mirror of
https://github.com/libretro/mgba.git
synced 2024-12-17 21:48:37 +00:00
520 lines
25 KiB
Plaintext
520 lines
25 KiB
Plaintext
0.5.0: (Future)
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Features:
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- Game Boy support
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- Support for encrypted CodeBreaker GBA cheats
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- Emulation of Vast Fame protected GBA carts (taizou)
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Bugfixes:
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- SDL: Fix axes being mapped wrong
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- GBA Memory: Fix mirror on non-overdumped Classic NES games
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- Util: Fix realloc semantics in utf16to8
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Misc:
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- 3DS: Use blip_add_delta_fast for a small speed improvement
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- OpenGL: Log shader compilation failure
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- Qt: Remove some C99isms from C++ code
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- Windows: Add native VDir support
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- All: Add QUIET parameter to silence CMake
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- ARM7: Support forcing Thumb mode via MSR
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- ARM7: Flush prefetch cache when loading CPSR via MSR
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- OpenGL: Add texSize uniform
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- ARM7: Clean up instruction decoding for future expandability
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- Qt: Make -g flag work in Qt build
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0.4.1: (2016-07-11)
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Bugfixes:
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- All: Fix several file handle leaks
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- All: Fix instruction tables getting zeroed when linking sometimes
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- ARM7: Fix flags on SBC/RSC
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- ARM7: Fix setting spsr privilege bits when spsr is empty
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- GBA Audio: Reset audio FIFO DMA if an invalid destination is set
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- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
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- GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
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- GBA Memory: Fix executing code from OBJ region of VRAM
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- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
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- GBA Serialize: Fix loading savegames from savestates
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- OpenGL: Correct boolean vector strcmp strings for uniforms
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- Qt: Fix sending gameStopped twice
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- Qt: Fix hang if audio sync is enabled and audio fails to initialize
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- Qt: Fix initial state of key mapping
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- Qt: Initialize m_useBios
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- SDL: Fix joystick initialization on BSD
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- SDL: Fix potential joystick crash in games with rumble
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- SDL: Fix SDL 1.2 build
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- SDL: Fix sporadic crash when deinitializing audio
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- Shaders: Fix AGS-001 shader with some bad drivers
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- Util: Use closesocket on Windows
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- Util: Fix socket bind addresses
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- VFS: Fix reading 7z archives without rewinding first
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- VFS: VFileFromFD should not open directories
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- Wii: Fix tilting direction
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- Util: Fix realloc semantics in utf16to8
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Misc:
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- All: Allow use of external minizip library
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- Debugger: CLI debugger now exits when end-of-stream is reached
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- FFmpeg: Update dependencies on Ubuntu
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- GBA: Slightly optimize GBAProcessEvents
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- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
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- GBA Video: Null renderer should return proper register values
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- Libretro: Disable logging game errors, BIOS calls and stubs in release builds
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- Qt: Add preset for DualShock 4
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- Qt: Update 360 input profile on OS X to reflect newer drivers
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- Qt: Remove use of NaN
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- Qt: Canonicalize file paths when loading games
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- Qt: Add refresh button to controller editing
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- SDL: Remove default gamepad mappings
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- Util: Fix intermittent build failure on OS X
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- VFS: VFile.sync now updates modified time
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0.4.0: (2016-02-02)
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Features:
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- Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
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- I/O viewer
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- Booting of multiboot images
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- Customization of GIF recording
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- Libretro: Cheat code support
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- Support for GLSL shaders
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- ROM information view
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- Support for VBA-style cheat codes
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- Savestates now store creation timestamps
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- Key autofire
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- Libretro: Allow blocking opposing directional input
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- OpenEmu core for OS X
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- Libretro: Settings for using BIOS and skipping intro
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- Libretro: Customizable idle loop removal
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- Implemented cycle counting for sprite rendering
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- Cleaner, unified settings window
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- Added a setting for pausing when the emulator is not in focus
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- Customizable paths for save games, save states, screenshots and patches
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- Controller hotplugging
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- Ability to store save games and active cheats within savestates
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Bugfixes:
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- ARM7: Fix sign of unaligned LDRSH
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- ARM7: Fix decoding of some ARM ALU instructions with shifters
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- Debugger: Fix watchpoints in gdb
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- GBA: Fix warnings when creating and loading savestates
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- GBA: Fix Iridion II savetype
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- GBA BIOS: Fix misaligned CpuSet
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- GBA Cheats: Fix cheats setting the Action Replay version
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- GBA Hardware: Fix GPIO on big endian
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- GBA Memory: Fix DMA register writing behavior
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- GBA Memory: Fix DMAs triggering two cycles early
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- Libretro: Fix aspect ratio
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- Qt: Fix some potential crashes with the gamepad mapping
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- Qt: Fix keys being mapped incorrectly when loading configuration file
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- Util: Fix PowerPC PNG read/write pixel order
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- Util: Fix excessive memory allocation when decoding a PNG
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- VFS: Fix VFileReadline and remove _vfdReadline
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Misc:
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- All: Improved PowerPC support
