mgba/CHANGES
2022-07-03 18:53:55 -07:00

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0.10.0: (Future)
Features:
- Preliminary Lua scripting support
- Presets for Game Boy palettes
- Add Super Game Boy palettes for original Game Boy games
- Tool for converting scanned pictures of e-Reader cards to raw dotcode data
- Options for muting when inactive, minimized, or for different players in multiplayer
- Cheat code support in homebrew ports
- Acclerometer and gyro support for controllers on PC
- Support for combo "Super Game Boy Color" SGB + GBC ROM hacks
- Improved support for HuC-3 mapper, including RTC
- Support for 64 kiB SRAM saves used in some bootlegs
- Discord Rich Presence now supports time elapsed
- Additional scaling shaders
- Support for GameShark Advance SP (.gsv) save file importing
- Support for multiple saves per game using .sa2, .sa3, etc.
- Support for GBX format Game Boy ROMs
- New unlicensed GB mappers: NT (newer type), Sachen (MMC1, MMC2)
Emulation fixes:
- ARM7: Fix unsigned multiply timing
- GB: Copy logo from ROM if not running the BIOS intro (fixes mgba.io/i/2378)
- GB Audio: Fix channel 1/2 reseting edge cases (fixes mgba.io/i/1925)
- GB Audio: Properly apply per-model audio differences
- GB Audio: Revamp channel rendering
- GB Audio: Fix APU re-enable timing glitch
- GB I/O: Fix writing to WAVE RAM behavior (fixes mgba.io/i/1334)
- GB Memory: Add cursory cartridge open bus emulation (fixes mgba.io/i/2032)
- GB MBC: Fix edge case with Pocket Cam register accesses (fixes mgba.io/i/2557)
- GB Serialize: Fix loading MBC1 states that affect bank 0 (fixes mgba.io/i/2402)
- GB SIO: Fix bidirectional transfer starting (fixes mgba.io/i/2290)
- GB Video: Draw SGB border pieces that overlap GB graphics (fixes mgba.io/i/1339)
- GBA: Improve timing when not booting from BIOS
- GBA: Fix expected entry point for multiboot ELFs (fixes mgba.io/i/2450)
- GBA: Fix booting multiboot ROMs with no JOY entrypoint
- GBA Audio: Adjust PSG sampling rate with SOUNDBIAS
- GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency
- GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes mgba.io/i/1059)
- GBA BIOS: Initial HLE timing estimation of UnLz77 functions (fixes mgba.io/i/2141)
- GBA DMA: Fix DMA source direction bits being cleared (fixes mgba.io/i/2410)
- GBA I/O: Redo internal key input, enabling edge-based key IRQs
- GBA I/O: Disable open bus behavior on invalid register 06A
- GBA Memory: Fix misaligned 32-bit I/O loads (fixes mgba.io/i/2307)
- GBA Video: Fix OpenGL rendering on M1 Macs
- GBA Video: Ignore horizontally off-screen sprite timing (fixes mgba.io/i/2391)
- GBA Video: Fix Hblank timing (fixes mgba.io/i/2131, mgba.io/i/2310)
- GBA Video: Fix rare crash in modes 3-5
- GBA Video: Fix sprites with mid-frame palette changes in GL (fixes mgba.io/i/2476)
- GBA Video: Fix OBJ tile wrapping with 2D char mapping (fixes mgba.io/i/2443)
- GBA Video: Fix horizontal lines in GL when charbase is changed (fixes mgba.io/i/1631)
- GBA Video: Fix sprite layer priority updating in GL
Other fixes:
- ARM: Disassemble Thumb mov pseudo-instruction properly
- Core: Don't attempt to restore rewind diffs past start of rewind
- Core: Fix the runloop resuming after a game has crashed (fixes mgba.io/i/2451)
- Core: Fix crash if library can't be opened
- Debugger: Fix crash with extremely long CLI strings
- FFmpeg: Fix crash when encoding audio with some containers
- FFmpeg: Fix GIF recording (fixes mgba.io/i/2393)
- GB: Fix temporary saves
- GB: Fix replacing the ROM crashing when accessing ROM base
- GB, GBA: Save writeback-pending masked saves on unload (fixes mgba.io/i/2396)
- mGUI: Fix FPS counter after closing menu
- Qt: Fix some hangs when using the debugger console
- Qt: Fix crash when clicking past last tile in viewer
- Qt: Fix preloading for ROM replacing
- Qt: Fix screen not displaying on Wayland (fixes mgba.io/i/2190)
- Qt: Fix crash when selecting 256-color sprite in sprite view
- VFS: Failed file mapping should return NULL on POSIX
Misc:
- Core: Suspend runloop when a core crashes
- Core: Add wallclock offset RTC type
- Debugger: Save and restore CLI history
- Debugger: GDB now works while the game is paused
- Debugger: Add command to load external symbol file (fixes mgba.io/i/2480)
- GB MBC: Filter out MBC errors when cartridge is yanked (fixes mgba.io/i/2488)
- GB Video: Add default SGB border
- GBA: Automatically skip BIOS if ROM has invalid logo
- GBA: Refine multiboot detection (fixes mgba.io/i/2192)
- GBA Cheats: Implement "never" type codes (closes mgba.io/i/915)
- GBA Memory: Implement adjustable EWRAM waitstates (closes mgba.io/i/1276)
- GBA DMA: Enhanced logging (closes mgba.io/i/2454)
- GBA Video: Implement layer placement for OpenGL renderer (fixes mgba.io/i/1962)
- GBA Video: Fix highlighting for sprites with mid-frame palette changes
- mGUI: Add margin to right-aligned menu text (fixes mgba.io/i/871)
- mGUI: Autosave less frequently when fast-forwarding
- Qt: Rearrange menus some
- Qt: Clean up cheats dialog
- Qt: Only set default controller bindings if loading fails (fixes mgba.io/i/799)
- Qt: Save converter now supports importing GameShark Advance saves
- Qt: Save positions of multiplayer windows (closes mgba.io/i/2128)
- Qt: Add optional frame counter to OSD (closes mgba.io/i/1728)
- Qt: Add optional emulation-related information on reset (closes mgba.io/i/1780)
- Qt: Add QOpenGLWidget cross-thread codepath for macOS (fixes mgba.io/i/1754)
- Qt: Enable -b for Boot BIOS menu option (fixes mgba.io/i/2074)
- Qt: Add tile range selection to tile viewer (closes mgba.io/i/2455)
- Qt: Show warning if XQ audio is toggled while loaded (fixes mgba.io/i/2295)
- Qt: Add e-Card passing to the command line (closes mgba.io/i/2474)
- Qt: Boot both a multiboot image and ROM with CLI args (closes mgba.io/i/1941)
- Qt: Improve cheat parsing (fixes mgba.io/i/2297)
- SDL: Support exposing an axis directly as the gyro value (closes mgba.io/i/2531)
- Windows: Attach to console if present
- Vita: Add bilinear filtering option (closes mgba.io/i/344)
0.9.3: (2021-12-17)
Emulation fixes:
- GB I/O: Fix incrementing SGB controller when P14 is low (fixes mgba.io/i/2202)
- GB Memory: Add cursory cartridge open bus emulation (fixes mgba.io/i/2032)
- GB Video: Render SGB border when unmasking with ATTR/PAL_SET (fixes mgba.io/i/2261)
- GBA SIO: Fix SI value for unattached MULTI mode
- GBA Video: Fix backdrop color if DISPCNT is first set to 0 (fixes mgba.io/i/2260)
- GBA Video: Don't iterate affine backgrounds when disabled
- GBA Video: Delay enabling backgrounds in bitmap modes (fixes mgba.io/i/1668)
Other fixes:
- ARM Decoder: Fix decoding of lsl r0 (fixes mgba.io/i/2349)
- FFmpeg: Don't attempt to use YUV 4:2:0 for lossless videos (fixes mgba.io/i/2084)
- GB Video: Fix memory leak when reseting SGB games
- GBA: Fix out of bounds ROM accesses on patched ROMs smaller than 32 MiB
- GBA: Fix maximum tile ID in caching for 256-color modes
- GBA Video: Fix cache updating with proxy and GL renderers
- Libretro: Fix crash when using Game Boy codes (fixes mgba.io/i/2281)
- mGUI: Fix crash if autosave file can't be opened (fixes mgba.io/i/2268)
- Qt: Remove potentially deadlocking optimization
- Qt: Fix corrupted savestate and fatal error text
- Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes mgba.io/i/2348)
Misc:
- GBA I/O: Update KEYINPUT in internal I/O memory (fixes mgba.io/i/2235)
- SDL: Use SDL_JoystickRumble where available
- Wii: Add adjustable gyroscope settings (closes mgba.io/i/2245)
0.9.2: (2021-07-10)
Emulation fixes:
- GB Video: Clear VRAM on reset (fixes mgba.io/i/2152)
- GBA SIO: Add missing NORMAL8 implementation bits (fixes mgba.io/i/2172)
- GBA SIO: Fix missing interrupt on an unattached NORMAL transfer
- GBA Memory: Fix prefetch mask when swapping modes within a region
- GBA Serialize: Fix loading audio enable bit late (fixes mgba.io/i/2230)
- GBA Video: Revert scanline latching changes (fixes mgba.io/i/2153, mgba.io/i/2149)
Other fixes:
- 3DS: Fix disabling "wide" mode on 2DS (fixes mgba.io/i/2167)
- ARM Debugger: Fix disassembly alignment (fixes mgba.io/i/2204)
- Core: Fix memory leak in opening games from the library
- Core: Fix memory searches for relative values (fixes mgba.io/i/2135)
- Core: Fix portable mode on macOS
- GB Audio: Fix audio channel 4 being slow to deserialize
- GB Core: Fix GBC colors setting breaking default model overrides (fixes mgba.io/i/2161)
- mGUI: Cache save state screenshot validity in state menu (fixes mgba.io/i/2005)
- Qt: Fix eventual deadlock when using sync to video
- Qt: Fix applying savetype-only overrides
- Qt: Fix crash in sprite view for partially out-of-bounds sprites (fixes mgba.io/i/2165)
- Qt: Fix having to press controller buttons twice for menu items (fixes mgba.io/i/2143)
- Qt: Redo sensor binding to be less fragile
- Qt: Reuse timer when rescheduling missing frames (fixes mgba.io/i/2236)
- Qt: Fix bounded fast forward with enhancement OpenGL renderer
- Util: Fix loading UPS patches that affect the last byte of the file
Misc:
- Util: Improve speed of UPS patch loading
0.9.1: (2021-04-18)
Emulation fixes:
- ARM: Fix LDM^ with empty rlist (fixes mgba.io/i/2127)
- Core: Fix first event scheduling after loading savestate
- GB Serialize: Fix switching speed modes when loading a state (fixes mgba.io/i/2097)
- GB: Fix skipping BIOS
- GBA Memory: Fix loading Thumb savestates when in ARM mode
- GBA Video: Fix window start on modes 3-5 with mosaic (fixes mgba.io/i/1690)
- GBA Video: Fix mode 3-5 overflow with mosaic (fixes mgba.io/i/1691)
Other fixes:
- GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100)
- GBA: Fix crash when ROM loading fails
- GBA e-Reader: Fix bitmap short strip scanning
- GBA Video: Fix mode 5 frame 1 caching (fixes mgba.io/i/2075)
- GBA Video: Don't attempt to copy invalid registers when switching renderer
- Qt: Fix crash when switching from high-resolution OpenGL renderer to software
- Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes mgba.io/i/2094)
- Qt: Fix smudged window icon on Windows
- Qt: Fix saving settings enabling camera when camera name changes (fixes mgba.io/i/2125)
- Qt: Fix frames getting backlogged (fixes mgba.io/i/2122)
- Qt: Restore maximized state when starting (fixes mgba.io/i/487)
Misc:
- Core: Truncate preloading ROMs that slightly exceed max size (fixes mgba.io/i/2093)
- GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
- GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
- Qt: Add ROM filename and size to bug reporter
- Qt: Improve handling of disabling VBA bug compat mode (fixes mgba.io/i/2129)
0.9.0: (2021-03-28)
Features:
- e-Reader card scanning
- New tool for converting between different save game formats
- WebP and APNG recording
- Separate overrides for GBC games that can also run on SGB or regular GB
- Game Boy Player features can be enabled by default for all compatible games
- Frame and I/O viewer support for Game Boy
- Bug report tool for gathering information helpful for reporting bugs
- Mute option in homebrew ports
- Status indicators for fast-forward and mute in homebrew ports
- VBA bug compatibility mode for ROM hacks that don't work on real hardware
- Read-only support for MBC6 flash memory
- New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
- Stack tracing tools in ARM debugger (by ahigerd)
- Command scripts for CLI debugger (by ahigerd)
- Scheduled event dumping in CLI debugger
- ARM disassembler now resolves addresses to symbol names
- Add Game Boy Player feature support to ports
- Individual window types can now be toggled in debugging views
- Support for the Wii U GamePad when running as an injected VC title
Emulation fixes:
- ARM: Fix ALU reading PC after shifting
- ARM: Fix STR storing PC after address calculation
- ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
- ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
- ARM: Fix long and accumulate multiply timing
- GB: Partially fix timing for skipped BIOS
- GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
- GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
- GB Audio: Fix serializing sweep time
- GB Audio: Fix some channel 4 timing edge cases
- GB MBC: Fix MBC1 mode changing behavior
- GB MBC: Fix some MBC3 bit masking
- GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
- GBA: Fix timing advancing too quickly in rare cases
- GBA: Clear GBP connection on reset
- GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
- GBA BIOS: Implement dummy sound driver calls
- GBA BIOS: Improve HLE BIOS timing
- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
- GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
- GBA BIOS: Fix invalid decompression bounds checking
- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
- GBA DMA: Fix ordering and timing of overlapping DMAs
- GBA I/O: Green swap register should be readable
- GBA I/O: Ignore high bits on IME
- GBA Memory: Improve gamepak prefetch timing
- GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
- GBA Memory: Improve robustness of Matrix memory support
- GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
- GBA Memory: Return correct byte for odd ROM open bus addresses
- GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
- GBA Memory: Fix masking of misaligned jumps
- GBA Serialize: Fix alignment check when loading states
- GBA SIO: Fix copying Normal mode transfer values
- GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
- GBA SIO: Fix deseralizing SIO registers
- GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
- GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
- GBA Timers: Fix toggling timer cascading while timer is active (fixes mgba.io/i/2043)
- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
- GBA Video: Fix Hblank timing
- GBA Video: Implement green swap (fixes mgba.io/i/1609)
- GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
- GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
- GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
- GBA Video: Fix transposed BG mosaic parameters in GL renderer
- SM83: Emulate HALT bug
- SM83: Improve mid-M-cycle interrupts
- SM83: HALT should not consume an extra T-state
Other fixes:
- 3DS: Fix thread cleanup
- All: Improve export headers (fixes mgba.io/i/1738)
- Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
- CMake: Fix build with downstream minizip that exports incompatible symbols
- CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
- Core: Ensure ELF regions can be written before trying
- Core: Fix threading improperly setting paused state while interrupted
- Core: Fix loading ELF files that have unexpected empty program headers
- Core: Fix destroying an mVL with an invalid channel count
- Debugger: Don't skip undefined instructions when debugger attached
- Debugger: Close trace log when done tracing
- Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
- Debugger: Call CLI debugger system init
- FFmpeg: Fix some small memory leaks
- FFmpeg: Fix encoding of time base
- GB: Fix crash when changing ROM while in banked address space
- GB: Fix loading model overrides
- GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
- GB Serialize: Fix crash when loading pre-0.7 SGB savestates
- GB Video: Fix SGB video logs
- GB Video: Discard SGB packets in non-SGB mVLs
- GB Video: Fix deserializing negative LX state
- GB Video: Don't rendering negative batches
- GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
- GBA: Fix loading subsequent save files (fixes mgba.io/i/2067)
- mGUI: Don't attempt to preload files larger than can fit in RAM
- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
- Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
- Qt: Fix a race condition in the frame inspector
- Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
- Qt: Fix running proxied video if it gets pushed to the main thread
- Qt: Fix game display sometimes disappearing after closing load/save state screen
- Qt: Fix cancelling pausing before the frame ends
- Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
- Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
- Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
- Qt: Fix crashing when no OpenGL context can be obtained
- Qt: Fix issues with I/O viewer not properly synchronizing state
- Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
- Qt: Fix inability to clear hat bindings
- SM83: Simplify register pair access on big endian
- SM83: Disassemble STOP as one byte
- Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
- Wii: Fix crash on unloading irregularly sized GBA ROMs
Misc:
- 3DS: Use "wide mode" where applicable for slightly better filtering
- 3DS: Batch directory reads
- Core: Add savedataUpdated callback
- Core: Add shutdown callback
- Core: Rework thread state synchronization
- Core: Improve support for ROM patch cheats, supporting disabling overlapping patches
- Core: Adding to library is now recursive
- GB: Allow pausing event loop while CPU is blocked
- GB: Add support for sleep and shutdown callbacks
- GB: Redo double speed emulation (closes mgba.io/i/1515)
- GB: Support loading CGB-on-AGB boot ROM
- GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
- GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
- GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
- GB MBC: Remove unused SRAM size
- GBA: Allow pausing event loop while CPU is blocked
- GBA BIOS: Division by zero should emit a FATAL error
- GBA Cheats: Allow unlimited ROM patch-type codes per set
- GBA Video: Convert OpenGL VRAM texture to integer
- GBA Video: Skip attempting to render offscreen sprites in OpenGL
- GBA Video: New GL palette approach, no more batch splitting on palette edits
- GBA Video: Avoid integer division using reciprocal tricks
- Debugger: Keep track of global cycle count
- FFmpeg: Add looping option for GIF/APNG
- FFmpeg: Add CRF support for applicable codecs
- mGUI: Show battery percentage
- mGUI: Skip second scan loop when possible
- mGUI: Improve loading speed (fixes mgba.io/i/1957)
- Qt: Renderer can be changed while a game is running
- Qt: Add hex index to palette view
- Qt: Add transformation matrix info to sprite view
- Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
- Qt: Add copy button to GB printer dialog
- Qt: Window title updates can be disabled (closes mgba.io/i/1912)
- Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
- Qt: Discard additional frame draws if waiting fails
- Qt: Unify monospace font usage
- Qt: Add button to jump to log settings
- Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
- Qt: Better initial shortcut editor column sizes
- SDL: Fall back to sw blit if OpenGL init fails
- Switch: Optimize font rendering (fixes mgba.io/i/2078)
- Switch: Allow switching between CPU and GPU renderers without reloading
- Util: Reset vector size on deinit
- VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
0.8.4: (2020-10-29)
Emulation fixes:
- GB Audio: Fix initial sweep state
- GB Audio: Fix deserializing audio channels 2 and 3
- GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
- GB Video: Fix drawing background when window is force-disabled by frontend
- GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
- GBA Audio: Fix deserializing SOUNDCNT_L
- GBA Audio: Fix stereo in XQ audio
- GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
- GBA Hardware: Fix GB Player detection on big endian platforms
- GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
- GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
- GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
- GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
- GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
- GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
Other fixes:
- 3DS: Redo video sync to be more precise
- 3DS: Fix crash with libctru 2.0 when exiting
- ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
- Core: Fix reported ROM size when a fixed buffer size is used
- Core: Fix memory leak loading ELF files
- GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
- GBA: Fix endianness issues in renderer proxy
- GBA Core: Fix memory leak when loading symbols
- GBA Serialize: Ensure program counter is aligned when loading
- Qt: Add dummy English translation file (fixes mgba.io/i/1469)
- Qt: Fix Battle Chip view not displaying chips on some DPI settings
- Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
- Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
- Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
- Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
- mGUI: Fix closing down a game if an exit is signalled
- mGUI: Fix cycling through config setting states with accept button
- mVL: Fix injecting accidentally draining non-injection buffer
- VFS: Fix directory node listing on some filesystems
Misc:
- GBA Video: Improve speed of window texture generation on AMD
