex then local index = game._index if not index then index = {} for i = 0, 255 do index[emu.memory.cart0:read8(game._speciesIndex + i)] = i end game._index = index end id = index[id] end local pointer = game._speciesNameTable + (game._speciesNameLength) * id return game:toString(emu.memory.cart0:readRange(pointer, game._monNameLength)) end local GBGameEn = Game:new{ _terminator=0x50, _monNameLength=10, _speciesNameLength=10, _playerNameLength=10, } local GBAGameEn = Game:new{ _terminator=0xFF, _monNameLength=10, _speciesNameLength=11, _playerNameLength=10, } local Generation1En = GBGameEn:new{ _boxMonSize=33, _partyMonSize=44, _readBoxMon=readBoxMonGen1, _readPartyMon=readPartyMonGen1, } local Generation2En = GBGameEn:new{ _boxMonSize=32, _partyMonSize=48, _readBoxMon=readBoxMonGen2, _readPartyMon=readPartyMonGen2, } local Generation3En = GBAGameEn:new{ _boxMonSize=80, _partyMonSize=100, _readBoxMon=readBoxMonGen3, _readPartyMon=readPartyMonGen3, } GBGameEn._charmap = { [0]= "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", " ", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "(", ")", ":", ";", "[", "]", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "é", "ʼd", "ʼl", "ʼs", "ʼt", "ʼv", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "�", "'", "P\u{200d}k", "M\u{200d}n", "-", "ʼr", "ʼm", "?", "!", ".", "ァ", "ゥ", "ェ", "▹", "▸", "▾", "♂", "$", "×", ".", "/", ",", "♀", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" } GBAGameEn._charmap = { [0]= " ", "À", "Á", "Â", "Ç", "È", "É", "Ê", "Ë", "Ì", "こ", "Î", "Ï", "Ò", "Ó", "Ô", "Œ", "Ù", "Ú", "Û", "Ñ", "ß", "à", "á", "ね", "ç", "è", "é", "ê", "ë", "ì", "ま", "î", "ï", "ò", "ó", "ô", "œ", "ù", "ú", "û", "ñ", "º", "ª", "�", "&", "+", "あ", "ぃ", "ぅ", "ぇ", "ぉ", "v", "=", "ょ", "が", "ぎ", "ぐ", "げ", "ご", "ざ", "じ", "ず", "ぜ", "ぞ", "だ", "ぢ", "づ", "で", "ど", "ば", "び", "ぶ", "べ", "ぼ", "ぱ", "ぴ", "ぷ", "ぺ", "ぽ", "っ", "¿", "¡", "P\u{200d}k", "M\u{200d}n", "P\u{200d}o", "K\u{200d}é", "�", "�", "�", "Í", "%", "(", ")", "セ", "ソ", "タ", "チ", "ツ", "テ", "ト", "ナ", "ニ", "ヌ", "â", "ノ", "ハ", "ヒ", "フ", "ヘ", "ホ", "í", "ミ", "ム", "メ", "モ", "ヤ", "ユ", "ヨ", "ラ", "リ", "⬆", "⬇", "⬅", "➡", "ヲ", "ン", "ァ", "ィ", "ゥ", "ェ", "ォ", "ャ", "ュ", "ョ", "ガ", "ギ", "グ", "ゲ", "ゴ", "ザ", "ジ", "ズ", "ゼ", "ゾ", "ダ", "ヂ", "ヅ", "デ", "ド", "バ", "ビ", "ブ", "ベ", "ボ", "パ", "ピ", "プ", "ペ", "ポ", "ッ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "!", "?", ".", "-", "・", "…", "“", "”", "‘", "’", "♂", "♀", "$", ",", "×", "/", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "▶", ":", "Ä", "Ö", "Ü", "ä", "ö", "ü", "⬆", "⬇", "⬅", "�", "�", "�", "�", "�", "" } function _read16BE(emu, address) return (emu:read8(address) << 8) | emu:read8(address + 1) end function Generation1En._readBoxMon(game, address, nameAddress, otAddress) local mon = {} mon.species = emu.memory.cart0:read8(game._speciesIndex + emu:read8(address + 0) - 1) mon.hp = _read16BE(emu, address + 1) mon.level = emu:read8(address + 3) mon.status = emu:read8(address + 4) mon.type1 = emu:read8(address + 5) mon.type2 = emu:read8(address + 6) mon.catchRate = emu:read8(address + 7) mon.moves = { emu:read8(address + 8), emu:read8(address + 9), emu:read8(address + 10), emu:read8(address + 11), } mon.otId = _read16BE(emu, address + 12) mon.experience = (_read16BE(emu, address + 14) << 8)| emu:read8(address + 16) mon.hpEV = _read16BE(emu, address + 17) mon.attackEV = _read16BE(emu, address + 19) mon.defenseEV = _read16BE(emu, address + 21) mon.speedEV = _read16BE(emu, address + 23) mon.spAttackEV = _read16BE(emu, address + 25) mon.spDefenseEV = mon.spAttackEv local iv = _read16BE(emu, address + 27) mon.attackIV = (iv >> 4) & 0xF mon.defenseIV = iv & 0xF mon.speedIV = (iv >> 12) & 0xF mon.spAttackIV = (iv >> 8) & 0xF mon.spDefenseIV = mon.spAttackIV mon.pp = { emu:read8(address + 28), emu:read8(address + 29), emu:read8(address + 30), emu:read8(address + 31), } mon.nickname = game:toString(emu:readRange(nameAddress, game._monNameLength)) mon.otName = game:toString(emu:readRange(otAddress, game._playerNameLength)) return mon end function Generation1En._readPartyMon(game, address, nameAddress, otAddress) local mon = game:_readBoxMon(address, nameAddress, otAddress) mon.level = emu:read8(address + 33) mon.maxHP = _read16BE(emu, address + 34) mon.attack = _read16BE(emu, address + 36) mon.defense = _read16BE(emu, address + 38) mon.speed = _read16BE(emu, address + 40) mon.spAttack = _read16BE(emu, address + 42) mon.spDefense = mon.spAttack return mon end function Generation2En._readBoxMon(game, address, nameAddress, otAddress) local mon = {} mon.species = emu:read8(address + 0) mon.item = emu:read8(address + 1) mon.moves = { emu:read8(address + 2), emu:read8(address + 3), emu:read8(address + 4), emu:read8(address + 5), } mon.otId = _read16BE(emu, address + 6) mon.experience = (_read16BE(emu, address + 8) << 8)| emu:read8(address + 10) mon.hpEV = _read16BE(emu, address + 11) mon.attackEV = _read16BE(emu, address + 13) mon.defenseEV = _read16BE(emu, address + 15) mon.speedEV = _read16BE(emu, address + 17) mon.spAttackEV = _read16BE(emu, address + 19) mon.spDefenseEV = mon.spAttackEv local iv = _read16BE(emu, address + 21) mon.attackIV = (iv >> 4) & 0xF mon.defenseIV = iv & 0xF mon.speedIV = (iv >> 12) & 0xF mon.spAttackIV = (iv >> 8) & 0xF mon.spDefenseIV = mon.spAttackIV mon.pp = { emu:read8(address + 23), emu:read8(address + 24), emu:read8(address + 25), emu:read8(address + 26), } mon.friendship = emu:read8(address + 27) mon.pokerus = emu:read8(address + 28) local caughtData = _read16BE(emu, address + 29) mon.metLocation = (caughtData >> 8) & 0x7F mon.metLevel = caughtData & 0x1F mon.level = emu:read8(address + 31) mon.nickname = game:toString(emu:readRange(nameAddress, game._monNameLength)) mon.otName = game:toString(emu:readRange(otAddress, game._playerNameLength)) return mon end function Generation2En._readPartyMon(game, address, nameAddress, otAddress) local mon = game:_readBoxMon(address, nameAddress, otAddress) mon.status = emu:read8(address + 32) mon.hp = _read16BE(emu, address + 34) mon.maxHP = _read16BE(emu, address + 36) mon.attack = _read16BE(emu, address + 38) mon.defense = _read16BE(emu, address + 40) mon.speed = _read16BE(emu, address + 42) mon.spAttack = _read16BE(emu, address + 44) mon.spDefense = _read16BE(emu, address + 46) return mon end function Generation3En._readBoxMon(game, address) local mon = {} mon.personality = emu:read32(address + 0) mon.otId = emu:read32(address + 4) mon.nickname = game:toString(emu:readRange(address + 8, game._monNameLength)) mon.language = emu:read8(address + 18) local flags = emu:read8(address + 19) mon.isBadEgg = flags & 1 mon.hasSpecies = (flags >> 1) & 1 mon.isEgg = (flags >> 2) & 1 mon.otName = game:toString(emu:readRange(address + 20, game._playerNameLength)) mon.markings = emu:read8(address + 27) local key = mon.otId ~ mon.personality local substructSelector = { [ 0] = {0, 1, 2, 3}, [ 1] = {0, 1, 3, 2}, [ 2] = {0, 2, 1, 3}, [ 3] = {0, 3, 1, 2}, [ 4] = {0, 2, 3, 1}, [ 5] = {0, 3, 2, 1}, [ 6] = {1, 0, 2, 3}, [ 7] = {1, 0, 3, 2}, [ 8] = {2, 0, 1, 3}, [ 9] = {3, 0, 1, 2}, [10] = {2, 0, 3, 1}, [11] = {3, 0, 2, 1}, [12] = {1, 2, 0, 3}, [13] = {1, 3, 0, 2}, [14] = {2, 1, 0, 3}, [15] = {3, 1, 0, 2}, [16] = {2, 3, 0, 1}, [17] = {3, 2, 0, 1}, [18] = {1, 2, 3, 0}, [19] = {1, 3, 2, 0}, [20] = {2, 1, 3, 0}, [21] = {3, 1, 2, 0}, [22] = {2, 3, 1, 0}, [23] = {3, 2, 1, 0}, } local pSel = substructSelector[mon.personality % 24] local ss0 = {} local ss1 = {} local ss2 = {} local ss3 = {} for i = 0, 2 do ss0[i] = emu:read32(address + 32 + pSel[1] * 12 + i * 4) ~ key ss1[i] = emu:read32(address + 32 + pSel[2] * 12 + i * 4) ~ key ss2[i] = emu:read32(address + 32 + pSel[3] * 12 + i * 4) ~ key ss3[i] = emu:read32(address + 32 + pSel[4] * 12 + i * 4) ~ key end mon.species = ss0[0] & 0xFFFF mon.heldItem = ss0[0] >> 16 mon.experience = ss0[1] mon.ppBonuses = ss0[2] & 0xFF mon.friendship = (ss0[2] >> 8) & 0xFF mon.moves = { ss1[0] & 0xFFFF, ss1[0] >> 16, ss1[1] & 0xFFFF, ss1[1] >> 16 } mon.pp = { ss1[2] & 0xFF, (ss1[2] >> 8) & 0xFF, (ss1[2] >> 16) & 0xFF, ss1[2] >> 24 } mon.hpEV = ss2[0] & 0xFF mon.attackEV = (ss2[0] >> 8) & 0xFF mon.defenseEV = (ss2[0] >> 16) & 0xFF mon.speedEV = ss2[0] >> 24 mon.spAttackEV = ss2[1] & 0xFF mon.spDefenseEV = (ss2[1] >> 8) & 0xFF mon.cool = (ss2[1] >> 16) & 0xFF mon.beauty = ss2[1] >> 24 mon.cute = ss2[2] & 0xFF mon.smart = (ss2[2] >> 8) & 0xFF mon.tough = (ss2[2] >> 16) & 0xFF mon.sheen = ss2[2] >> 24 mon.pokerus = ss3[0] & 0xFF mon.metLocation = (ss3[0] >> 8) & 0xFF flags = ss3[0] >> 16 mon.metLevel = flags & 0x7F mon.metGame = (flags >> 7) & 0xF mon.pokeball = (flags >> 11) & 0xF mon.otGender = (flags >> 15) & 0x1 flags = ss3[1] mon.hpIV = flags & 0x1F mon.attackIV = (flags >> 5) & 0x1F mon.defenseIV = (flags >> 10) & 0x1F mon.speedIV = (flags >> 15) & 0x1F mon.spAttackIV = (flags >> 20) & 0x1F mon.spDefenseIV = (flags >> 25) & 0x1F -- Bit 30 is another "isEgg" bit mon.altAbility = (flags >> 31) & 1 flags = ss3[2] mon.coolRibbon = flags & 7 mon.beautyRibbon = (flags >> 3) & 7 mon.cuteRibbon = (flags >> 6) & 7 mon.smartRibbon = (flags >> 9) & 7 mon.toughRibbon = (flags >> 12) & 7 mon.championRibbon = (flags >> 15) & 1 mon.winningRibbon = (flags >> 16) & 1 mon.victoryRibbon = (flags >> 17) & 1 mon.artistRibbon = (flags >> 18) & 1 mon.effortRibbon = (flags >> 19) & 1 mon.marineRibbon = (flags >> 20) & 1 mon.landRibbon = (flags >> 21) & 1 mon.skyRibbon = (flags >> 22) & 1 mon.countryRibbon = (flags >> 23) & 1 mon.nationalRibbon = (flags >> 24) & 1 mon.earthRibbon = (flags >> 25) & 1 mon.worldRibbon = (flags >> 26) & 1 mon.eventLegal = (flags >> 27) & 0x1F return mon