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- All: Fix some undefined behavior warnings
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- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
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- Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
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- GBA: Implement bad I/O register loading
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- GBA: Allow jumping to OAM and palette RAM
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- GBA BIOS: Finish implementing RegisterRamReset
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- GBA Config: Add "override" layer for better one-time configuration
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- GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
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- GBA Memory: Use a dynamically sized mask for ROM memory
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- GBA Memory: Implement several unimplemented memory access types
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- GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
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- GBA RR: Starting from savestate now embeds the savegame
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- GBA RR: Add preliminary SRAM support for VBM loading
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- GBA RR: Add support for resets in movies
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- GBA Video: Remove lastHblank, as it is implied
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- Libretro: Use anonymous memory mappers for large blocks of memory
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- Libretro: Add install target for libretro core
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- Qt: Window size command line options are now supported
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- Qt: Increase usability of key mapper
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- Qt: Add 'Apply' button to settings window
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- Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
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- Qt: Allow use of modifier keys as input
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- Qt: Optimize log viewer
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- Qt: Added button for breaking into the GDB debugger
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- Qt: Add box for showing duration of rewind
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- SDL: Support fullscreen in SDL 1.2
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- SDL: Allow GBASDLAudio to be used without a thread context
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- Util: Use VFile for configuration
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- Util: Add MutexTryLock
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0.3.2: (2015-12-16)
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Bugfixes:
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- ARM7: Fix STRT/STRBT
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- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
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- ARM7: Fix bank switching with LDR[B]T/STR[B]T
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- Libretro: Fix problems with rumble not turning off
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- GBA: Fix idle skip state being retained between games
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- GBA: Initialize uninitialized pristineRom and pristineRomSize members
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- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
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- GBA BIOS: Fix Sqrt sign
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- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
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- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
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- GBA Memory: Fix DMA behavior for SRAM accesses
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- GBA Memory: Fix Store8 to OBJ VRAM
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- GBA Memory: Fix alignment of LDM/STM on SRAM
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- GBA Memory: Fix unaligned out-of-bounds ROM loads
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- GBA Memory: Fix timing of DMAs
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- GBA Video: Fix _mix for 15-bit color
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- GBA Video: Fix OAM and palette initialization
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- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
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- Qt: Use safer isLoaded check in GameController
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- Qt: Fix a race condition in PainterGL that could lead to a crash
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- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
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- Qt: Fix font size in memory viewer
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- Qt: Fix a crash in the memory viewer
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- Qt: Add additional checks in CheatModel to prevent crashes
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- Qt: Fix race condition with setting sample rate
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- Qt: Fix crash when closing multiplayer windows
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- Qt: Fix resetting while paused
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Misc:
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- GBA Audio: Implement missing flags on SOUNDCNT_X register
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- Qt: Add mute option to menu
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0.3.1: (2015-10-24)
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Bugfixes:
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- ARM7: Fix instruction decoding of Thumb shifts
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- GBA: Deinit savegame when unloading a ROM
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- GBA: Fix BIOS check on big endian
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- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
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- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
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- GBA Audio: Fix audio channels being silenced at the wrong time
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- GBA Memory: Fix bad BIOS Load16 on big endian
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- GBA Memory: Fix bad Load8 on big endian
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- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
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- GBA Video: Fix edge case with sprite blend modes and semitransparency
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- GBA Video: Fix objwin and blending interaction on sprites
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- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
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- Libretro: Fix a memory leak with the render buffer
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- Qt: Windows no longer spawn in the top left on first launch
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- Qt: Fix install path of XDG desktop file with DESTDIR
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- Qt: Fix drag and drop on Windows
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- Qt: Reenable double buffering, as disabling it broke some Windows configs
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- VFS: Fix return values of VFileFILE.read and .write
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Misc:
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- All: Reset next event to cycles instead of zero to interrupt
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- All: Add --version flag
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- ARM7: Force disable LTO on two files to work around a GCC bug
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- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
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- GBA: Better memory handling with PNG savestates
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- GBA: Additional savestate sanity checks
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- GBA: Check for cycle count being too high
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- GBA Audio: Allow GBAAVStream to have no video callback
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- GBA BIOS: Implement RegisterRamReset for SIO registers
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- Qt: Remove useless help icons in dialogs
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- Qt: Prevent savestate window from opening while in multiplayer
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- Qt: Disable menu items in multiplayer that don't make sense to have enabled
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- Qt: Dropping multiplayer windows works more cleanly now
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0.3.0: (2015-08-16)
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Features:
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- Ability to hide individual background layers, or OBJs
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- Ability to mute individual audio channels
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- Palette viewer and exporter