- Vita: Clear both buffers when loading a game
0.8.3: (2020-08-03)
Emulation fixes:
- ARM: Fix LDM^ writeback to user-mode register
- ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
- ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
- GB MBC: Fix MBC1 RAM enable bit selection
- GB MBC: Fix MBC2 bit selection
- GB Memory: Fix OAM DMA from top 8 kB
- GB Video: Always initialize palette
- GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
- GBA Video: Fix invalid read in mode 4 mosaic
- GBA Video: Fix color of disabled screen
- SM83: Fix flags on little endian PowerPC
Other fixes:
- 3DS: Fix garbage on borders of scaled screens
- All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
- All: Correct more format strings on Windows (fixes mgba.io/i/1817)
- ARM: Fix decoder detection of branches with ALU and LDR instrctions
- CMake: Fix build with libzip 1.7
- CMake: Add missing dllexports.h file to dev installation
- GB Core: Fix extracting SRAM when none is present
- GBA: Fix leak if attempting to load BIOS multiple times
- GBA Memory: Fix instability on Wii when using AGBPrint
- GBA Savedata: Fix extracting save when not yet configured in-game
- Qt: Fix file handle leak on opening an invalid ROM
- Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
- Qt: Add missing option for Wisdom Tree in overrides list
- Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
- Util: Fix crash if PNG header fails to write
- Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
- Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
Misc:
- FFmpeg: Use range coder for FFV1 to reduce output size
- Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
- Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
0.8.2: (2020-06-14)
Emulation fixes:
- ARM: Fix timing on Thumb shift instructions
- GB: Fix GBC game registers after skipping BIOS
- GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
- GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
- GBA: Add missing RTC overrides for Legendz games
- GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
- GBA SIO: Fix Multiplayer busy bit
- GBA SIO: Fix double-unloading active driver
- GBA Timers: Fix deserializing count-up timers
- GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
- GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
- GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
- GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
- GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
- GBA Video: Fix sprite/backdrop blending regression
Other fixes:
- 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
- ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
- ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
- CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
- Core: Fix ELF loading regression (fixes mgba.io/i/1669)
- Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
- GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
- GBA: Reject incorrectly sized BIOSes
- GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
- Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
- Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
Misc:
- 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
- GBA Serialize: Only flunk BIOS check if official BIOS was expected
- Qt: Disable Replace ROM option when no game loaded
- Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
- Qt: Set icon for Discord Rich Presence
- Qt: Show a warning when save file can't be opened
0.8.1: (2020-02-16)
Emulation fixes:
- GB Serialize: Fix timing bug loading channel 4 timing
- GBA: Fix multiboot entry point while skipping BIOS
- GBA BIOS: Fix undefined instruction HLE behavior
- GBA DMA: Fix invalid audio DMA parameters
- GBA Memory: Misaligned SRAM writes are ignored
- GBA Serialize: Fix serializing DMA transfer register
- GBA Serialize: Fix audio DMA timing deserialization
- GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
- GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
- GBA Video: Fix OpenGL sprite flag priority
Other fixes:
- Core: Fix race condition initializing thread proxy
- Core: Fix integer overflow in ELF loading
- FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
- FFmpeg: Disallow recording video with no audio nor video
- GBA: Automatically skip BIOS for multiboot ROMs
- Qt: Only dynamically reset video scale if a game is running
- Qt: Fix race condition with proxied video events
- Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
- Qt: Fix missing OSD messages
- Qt: Fix crash unloading shaders
- Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
- Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
- Qt: Fix window title not updating after shutting down game
- Qt: Fix GIF view not allowing manual filename entry
- Qt: Fix non-GB build (fixes mgba.io/i/1664)
- Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
- Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
- SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
- Util: Fix crash reading invalid ELFs
- VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
Misc:
- FFmpeg: Add more presets
- Qt: Fix non-SDL build (fixes mgba.io/i/1656)
- SDL: Use DirectSound audio driver by default on Windows
- Switch: Make OpenGL scale adjustable while running
0.8.0: (2020-01-21)
Features:
- Improved logging configuration
- One-Player BattleChip/Progress/Beast Link Gate support
- Add Game Boy Color palettes for original Game Boy games
- Debugger: Add unary operators and memory dereferencing
- GB: Expose platform information to CLI debugger
- Support Discord Rich Presence
- Debugger: Add tracing to file
- Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
- OpenGL renderer with high-resolution upscaling support
- Experimental high level "XQ" audio for most GBA games
- Interframe blending for games that use flicker effects
- Frame inspector for dissecting and debugging rendering
- Switch: Option to use built-in brightness sensor for Boktai
- Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
- Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
- Cheats: Add support for loading Libretro-style cht files
- GBA Cheats: Add support for loading EZ Flash-style cht files
- Support for unlicensed Wisdom Tree Game Boy mapper
- Qt: Add export button for tile view (closes mgba.io/i/1507)
- Qt: Add recent game list clearing (closes mgba.io/i/1380)
- GB: Yanking gamepak now supported
- Qt: Memory range dumping (closes mgba.io/i/1298)
Emulation fixes:
- GB: Fix using boot ROM with MMM01 games
- GB Audio: Only reset channel 3 sample in DMG mode
- GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
- GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
- GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
- GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
- GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
- GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
- GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
- GB Video: Fix color scaling in AGB mode
- GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
- GBA: Reset now reloads multiboot ROMs
- GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
Other fixes:
- Core: Improved lockstep driver reliability (Le Hoang Quyen)
- FFmpeg: Drain recording buffers
- GB: Fix reading ROM immediately after unmapping BIOS
- GB SIO: Fix lockstep failing games aren't reloaded
- GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- Qt: Fix some Qt display driver race conditions
- Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
- Qt: Only show emulator restart warning once per settings saving
- Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
- Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
- Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
Misc:
- CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
- Core: Add keysRead callback
- Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
- Core: Add more memory search ops (closes mgba.io/i/1510)
- Debugger: Make tracing compatible with breakpoints/watchpoints
- Debugger: Print breakpoint/watchpoint number when inserting
- Feature: Switch from ImageMagick to FFmpeg for GIF generation
- FFmpeg: Support audio-only recording
- GB Memory: Support running from blocked memory
- GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
- GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
- GBA Savedata: EEPROM performance fixes
- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
- Debugger: Add breakpoint and watchpoint listing
- mGUI: Remember name and position of last loaded game
- OpenGL: Only resize textures when needed
- Qt: Don't unload ROM immediately if it crashes
- Qt: Support switching webcams
- Qt: Cap window size on start to monitor size
- Qt: Open a message box for Qt frontend errors
- Qt: Increase maximum magnifications and scaling
- Qt: Add native FPS button to settings view
- Qt: Improve sync code
- Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
- Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
- Qt: Remove What's This icon from dialogs
- Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
- Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
- Qt: Show list of all sprites in sprite view
- Qt: Add option for disabling OSD messages
- Qt, OpenGL: Disable integer scaling for dimensions that don't fit
- SM83: Support PC-relative opcode decoding
- Switch: Dynamic display resizing
- Switch: Support file associations
- Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
Changes from beta 1:
Emulation fixes:
- ARM: Fix STR writeback pipeline stage
- ARM: Partially fix LDM/STM writeback with empty register list
- ARM: Fix stepping when events are pending
- GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
- GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
- GBA Timers: Improve timer startup emulation
- GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
- GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
- GBA Video: Fix effects blending improperly in some non-last windows
- GBA Video: Copy higher priority target 1 flag
Other fixes:
- 3DS: Fix screen darkening (fixes mgba.io/i/1562)
- Core: Fix uninitialized memory issues with graphics caches
- Core: Return null for out of bounds cached tile VRAM querying
- GBA Video: Fix OpenGL fragment data binding
- GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
- Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
- OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
- Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
- Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
- Qt: Fix several cases where shader selections don't get saved
- Qt: Fix division by zero error in invalid TilePainter state
- Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
- Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
- Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
- Qt: Fix inability to clear default keybindings
- Qt: Release held actions if they get rebound
- Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
- Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
- Vita: Fix analog controls (fixes mgba.io/i/1554)
- Wii: Fix game fast-forwarding after slowing down
- Wii: Improve audio buffering (fixes mgba.io/i/1617)
Misc:
- GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
- GBA: Trim non-movie ROMs to 32 MiB if applicable
- GBA Audio: Redo channel 4 batching for GBA only
- GBA I/O: Stop logging several harmless invalid register reads
- GBA Video: Changing OpenGL scaling no longer requires restart
- Debugger: Separate aliases from main commands
- Debugger: Print break-/watchpoint ID when breaking in CLI
- Debugger: Minor interface cleanup
- SDL: Use controller GUID instead of name
- SM83: Rename LR35902 to SM83
- Tools: Allow using threaded renderer in perf.py
- Tools: Clean up unused argument in mgba-perf
0.8 beta 1: (2019-10-20)
- Initial beta for 0.8
0.7.3: (2019-09-15)
Emulation fixes:
- GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
- GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
- GB Audio: Improve channel 4 supersampling
- GB Printer: Reset printer buffer index after printing
- GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
- GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
- GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
- GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
- GBA Memory: Fix STM/LDM to invalid VRAM
- GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
- GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
Other fixes:
- Core: Fix crashes if core directories aren't set
- Core: Fix crash when exiting game with cheats loaded
- GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
- GBA Cheats: Fix PARv3 Thumb hooks
- GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
- Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
- Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
- Qt: Fix race conditions initializing GDB stub
- Qt: Improve cheat view UX
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
- Switch: Fix threading-related crash on second launch
Misc:
- Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
- Qt: Show error message if file failed to load
0.7.2: (2019-05-25)
Emulation fixes:
- GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
- GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
- GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
- GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
- GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
- GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
- GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
- GBA Video: Fix scanline cache with scale factor change edge cases
- GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
- GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
Other fixes:
- 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
- All: Fix several memory leaks
- GB Core: Fix toggling WIN and OBJ being swapped
- GBA: Fix skipping BIOS on irregularly sized ROMs
- CMake: Fix .deb imagemagick dependencies
- FFmpeg: Improve initialization reliability and cleanup
- FFmpeg: Fix audio conversion producing gaps
- LR35902: Fix disassembly of several CB-prefix instructions
- LR35902: Fix trailing whitespace in disassembly
- Qt: More app metadata fixes
- Qt: Fix load recent from archive (fixes mgba.io/i/1325)
- Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
- Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
- Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
- Qt: Fix adjusting magnification in tile viewer when not fitting to window
- Qt: Fix bounded fast forward with Qt Multimedia
- Qt: Fix saving settings with native FPS target
- Wii: Fix aspect ratio (fixes mgba.io/i/500)
Misc:
- Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
- Qt: Improve camera initialization
- Vita: Improved frame drawing speed
0.7.1: (2019-02-24)
Bugfixes:
- 3DS: Work around menu freezing (fixes mgba.io/i/1294)
- GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
- GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
- GB, GBA Serialize: Fix loading two states in a row
- GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
- GBA DMA: Fix Display Start DMAs
- GBA DMA: Fix DMA start/end timing
- GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
- GBA Memory: Fix a few AGBPrint crashes
- GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
- GBA SIO: Prevent writing read-only multiplayer bits
- GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
- Python: Fix crash when deleting files owned by library
- Python: Make sure GB link object isn't GC'd before GB object
- PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
- Qt: Fix tile and sprite views not always displaying at first
- Qt: Fix audio context holding onto closed game controller
- Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
- Qt: Fix window icon on X11
- Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
- Switch: Fix final cleanup (fixes mgba.io/i/1283)
- Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
Misc:
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
- Qt: Updated Italian translation (by Vecna)
0.7.0: (2019-01-26)
Features:
- ELF support
- Game Boy Camera support
- Qt: Set default Game Boy colors
- Game Boy Printer support
- Super Game Boy support
- Customizable autofire speed
- Ability to set default Game Boy model
- Map viewer
- Automatic cheat loading and saving
- GameShark and Action Replay button support
- AGBPrint support
- Debugger: Conditional breakpoints and watchpoints
- Ability to select GB/GBC/SGB BIOS on console ports
- Optional automatic state saving/loading
- Access to ur0 and uma0 partitions on the Vita
- Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
- GBA: ARMIPS/A22i-style and ELF symbol table support
- Initial Switch port
Bugfixes:
- ARM: Fix MSR when T bit is set
- Core: Fix audio sync breaking when interrupted
- Core: Fix ordering events when scheduling during events
- FFmpeg: Fix encoding audio/video queue issues
- GB: Revamp IRQ handling based on new information
- GB: Fix IRQ disabling on the same T-cycle as an assert
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
- GB Audio: Clock frame events on DIV
- GB Audio: Fix channel 3 reset value
- GB Audio: Fix channel 4 initial LFSR
- GB Audio: Fix channel 1, 2 and 4 reset timing
- GB I/O: DMA register is R/W
- GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
- GB, GBA Savedata: Fix unmasking savedata crash
- GB Serialize: Fix audio state loading
- GB Serialize: Fix game title check
- GB Serialize: Fix IRQ pending/EI pending confusion
- GB Timer: Minor accuracy improvements
- GB Video: Fix dot clock timing being slightly wrong
- GB Video: Fix loading states while in mode 3
- GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
- GB Video: Fix SCX timing
- GB, GBA Video: Don't call finishFrame twice in thread proxy
- GBA: Reset WAITCNT properly
- GBA BIOS: Fix BitUnPack final byte
- GBA BIOS: Fix BitUnPack narrowing
- GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
- GBA DMA: Fix temporal sorting of DMAs of different priorities
- GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
- GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
- GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
- GBA Savedata: Fix savedata modified time updating when read-only
- GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
- GBA Serialize: Fix loading states in Hblank
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
- GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
- GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
- GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
- GBA Video: Start timing mid-scanline when skipping BIOS
- GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
- GBA Video: Make layer disabling work consistently
- PSP2: Fix more issues causing poor audio
- Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
- Qt: Improve FPS timer stability
- Util: Fix wrapping edge cases in RingFIFO
Misc:
- 3DS: Remove deprecated CSND interface
- All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
- Core: Remove broken option for whether rewinding restores save games
- Feature: Added loading savestates from command line
- FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
- FFmpeg: Support lossless h.264 encoding
- FFmpeg: Support lossless VP9 encoding
- GBA Cheats: Allow multiple ROM patches in the same slot
- GB: Skip BIOS option now works
- GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
- GB MBC: Remove erroneous bank 0 wrapping
- GB Video: Darken colors in GBA mode
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
- GBA: Implement display start DMAs
- GBA: Improve multiboot image detection
- GBA Memory: 64 MiB GBA Video cartridge support
- GBA Savedata: Remove ability to disable realistic timing
- GBA Timer: Use global cycles for timers
- Libretro: Add frameskip option
- mGUI: Add fast forward toggle
- PSP2: Use system enter key by default
- Python: Integrate tests from cinema test suite
- Qt: Redo GameController into multiple classes
- Qt: Prevent window from being created off-screen
- Qt: Add option to disable FPS display
- Qt: Options to mess around with layer placement
- Qt: Add load alternate save option
- Qt: Allow pausing game at load (fixes mgba.io/i/1129)
- Qt: Clean up FPS target UI (fixes mgba.io/i/436)
- Test: Restructure test suite into multiple executables
- Util: Don't build crc32 if the function already exists
- Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
Changes from beta 1:
Features:
- Libretro: Add Game Boy cheat support
- Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
- Switch: Rumble support
- Switch: Rotation support
- Switch: Screen stretching options
- Qt: State file load/save menu options
- Windows installer