end function Generation3En._readPartyMon(game, address) local mon = game:_readBoxMon(address) mon.status = emu:read32(address + 80) mon.level = emu:read8(address + 84) mon.mail = emu:read32(address + 85) mon.hp = emu:read16(address + 86) mon.maxHP = emu:read16(address + 88) mon.attack = emu:read16(address + 90) mon.defense = emu:read16(address + 92) mon.speed = emu:read16(address + 94) mon.spAttack = emu:read16(address + 96) mon.spDefense = emu:read16(address + 98) return mon end local gameRBEn = Generation1En:new{ name="Red/Blue (USA)", _party=0xd16b, _partyCount=0xd163, _partyNames=0xd2b5, _partyOt=0xd273, _speciesNameTable=0x1c21e, _speciesIndex=0x41024, } local gameYellowEn = Generation1En:new{ name="Yellow (USA)", } local gameGSEn = Generation2En:new{ name="Gold/Silver (USA)", _party=0xda2a, _partyCount=0xda22, _partyNames=0xdb8c, _partyOt=0xdb4a, _speciesNameTable=0x1b0b6a, } local gameCrystalEn = Generation2En:new{ name="Crystal (USA)", _party=0xdcdf, _partyCount=0xdcd7, _partyNames=0xde41, _partyOt=0xddff, _speciesNameTable=0x5337a, } local gameRubyEn = Generation3En:new{ name="Ruby (USA)", _party=0x3004360, _partyCount=0x3004350, _speciesNameTable=0x1f716c, } local gameSapphireEn = Generation3En:new{ name="Sapphire (USA)", _party=0x3004360, _partyCount=0x3004350, _speciesNameTable=0x1f70fc, } local gameEmeraldEn = Generation3En:new{ name="Emerald (USA)", _party=0x20244ec, _partyCount=0x20244e9, _speciesNameTable=0x3185c8, } local gameFireRedEn = Generation3En:new{ name="FireRed (USA)", _party=0x2024284, _partyCount=0x2024029, _speciesNameTable=0x245ee0, } local gameFireRedEnR1 = gameFireRedEn:new{ name="FireRed (USA) (Rev 1)", _speciesNameTable=0x245f50, } local gameLeafGreenEn = Generation3En:new{ name="LeafGreen (USA)", _party=0x2024284, _partyCount=0x2024029, _speciesNameTable=0x245ebc, } local gameLeafGreenEnR1 = gameLeafGreenEn:new{ name="LeafGreen (USA)", _party=0x2024284, _partyCount=0x2024029, _speciesNameTable=0x245f2c, } gameCodes = { ["DMG-AAUE"]=gameGSEn, -- Gold ["DMG-AAXE"]=gameGSEn, -- Silver ["CGB-BYTE"]=gameCrystalEn, ["AGB-AXVE"]=gameRubyEn, ["AGB-AXPE"]=gameSapphireEn, ["AGB-BPEE"]=gameEmeraldEn, ["AGB-BPRE"]=gameFireRedEn, ["AGB-BPGE"]=gameLeafGreenEn, } -- These versions have slight differences and/or cannot be uniquely -- identified by their in-header game codes, so fall back on a CRC32 gameCrc32 = { [0x9f7fdd53] = gameRBEn, -- Red [0xd6da8a1a] = gameRBEn, -- Blue [0x7d527d62] = gameYellowEn, [0x3358e30a] = gameCrystal, -- Crystal rev 1 [0x84ee4776] = gameFireRedEnR1, [0xdaffecec] = gameLeafGreenEnR1, } function printPartyStatus(game, buffer) buffer:clear() for _, mon in ipairs(game:getParty()) do buffer:print(string.format("%-10s (Lv%3i %10s): %3i/%3i\n", mon.nickname, mon.level, game:getSpeciesName(mon.species), mon.hp, mon.maxHP)) end end function detectGame() local checksum = 0 for i, v in ipairs({emu:checksum(C.CHECKSUM.CRC32):byte(1, 4)}) do checksum = checksum * 256 + v end game = gameCrc32[checksum] if not game then game = gameCodes[emu:getGameCode()] end if not game then console:error("Unknown game!") else console:log("Found game: " .. game.name) end end callbacks:add("start", detectGame) if emu then detectGame() end