mirror of
https://github.com/libretro/mgba.git
synced 2024-11-24 00:20:05 +00:00
54 lines
2.5 KiB
Plaintext
54 lines
2.5 KiB
Plaintext
0.2.0: (Future)
|
|
Features:
|
|
- Support for gamepad axes, e.g. analog sticks or triggers
|
|
- Add scale presets for up to 6x
|
|
- Debugger: Add CLI "frame", frame advance command
|
|
- Settings window
|
|
- Bilinear resampling option
|
|
- Add option to skip BIOS start screen
|
|
- List of recently opened games
|
|
- Support for games using the Solar Sensor
|
|
- Debugger: Add CLI functions for writing to memory
|
|
- Better audio resampling via blip-buf
|
|
- Game Pak overrides dialog for setting savetype and sensor values
|
|
- Support for games using the tilt sensor
|
|
Bugfixes:
|
|
- Qt: Fix issue with set frame sizes being the wrong height
|
|
- Qt: Fix emulator crashing when full screen if a game is not running
|
|
- GBA Thread: Allow halted games to exit cleanly
|
|
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
|
|
- ARM7: Fix LDM writeback to a register already written
|
|
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
|
|
- ARM7: Extend prefetch by one stage
|
|
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
|
|
- Debugger: Negative PC-relative loads now properly subtract the offset
|
|
- Qt: Fix window focus issues
|
|
- GBA Audio: Support 16-bit writes to FIFO audio
|
|
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
|
|
- Qt: Properly set default video recording settings
|
|
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
|
|
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
|
|
- GBA Video: Fix blend issues with obscured middle layers
|
|
- Video: Ensure FFmpeg encoder has audio frames
|
|
- Video: Fix uncompressed PCM audio recording
|
|
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
|
|
- Debugger: Align PC-relative loads in Thumb
|
|
- Debugger: Fix watchpoints triggering too late
|
|
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
|
|
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
|
|
- GBA Video: Fix sprite boundary conditions with mosaic
|
|
- Video: Fix FFmpeg crashing when the file extension is wrong
|
|
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
|
|
Misc:
|
|
- Qt: Disable sync to video by default
|
|
- GBA: Exit cleanly on FATAL if the port supports it
|
|
- Qt: Handle a game crash without crashing
|
|
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
|
|
- Qt: Set default log level to FATAL, ERROR and WARN
|
|
- Qt: Clarify some phrasing in the menus
|
|
- GBA Memory: Implement 16- and 32-bit loads from SRAM
|
|
- Qt: Clear active buttons when focus is lost
|
|
|
|
0.1.0: (2014-12-13)
|
|
- Initial release
|