- Tile viewer now has adjustable width
- Python: Experimental audio API
Bugfixes:
- 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
- Core: Remember to deinit proxy ring FIFO
- Core: Reroot timing list when (de)scheduling
- GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
- GB MBC: Fix MBC30 SRAM
- GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
- GB Video: Fix SGB border hole size
- GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
- GBA: Fix GB Player features
- GBA I/O: SOUNDCNT_HI is readable when sound is off
- GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
- GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
- Libretro: Fix adding codes with hooks
- PSP2: Fix audio crackling after fast forward
- PSP2: Fix audio crackling when buffer is full
- Qt: Fix jumbled background when paused
- Qt: Fix FPS counter on Windows
- Qt: Fix focus issues with load/save state overlay
- Switch: Fix incorrect mapping for fast forward cap
- Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
- PSP2: Fix tearing issues (fixes mgba.io/i/1211)
- Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
- Qt: Grab focus when game starts (fixes mgba.io/i/804)
- Qt: Ensure FATAL logs reach log view
- SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
Misc:
- CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
- Debugger: Minor text fixes
- Debugger: Readability improvements (fixes mgba.io/i/1238)
- GB: Improved SGB2 support
- GB Audio: Skip frame if enabled when clock is high
- Libretro: Reduce rumble callbacks
- mGUI: Add SGB border configuration option
- mGUI: Add support for different settings types
- Python: Minor API improvements
- Qt: Ensure camera image is valid
- Qt: Debugger console history
- Qt: Detect presence of GL_ARB_framebuffer_object
- Qt: Minor memory view tweaks
- Res: Improve modeling of AGB/AGS screen in shaders
- Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
- Wii: Expose stretch configuration in settings
- Wii: Stretch now sets pixel-accurate mode size cap
0.7 beta 1: (2018-09-24)
- Initial beta for 0.7
0.6.3: (2018-04-14)
Bugfixes:
- GB Audio: Revert unsigned audio changes
- GB Video: Fix bad merge (fixes mgba.io/i/1040)
- GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
0.6.2: (2018-04-03)
Bugfixes:
- Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
- 3DS: Fix opening files in directory names with trailing slashes
- LR35902: Fix watchpoints not reporting new value
- GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
- GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
- GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
- GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
- GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
- GBA: Fix SharkPort saves for EEPROM games
- GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
- GBA BIOS: Fix incorrect exit condition in LZ77
- GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
- GBA Cheats: Fix slide codes not initializing properly
- GBA DMA: ROM reads are forced to increment
- GBA Hardware: RTC accuracy improvements
- GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
- GBA Memory: Fix copy-on-write memory leak
- GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
- GBA Savedata: Fix crash when resizing flash
- GBA Video: Force align 256-color tiles
- GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
- PSP2: Fix issues causing poor audio
- Python: Fix package directory
- Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
- Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
- Wii: Fix screen tear when unpausing
- Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
Misc:
- 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
- GB MBC: Remove erroneous bank 0 wrapping
- GBA: Improve multiboot image detection
- PSP2: Use system enter key by default
0.6.1: (2017-10-01)
Bugfixes:
- GB, GBA: Fix crashes when attempting to identify null VFiles
- GB, GBA: Fix sync to video with frameskip
- GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
- GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
- GB Core: Fix palette loading when loading a foreign config
- GB MBC: Pocket Cam memory should be accessible without enabling
- GB MBC: Fix SRAM sizes 4 and 5
- GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
- GB MBC: Fix RTC loading when file size is off
- GB Memory: Initialize peripheral pointers
- GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
- GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
- GB Memory: Actually load latch time from savestate
- GB Serialize: Fix deserializing video STAT
- GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
- GB Video: Fix potential hang when ending mode 0
- GB Video: Fix read mode when enabling LCD
- GBA: Reset active region as needed when loading a ROM
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
- GBA BIOS: Use core's VRAM variable instead of renderer's
- GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
- GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
- GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
- Python: Fix importing .gb or .gba before .core
- Qt: Fix command line debugger closing second game
- Qt: Fix LOG argument order
- Qt: Fix timezone issues with time overrides
- Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
Misc:
- CMake: Fix CPack dependencies for libpng 1.6
- GBA: Detect hardware for Pokémon FireRed ROM hacks
- GBA Cheats: Improve detection of raw cheats
- Qt: Don't rebuild library view if style hasn't changed
- Qt: Allow overrides to be saved before a game is loaded
- Qt: Hide mouse immediately when loading
- SDL: Fix 2.0.5 build on macOS under some circumstances
- VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
0.6.0: (2017-07-16)
Features:
- Library view
- Sprite viewer
- Debugging console
- Improved memory viewer
- Memory search
- Command line ability to override configuration values
- Add option to allow preloading the entire ROM before running
- Add option for whether rewinding restores save games
- Savestates now contain any RTC override data
- Add option to lock video to integer scaling
- LR35902: Watchpoints
- LR35902/GB-Z80 disassembler
- GB: Tile viewer
- GB: Video/audio channel enabling/disabling
- GB: Symbol table support
- GB MBC: Add MBC1 multicart support
- GBA: Support printing debug strings from inside a game
- GBA: Better cheat type autodetection
- Implement keypad interrupts
- Configuration of gamepad hats
- Video log recording for testing and bug reporting
- Debugger: Segment/bank support
- Debugger: Execution tracing
- Qt: German translation (by Lothar Serra Mari)
- Qt: Spanish translation (by Kevin López)
- Qt: Italian translation (by theheroGAC)
Bugfixes:
- ARM7: Fix MLA/*MULL/*MLAL timing
- Core: Fix crash with rewind if savestates shrink
- Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
- Core: Fix directory sets crashing on close if base isn't properly detached
- FFmpeg: Fix overflow and general issues with audio encoding
- GB: Fix flickering when screen is strobed quickly
- GB: Fix STAT blocking
- GB MBC: Fix ROM bank overflows getting set to bank 0
- GB MBC: Fix swapping carts not detect new MBC
- GB Timer: Improve DIV reset behavior
- GB Timer: Fix DIV batching if TAC changes
- GB Video: Reset renderer when loading state
- GBA: Fix multiboot ROM loading
- GBA: Fix multiboot loading resulting in too small WRAM
- GBA BIOS: Implement BitUnPack
- GBA BIOS: Fix ArcTan sign in HLE BIOS
- GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
- GBA BIOS: Fix INT_MIN/-1 crash
- GBA Hardware: Fix crash if a savestate lies about game hardware
- GBA I/O: Handle audio registers specially when deserializing
- GBA Memory: Improve initial skipped BIOS state
- GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
- GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
- GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
- Libretro: Fix saving in GB games (fixes mgba.io/i/486)
- LR35902: Fix core never exiting with certain event patterns
- LR35902: Fix pc overflowing current region off-by-one
- LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
- OpenGL: Fix some shaders causing offset graphics
- GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
- Qt: Fix window icon being stretched
- Qt: Fix data directory path
- Qt: Fix timing issues on high refresh rate monitors
- Qt: Fix linking after some windows have been closed
- Qt: Fix crash when changing audio settings after a game is closed
- Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
- Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
- Qt: Fix game unpausing after frame advancing and refocusing
- SDL: Fix game crash check
- SDL: Fix race condition with audio thread when starting
- SDL: Fix showing version number
- Test: Fix crash when loading invalid file
- Test: Fix crash when fuzzing fails to load a file
- Test: Don't rely on core for frames elapsed
- Test: Fix crash when loading invalid file
- Test: Fix crash when fuzzing fails to load a file
- Tools: Fix recurring multiple times over the same library
- Util: Fix overflow when loading invalid UPS patches
- Util: Fix highest-fd socket not being returned by SocketAccept
- Windows: Fix VDir.rewind
Misc:
- All: Add C++ header guards
- All: Move time.h include to common.h
- 3DS, PSP2, Wii: Last directory loaded is saved
- CMake: Add ability to just print version string
- Core: New, faster event timing subsystem
- Core: Clean up some thread state checks
- Core: Add generic checksum function
- Core: Cores can now have multiple sets of callbacks
- Core: Restore sleep callback
- Core: Move rewind diffing to its own thread
- Core: Ability to enumerate and modify video and audio channels
- Core: List memory segments in the core
- Core: Move savestate creation time to extdata
- Core: Config values can now be hexadecimal
- Core: Improved threading interrupted detection
- Debugger: Modularize CLI debugger
- Debugger: Make building with debugging aspects optional
- Debugger: Add functions for read- or write-only watchpoints
- Debugger: Make attaching a backend idempotent
- Debugger: Add mDebuggerRunFrame convenience function
- Feature: Move game database from flatfile to SQLite3
- Feature: Support ImageMagick 7
- Feature: Make -l option explicit
- FFmpeg: Return false if a file fails to open
- FFmpeg: Force MP4 files to YUV420P
- GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
- GB: Reset with initial state of DIV register
- GB MBC: New MBC7 implementation
- GB Audio: Simplify envelope code
- GB Audio: Improve initial envelope samples
- GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
- GB Video: Improved video timings
- GBA: Ignore invalid opcodes used by the Wii U VC emulator
- GBA, GB: ROM is now unloaded if a patch is applied
- GBA DMA: Refactor DMA out of memory.c
- GBA DMA: Move DMAs to using absolute timing
- GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
- GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
- GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
- GBA Memory: Support reading/writing POSTFLG
- GBA Memory: Remove unused prefetch cruft
- GBA Timer: Improve accuracy of timers
- GBA Video: Clean up unused timers
- GBA Video: Allow multiple handles into the same tile cache
- GBA Video, GB Video: Colors are now fully scaled
- GBA Video: Optimize when BLD* registers are written frequently
- OpenGL: Add xBR-lv2 shader
- Qt: Move last directory setting from qt.ini to config.ini
- Qt: Improved HiDPI support
- Qt: Expose configuration directory
- Qt: Merge "Save" and "OK" buttons in shader options
- Qt: Automatically load controller profile when plugged in
- Qt: Rename "Resample video" option to "Bilinear filtering"
- Qt: Remove audio thread
- Qt: Remove audio buffer sizing in AudioProcessorQt
- Qt: Re-enable QtMultimedia on Windows
- Qt: Make "Mute" able to be bound to a key
- Qt: Add .gb/.gbc files to the extension list in Info.plist
- Qt: Relax hard dependency on OpenGL
- Qt: Better highlight active key in control binding
- SDL: Remove scancode key input
- SDL: Automatically map controllers when plugged in
- Test: Add a basic test suite
- Util: Add size counting to Table
- Util: Add 8-bit PNG write support
- Util: Tune patch-fast extent sizes
- VFS: Call msync when syncing mapped data
- VFS: Allow truncating memory chunk VFiles
- VFS: Fix some minor VFile issues with FILEs
- VFS: Optimize expanding in-memory files
- VFS: Add VFileFIFO for operating on circle buffers
Changes from beta 1:
Features:
- Qt: Italian translation (by theheroGAC)
- Qt: Updated German translation
Bugfixes:
- GB Audio: Fix incorrect channel 4 iteration
- GB Audio: Fix zombie mode bit masking
- GB Serialize: Fix timer serialization
- GB Video: Fix LYC regression
- GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
- GBA Timer: Fix count-up timing overflowing timer 3
- PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
- Qt: Fix memory search close button (fixes mgba.io/i/769)
- Qt: Fix window icon being stretched
- Qt: Fix initial window size (fixes mgba.io/i/766)
- Qt: Fix data directory path
- Qt: Fix controls not saving on non-SDL builds
- Qt: Fix translation initialization (fixes mgba.io/i/776)
- Qt: Fix patch loading while a game is running
- Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
- Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
- Qt: Fix GL-less build
- Qt: Fix Software renderer not handling alpha bits properly
- Qt: Fix screen background improperly stretching
- SDL: Fix cheats not loading
Misc:
- GB Serialize: Add MBC state serialization
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
- GBA Timer: Improve accuracy of timers
- PSP2: Update toolchain to use vita.cmake
- Qt: Add language selector
- Qt: Minor test fixes
- Qt: Move shader settings into main settings window
- Qt: Dismiss game crashing/failing dialogs when a new game loads
- Qt: Properly ship Qt translations
- SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
0.6 beta 1: (2017-06-29)
- Initial beta for 0.6
0.5.2: (2016-12-31)
Bugfixes:
- All: Fix fullscreen config option being ignored
- ARM7: PSR mode bits should not get sign extended
- GB: Fix audio not being deinitialized
- GB: Fix crash when masking savedata
- GB: Properly initialize sramRealVf variable
- GB Audio: Fix serialization of channel 3 and NR52 properties
- GB Audio: Reset envelope timer when reseting sound channel
- GB MBC: Fix SRAM dangling pointer with RTC games
- GB MBC: Fix initializing MBC when no ROM is loaded
- GB Memory: Fix patching ROM bank 0
- GB Memory: Fix starting HDMAs during mode 0
- GB Memory: Fix HDMA5 value after DMA completes
- GB Video: Initialize LCDC in renderer
- GB Video: Hblank IRQs should mask LYC=LY IRQs
- GBA: Fix IRQs firing after already being cleared
- GBA: Only unhalt CPU if appropriate bit is set in IE
- GBA: Add savegame override for Crash Bandicoot 2
- GBA BIOS: Fix MidiKey2Freq BIOS reads
- GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
- GBA Cheats: Fix GameShark ROM patches
- GBA I/O: Mask off WAITCNT bits that cannot be written
- GBA Memory: Fix misaligned BIOS reads
- GBA Memory: Fix VCOUNT being writable
- GBA Video: Fix out of bounds sprite transforms
- Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
- Libretro: Fix disabling BIOS
- Libretro: Fix Game Boy savestates and audio
- Qt: Fix changing resolution of software renderer
- Qt: Fix setting overrides
- Qt: Fix cut off tiles and alignment issues in tile viewer
- Qt: Only reset window dimensions when first shown
- Qt: Fix Qt Multimedia audio driver on big endian
- Qt: Fix Apply button for key and controller configurations
- VFS: Fix resizing memory chunks when not needed
- Windows: Fix Unicode directory handling
Misc:
- GB, GBA: Prevent loading null ROMs
- GB Audio: Initialize wave RAM to GBC values
- GB Memory: Reset ROM bank when loading a ROM
- PSP2: Improved controller rumble
0.5.1: (2016-10-05)
Bugfixes:
- Core: Fix importing save games as read-only
- FFmpeg: Fix encoding AAC
- GB: Fix invalid STOP behavior on Game Boy Color
- GB: Initialize audio properly
- GB: Properly clear KEY1 bit 0 when switching speeds
- GB: Properly unload save files when unloading a ROM
- GB, GBA: Fix emulator hardlocking when halting with IRQs off
- GB MBC: Fix MBC7 when size is incorrectly specified
- GB MBC: Fix RTC access when no save file is loaded
- GB SIO: Don't auto-clock external shift clock
- GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
- GB Video: Fix video frames getting missed when LCDC is off
- GB Video: Clear screen when LCDC is off
- GBA Cheats: Fix holding onto pointers that may get invalidated
- GBA Cheats: Fix key-activated CodeBreaker cheats
- GBA Cheats: Fix uninitialized memory getting freed when saving
- GBA Hardware: Improve Game Boy Player rumble behavior
- GBA Memory: Fix several unused I/O register read values
- GBA Savedata: Fix loading savestates with 512Mb Flash saves
- LR35902: Fix events running with the wrong cycle active
- Qt: Fix "close" button on Overrides view
- Qt: Fix saving overrides
- Qt: Fix directory set unloading when replacing the ROM
- Qt: Fix patch loading
- Qt: Fix crash when saving an override if a game isn't loaded
- Qt: Fix showing default display driver as OpenGL (force 1.x)
- SDL: Attach rumble in SDL frontend
- Util: Fix PNG identification on files too small to be a PNG
Misc:
- All: Only update version info if needed
- All: Split out install locations for Libretro and OpenEmu
- FFmpeg: Encoding cleanup
- GB: Reset active region when reloading ROM
- GB Memory: Initialize RAM pattern for GBC
- GB Video: Improved video timings
- Qt: Manage window sizes slightly better
- Qt: Remember scale option independent of core dimensions
0.5.0: (2016-09-19)
Features:
- Game Boy support
- Support for encrypted CodeBreaker GBA cheats
- Emulation of Vast Fame protected GBA carts (taizou)
- Tile viewer
- Threaded rendering mode
- Libretro: Memory map and achievement support (leiradel)
- GUI: Add UI control remapping
- GUI: Add fast-forward
- Wii: 240p support
- 3DS: Adjustable screen darkening
- Ability to temporarily load a savegame
- Load specific files out of archives
- Automatic BIOS detection
Bugfixes:
- ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
- Debugger: Fix GDB breakpoints
- GBA: Fix losing IRQs when CPSR I bit isn't cleared
- GBA: Fix filehandle leak with savegames
- GBA: Timer 0 cannot be count up
- GBA: Count up timers should not count themselves
- GBA Memory: Fix mirror on non-overdumped Classic NES games
- GBA Memory: Fix ldm {pc}
- GBA Savedata: Fix savedata sync timer
- GBA Savedata: Only unmap savedata if present
- GBA Serialize: Savestates now properly store prefetch
- GBA Video: WIN0/1 take priority over OBJWIN
- GBA Video: Fix out-of-order OBJWIN
- PSP2: Fix GPU crash while exiting
- PSP2: Fix VSync
- PSP2: Fix accelerometer range
- PSP2: Actually load screen mode setting
- PSP2: Fix gyroscope direction
- PSP2: Delete threads after they return
- PSP2: Fix mapping/unmapping from not at 0
- Qt: Fix bug in software renderer scaling
- Qt: Fix hanging key press after disabling autofire
- Qt: Fix being unable to pause manually when using auto-pausing
- SDL: Fix axes being mapped wrong
- Util: Fix realloc semantics in utf16to8
- Util: Fix inserting too many items into a hash table
- VFS: Fix uninitialized varaible reading from 7z
- VFS: Fix reading multiple files from a 7z archive
- Wii: Fix framelimiting after a slowdown
- Wii: Fix garbage flash at startup
Misc:
- 3DS: Use blip_add_delta_fast for a small speed improvement
- 3DS: Allow UTF-16 filenames
- 3DS: Port to using citro3D
- 3DS: Use system font for menus
- 3DS: Attempt to use Core 2 for threads
- 3DS: Adjustable filering
- 3DS: 3D banner
- All: Add QUIET parameter to silence CMake
- All: Faster memory read/write
- ARM7: Support forcing Thumb mode via MSR
- ARM7: Flush prefetch cache when loading CPSR via MSR
- ARM7: Clean up instruction decoding for future expandability
- Debugger: Support register and memory writes via GDB stub
- Debugger: Add software breakpoint support to gdb
- FFmpeg: Full support for libavcodec 56+
- GBA: Better debug logging if event processing breaks
- GBA Audio: Force audio DMAs to not increment destination
- GBA BIOS: Use custom ArcTan, not relying on OS
- GBA Hardware: Clean up dead code in GBP
- GBA Memory: Optimize stalling behavior
- GBA Memory: Optimize Load-/StoreMultiple
- GBA Savedata: Add realistic timing for EEPROM
- GBA Serialize: Savestates now store if CPU was halted
- GBA Video: Remove old slow path fallback
- GBA Video: Optimize sprite drawing
- GBA Video: Optimize mode 0 rendering
- GBA Video: Optimize compositing cases slightly
- GUI: Screenshot dimensions are now passed through
- GUI: Add back logging
- GUI: Only reload config if manually saved
- GUI: Increase scrolling speed
- OpenGL: Log shader compilation failure
- OpenGL: Add texSize uniform
- Qt: Make -g flag work in Qt build
- Qt: Simplify OpenGL context creation
- Qt: Thread startup improvements
- Qt: Make audio channel/video layer options shortcut mappable
- Qt: Remove some C99isms from C++ code
- Qt: Remove default autofire mappings
- Qt: Make reseting when pasued frame-accurate
- Qt: Rearchitect game closing codepath
- PSP2: Use system font for menus
- PSP2: Add rumble for PS TV
- PSP2: Add fit-to-height screen mode
- PSP2: Sync files per descriptor
- PSP2: Allow UTF-8 filenames
- PSP2: Screenshots are now saved into the Photo Gallery
- PSP2: Stop underclocking when menuing
- SDL: Increase default audio buffer size to 1024 samples
- SDL: More responsive rumble
- Util: Add Vector GetConstPointer
- Util: Add rtrim
- Util: Add endswith
- VFS: Improve zip file detection
- Wii: Add pixelated resample filter
- Windows: Add native VDir support
- Util: Add PRIz macro for libc versions that don't support %z
0.4.1: (2016-07-11)
Bugfixes:
- All: Fix several file handle leaks
- All: Fix instruction tables getting zeroed when linking sometimes
- ARM7: Fix flags on SBC/RSC
- ARM7: Fix setting spsr privilege bits when spsr is empty
- GBA Audio: Reset audio FIFO DMA if an invalid destination is set
- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
- GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
- GBA Memory: Fix executing code from OBJ region of VRAM
- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
- GBA Serialize: Fix loading savegames from savestates
- OpenGL: Correct boolean vector strcmp strings for uniforms
- Qt: Fix sending gameStopped twice
- Qt: Fix hang if audio sync is enabled and audio fails to initialize
- Qt: Fix initial state of key mapping
- Qt: Initialize m_useBios
- SDL: Fix joystick initialization on BSD
- SDL: Fix potential joystick crash in games with rumble
- SDL: Fix SDL 1.2 build
- SDL: Fix sporadic crash when deinitializing audio
- Shaders: Fix AGS-001 shader with some bad drivers
- Util: Use closesocket on Windows
- Util: Fix socket bind addresses
- VFS: Fix reading 7z archives without rewinding first
- VFS: VFileFromFD should not open directories
- Wii: Fix tilting direction
- Util: Fix realloc semantics in utf16to8
Misc:
- All: Allow use of external minizip library
- Debugger: CLI debugger now exits when end-of-stream is reached
- FFmpeg: Update dependencies on Ubuntu
- GBA: Slightly optimize GBAProcessEvents
- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
- GBA Video: Null renderer should return proper register values
- Libretro: Disable logging game errors, BIOS calls and stubs in release builds
- Qt: Add preset for DualShock 4
- Qt: Update 360 input profile on OS X to reflect newer drivers
- Qt: Remove use of NaN
- Qt: Canonicalize file paths when loading games
- Qt: Add refresh button to controller editing
- SDL: Remove default gamepad mappings
- Util: Fix intermittent build failure on OS X
- VFS: VFile.sync now updates modified time
0.4.0: (2016-02-02)
Features:
- Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
- I/O viewer
- Booting of multiboot images
- Customization of GIF recording
- Libretro: Cheat code support
- Support for GLSL shaders
- ROM information view
- Support for VBA-style cheat codes
- Savestates now store creation timestamps
- Key autofire
- Libretro: Allow blocking opposing directional input
- OpenEmu core for OS X
- Libretro: Settings for using BIOS and skipping intro
- Libretro: Customizable idle loop removal
- Implemented cycle counting for sprite rendering
- Cleaner, unified settings window
- Added a setting for pausing when the emulator is not in focus
- Customizable paths for save games, save states, screenshots and patches
- Controller hotplugging
- Ability to store save games and active cheats within savestates
Bugfixes:
- ARM7: Fix sign of unaligned LDRSH
- ARM7: Fix decoding of some ARM ALU instructions with shifters
- Debugger: Fix watchpoints in gdb
- GBA: Fix warnings when creating and loading savestates
- GBA: Fix Iridion II savetype
- GBA BIOS: Fix misaligned CpuSet
- GBA Cheats: Fix cheats setting the Action Replay version
- GBA Hardware: Fix GPIO on big endian
- GBA Memory: Fix DMA register writing behavior
- GBA Memory: Fix DMAs triggering two cycles early
- Libretro: Fix aspect ratio
- Qt: Fix some potential crashes with the gamepad mapping
- Qt: Fix keys being mapped incorrectly when loading configuration file
- Util: Fix PowerPC PNG read/write pixel order
- Util: Fix excessive memory allocation when decoding a PNG
- VFS: Fix VFileReadline and remove _vfdReadline
Misc:
- All: Improved PowerPC support
- All: Fix some undefined behavior warnings
- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
- Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
- GBA: Implement bad I/O register loading
- GBA: Allow jumping to OAM and palette RAM
- GBA BIOS: Finish implementing RegisterRamReset
- GBA Config: Add "override" layer for better one-time configuration
- GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
- GBA Memory: Use a dynamically sized mask for ROM memory
- GBA Memory: Implement several unimplemented memory access types
- GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
- GBA RR: Starting from savestate now embeds the savegame
- GBA RR: Add preliminary SRAM support for VBM loading
- GBA RR: Add support for resets in movies
- GBA Video: Remove lastHblank, as it is implied
- Libretro: Use anonymous memory mappers for large blocks of memory
- Libretro: Add install target for libretro core
- Qt: Window size command line options are now supported
- Qt: Increase usability of key mapper
- Qt: Add 'Apply' button to settings window
- Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
- Qt: Allow use of modifier keys as input
- Qt: Optimize log viewer
- Qt: Added button for breaking into the GDB debugger
- Qt: Add box for showing duration of rewind
- SDL: Support fullscreen in SDL 1.2
- SDL: Allow GBASDLAudio to be used without a thread context
- Util: Use VFile for configuration
- Util: Add MutexTryLock
0.3.2: (2015-12-16)
Bugfixes:
- ARM7: Fix STRT/STRBT
- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
- ARM7: Fix bank switching with LDR[B]T/STR[B]T
- Libretro: Fix problems with rumble not turning off
- GBA: Fix idle skip state being retained between games
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
- GBA BIOS: Fix Sqrt sign
- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
- GBA Memory: Fix DMA behavior for SRAM accesses
- GBA Memory: Fix Store8 to OBJ VRAM
- GBA Memory: Fix alignment of LDM/STM on SRAM
- GBA Memory: Fix unaligned out-of-bounds ROM loads
- GBA Memory: Fix timing of DMAs
- GBA Video: Fix _mix for 15-bit color
- GBA Video: Fix OAM and palette initialization
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
- Qt: Use safer isLoaded check in GameController
- Qt: Fix a race condition in PainterGL that could lead to a crash
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
- Qt: Fix font size in memory viewer
- Qt: Fix a crash in the memory viewer
- Qt: Add additional checks in CheatModel to prevent crashes
- Qt: Fix race condition with setting sample rate
- Qt: Fix crash when closing multiplayer windows
- Qt: Fix resetting while paused
Misc:
- GBA Audio: Implement missing flags on SOUNDCNT_X register
- Qt: Add mute option to menu
0.3.1: (2015-10-24)
Bugfixes:
- ARM7: Fix instruction decoding of Thumb shifts
- GBA: Deinit savegame when unloading a ROM
- GBA: Fix BIOS check on big endian
- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
- GBA Audio: Fix audio channels being silenced at the wrong time
- GBA Memory: Fix bad BIOS Load16 on big endian
- GBA Memory: Fix bad Load8 on big endian
- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
- GBA Video: Fix edge case with sprite blend modes and semitransparency
- GBA Video: Fix objwin and blending interaction on sprites
- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
- Libretro: Fix a memory leak with the render buffer
- Qt: Windows no longer spawn in the top left on first launch
- Qt: Fix install path of XDG desktop file with DESTDIR
- Qt: Fix drag and drop on Windows
- Qt: Reenable double buffering, as disabling it broke some Windows configs
- VFS: Fix return values of VFileFILE.read and .write
Misc:
- All: Reset next event to cycles instead of zero to interrupt
- All: Add --version flag
- ARM7: Force disable LTO on two files to work around a GCC bug
- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
- GBA: Better memory handling with PNG savestates
- GBA: Additional savestate sanity checks
- GBA: Check for cycle count being too high
- GBA Audio: Allow GBAAVStream to have no video callback
- GBA BIOS: Implement RegisterRamReset for SIO registers
- Qt: Remove useless help icons in dialogs
- Qt: Prevent savestate window from opening while in multiplayer
- Qt: Disable menu items in multiplayer that don't make sense to have enabled
- Qt: Dropping multiplayer windows works more cleanly now
0.3.0: (2015-08-16)
Features:
- Ability to hide individual background layers, or OBJs
- Ability to mute individual audio channels
- Palette viewer and exporter
- Volume control
- More shortcuts are editable (e.g. quick save/load)
- Rewind now shows the frame after rewinding
- Import/Export of GameShark/Action Replay snapshots
- Add "Step backwards" item for single increment rewind
- Deadzone estimation for game controllers
- Analog inputs can be used for shortcuts
- Menu items for specific solar sensor brightness levels
- Remappable controls for tilt and gyroscope sensors
- Status messages for actions taken while a game is running (e.g. save/load state)
- Memory inspector
- Screensaver can now be suspended while a game is running
- Load/save the most recent savestate slot
- Support varible speed (PWM) rumble
- Ability to cap fast forward speed
- Finer control over FPS target
- Holdable shortcut for rewinding one frame at a time
- Ability to boot directly into the BIOS
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
- Libretro now supports BIOS, rumble and solar sensor
- Implement BIOS call Stop, for sleep mode
- Automatically load patches, if found
- Improved video synchronization
- Configurable audio output sample rate
Bugfixes:
- ARM7: Fix SWI and IRQ timings
- ARM7: Fix Thumb MUL timing
- ARM7: Fix timing of multiplies to use N cycles
- ARM7: ARMHotplugDetach should call deinit
- Debugger: Fix use-after-free in breakpoint clearing code
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- GBA: Cap audio FIFO read size during deserialization
- GBA: Check for corrupted savestates when loading
- GBA: Check for improperly sized savestates when loading
- GBA: Check for savestates made from differently sized ROMs
- GBA: Fix calls to endian-independent loadstores
- GBA: Fix timing of reading from timer registers
- GBA: Ensure cycles never go negative
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- GBA Audio: Fix sample order in audio channel 3
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- GBA Memory: Improve Thumb open bus behavior
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA SIO: Fix reseting when there are SIO devices attached
- GBA Video: Blended sprites should never have other effects applied
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Video: Fix windows not affecting sprites
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- GBA Video: Fix timing on first scanline
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- Qt: Fix analog buttons not getting unmapped
- Qt: Fix passing command line options
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
- SDL: Fix SDL build when OpenGL is missing
- Util: Allow loading IPS patches that grow the ROM
- VFS: Fix resource leaks if some allocations fail
- VFS: Fix line-reading to return proper values
- Video: Fix an issue with very long filenames
- Util: Fix formatting of floats
Misc:
- All: Add --help flag for command line programs
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
- All: Enable static linking for Windows
- All: Enable static linking for OS X
- All: Threads are now named
- All: Proper handling of Unicode file paths
- ARM7: Add emulation for Undefined CPU mode
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Add status log level
- GBA: GBARewind now returns how many states it has rewound
- GBA: SIO logging layer
- GBA BIOS: Stub out SoundBias
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- GBA: Don't include GBACLIDebugger struct unless needed
- GBA: Savedata is now synced shortly after data finishes being written
- GBA: Process multiple timer events at once, if necessary
- GBA Audio: Implement audio reset for channels A/B
- GBA Audio: Process multiple audio events at once, if necessary
- GBA Hardware: Backport generic RTC source into core
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
- GBA SIO: Add a dummy driver for Normal mode
- GBA Thread: Add functionality for running callbacks on the GBA thread
- GBA Thread: Split GBASync into a separate file
- GBA Video: Refactor software renderer into separate files
- GBA Video: Slightly optimize mode 0 mosaic rendering
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Handle saving input settings better
- Qt: Move GL frame drawing back onto its own thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- Qt: Show version info in window title
- Qt: Migrate multiplayer window handling into GBAApp
- Qt: Unified file opening and saving with last location
- Qt: Fix windows being resizable when they shouldn't have been
- Qt: Only hide cursor in full screen
- Qt: Replace pause-after-frame mutex with an atomic
- Qt: Add application icon and XDG desktop files
- Qt: Rename "Fullscreen" to "Toggle fullscreen"
- Qt: Don't save window size when entering fullscreen
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
- Qt: Show checkmark for window sizes
- Qt: Set window path to loaded ROM
- Perf: Ability to load savestates immediately on launch
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- SDL: Clean up GL context
- Util: Allow disabling the threading code entirely
- VFS: Add sync method to force syncing with backing
0.2.1: (2015-05-13)
Bugfixes:
- All: Fix sanitize-deb script not cleaning up after itself
- All: Fix dependencies for libavcodec on Debian-derived platforms
- ARM7: Handle writeback for PC in addressing modes 2 and 3
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
- ARM7: Fix ARM multiply instructions when PC is a destination register
- Debugger: Fix use-after-free in breakpoint clearing code
- Debugger: Fix boundary conditions in tab completion
- GBA: Fix timers not updating timing when writing to only the reload register
- GBA: Fix rewind boundary conditions
- GBA: Add initial I/O register settings for background matrix registers
- GBA: Fix hang when loading a savestate if sync to video is enabled
- GBA: Handle out-of-bounds I/O access
- GBA: Fix bounds-checking on EEPROM access
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
- GBA Memory: Allow SRAM to be 64kB
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
- GBA Video: Fix second frame mode 5
- Perf: Fix race condition if a game crashes immediately on start
- Qt: Fix Display object leak when closing a window
- Qt: Fix .deb dependencies
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
- Qt: Fix window not regaining focus after exiting savestate window
- Qt: Fix regression where video would not record if the game had already started
- Qt: Fix potential crash if a gamepad causes focus to change
- Qt: Fix controller axis querying
- Qt: Fix multiplayer windows opening as the wrong size
- Qt: Fix controllers sometimes not loading the right profile
- SDL: Fix boundary conditions for joystick adjustments
- SDL: Allocate properly sized input maps
- SDL: Fix potential build issues when Qt and SDL2 are in use
- Util: Fix resource leak in UTF-8 handling code
- Util: Fix a null-pointer issue when attempting to delete a key
- VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames
Misc:
- GBA Memory: Soft-crash if jumping past the end of a ROM
- Qt: Show multiplayer numbers in window title
- Qt: Solar sensor can have shortcuts set
0.2.0: (2015-04-03)
Features:
- Support for gamepad axes, e.g. analog sticks or triggers
- Add scale presets for up to 6x
- Settings window
- Bilinear resampling option
- Add option to skip BIOS start screen
- List of recently opened games
- Support for games using the Solar Sensor
- Better audio resampling via blip-buf
- Game Pak overrides dialog for setting savetype and sensor values
- Support for games using the tilt sensor
- Remappable shortcuts for keyboard and gamepad
- Rewinding of emulation
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
- Support IPv6
- Save directory of last loaded file
- Support BPS patches
- Automatically detect and optimize out idle loops
- Configurable game overrides
- Support loading 7-Zip files
- Drag and drop game loading
- Cheat code support
- Runtime configurable audio driver
- Libretro core for use with RetroArch and other front-ends
- Controller profiles for setting different bindings for different controllers
- Ability to lock aspect ratio
- Local link cable support
- Ability to switch which game controller is in use per instance
- Ability to prevent opposing directional input
- Warning dialog if an unimplemented BIOS feature is called
- Debugger: Add CLI "frame", frame advance command
- Debugger: Add CLI functions for writing to memory
- Debugger: Add CLI functions for examining memory regions
- Debugger: Add CLI function for writing a register
Bugfixes:
- ARM7: Extend prefetch by one stage
- ARM7: Fix cycle counting for loads
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- GBA RR: Fix fallthrough error when reading tags from a movie
- GBA Thread: Fix possible hang when loading an archive
- GBA Thread: Fix possible deadlock in video sync
- Perf: Fix crash when the GBA thread fails to start
- Qt: Fix crash starting a GDB stub if a game isn't loaded
- Qt: Fix crash when adjusting settings after closing a game
- Qt: Fix crash when starting GDB stub after closing a game
- Qt: Fix patch loading while a game is running
- Qt: Fix crash when loading a game after stopping GDB server
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
- SDL: Properly clean up if a game doesn't launch
- Util: Fix sockets on Windows
Misc:
- All: Enable link-time optimization
- Debugger: Watchpoints now work on STM/LDM instructions
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- Debugger: Add support for soft breakpoints
- Debugger: Make I/O register names be addresses instead of values
- Debugger: Rename read/write commands
- GBA: Improve accuracy of event timing
- GBA: Add API for getting Configuration structs for overrides and input
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
- GBA: Move A/V stream interface into core
- GBA: Savestates now take into account savedata state machines (fixes #109)
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA Video: Start video at the last scanline instead of the first
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
- Qt: Remember window position
- Qt: Double-clicking on the window toggles full screen
- Util: Use proper locale for reading and writing float values
0.1.1: (2015-01-24)
Bugfixes:
- ARM7: Fix LDM writeback to a register already written
- GBA: Fix timers 2 and 3 updating incorrectly
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- GBA Audio: Properly initialize audio FIFO channels
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA BIOS: Fix HuffUnComp boundary conditions
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- GBA Memory: Filter out top nybble of DMA addresses
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
- GBA Thread: Allow halted games to exit cleanly
- GBA Video: Fix blend issues with obscured middle layers
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- Qt: Fix window focus issues
- Qt: Properly set default video recording settings
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
- Qt: Fix crash if a game pauses before any frames are shown
- Debugger: Negative PC-relative loads now properly subtract the offset
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- Debugger: Fix binary print putting spaces between digits
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- Video: Fix FFmpeg crashing when the file extension is wrong
- Util: Fix SOCKET_FAILED macro
Misc:
- GBA: Exit cleanly on FATAL if the port supports it
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Disable sync to video by default
- Qt: Handle a game crash without crashing
- Qt: Set default log level to FATAL, ERROR and WARN
- Qt: Clarify some phrasing in the menus
- Qt: Clear active buttons when focus is lost
0.1.0: (2014-12-13)
- Initial release