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- Volume control
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- More shortcuts are editable (e.g. quick save/load)
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- Rewind now shows the frame after rewinding
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- Import/Export of GameShark/Action Replay snapshots
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- Add "Step backwards" item for single increment rewind
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- Deadzone estimation for game controllers
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- Analog inputs can be used for shortcuts
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- Menu items for specific solar sensor brightness levels
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- Remappable controls for tilt and gyroscope sensors
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- Status messages for actions taken while a game is running (e.g. save/load state)
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- Memory inspector
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- Screensaver can now be suspended while a game is running
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- Load/save the most recent savestate slot
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- Support varible speed (PWM) rumble
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- Ability to cap fast forward speed
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- Finer control over FPS target
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- Holdable shortcut for rewinding one frame at a time
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- Ability to boot directly into the BIOS
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- Preliminary support for yanking out the game pak while a game is running
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- Thumb-drive mode by putting a file called portable.ini in the same folder
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- Configurable display driver, between software and OpenGL
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- Undo-able savestate loading and saving
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- Controller profiles now store shortcut settings
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- Default controller profiles for several common controllers
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- Libretro now supports BIOS, rumble and solar sensor
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- Implement BIOS call Stop, for sleep mode
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- Automatically load patches, if found
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- Improved video synchronization
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- Configurable audio output sample rate
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Bugfixes:
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- ARM7: Fix SWI and IRQ timings
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- ARM7: Fix Thumb MUL timing
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- ARM7: Fix timing of multiplies to use N cycles
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- ARM7: ARMHotplugDetach should call deinit
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- Debugger: Fix use-after-free in breakpoint clearing code
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- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
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- GBA: Cap audio FIFO read size during deserialization
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- GBA: Check for corrupted savestates when loading
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- GBA: Check for improperly sized savestates when loading
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- GBA: Check for savestates made from differently sized ROMs
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- GBA: Fix calls to endian-independent loadstores
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- GBA: Fix timing of reading from timer registers
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- GBA: Ensure cycles never go negative
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- GBA Audio: Force audio FIFOs to 32-bit
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- GBA Audio: Fix audio pitch changing when adjusting buffer size
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- GBA Audio: Fix sample order in audio channel 3
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- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
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- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
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- GBA Memory: Improve Thumb open bus behavior
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- GBA Memory: Fix potential DMA issue when loading a savestate
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- GBA Memory: Fix load/store multiple video memory waitstates
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- GBA SIO: Fix reseting when there are SIO devices attached
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- GBA Video: Blended sprites should never have other effects applied
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- GBA Video: Fix out-of-bounds tiles in mosaic
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- GBA Video: Fix windows not affecting sprites
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- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
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- GBA Video: Fix timing on first scanline
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- Qt: Better cleanup when a game crashes
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- Qt: Fix open ROM dialog filtering for archive formats
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- Qt: Cap the maximum number of multiplayer windows
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- Qt: Fix maximum year in sensor override
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- Qt: Fix window being too tall after exiting fullscreen
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- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
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- Qt: Fix analog buttons not getting unmapped
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- Qt: Fix passing command line options
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- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
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- SDL: Fix SDL build when OpenGL is missing
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- Util: Allow loading IPS patches that grow the ROM
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- VFS: Fix resource leaks if some allocations fail
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- VFS: Fix line-reading to return proper values
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- Video: Fix an issue with very long filenames
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- Util: Fix formatting of floats
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Misc:
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- All: Add --help flag for command line programs
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- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
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- All: Enable static linking for Windows
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- All: Enable static linking for OS X
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- All: Threads are now named
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- All: Proper handling of Unicode file paths
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- ARM7: Add emulation for Undefined CPU mode
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- ARM7: Reduce the size of the Thumb instruction table
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- GBA: Add status log level
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- GBA: GBARewind now returns how many states it has rewound
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- GBA: SIO logging layer
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- GBA BIOS: Stub out SoundBias
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- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
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- GBA: Don't include GBACLIDebugger struct unless needed
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- GBA: Savedata is now synced shortly after data finishes being written
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- GBA: Process multiple timer events at once, if necessary
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- GBA Audio: Implement audio reset for channels A/B
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- GBA Audio: Process multiple audio events at once, if necessary
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- GBA Hardware: Backport generic RTC source into core
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- GBA Input: Allow axes and buttons to be mapped to the same key
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- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
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- GBA SIO: Add a dummy driver for Normal mode
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- GBA Thread: Add functionality for running callbacks on the GBA thread
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- GBA Thread: Split GBASync into a separate file
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- GBA Video: Refactor software renderer into separate files
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- GBA Video: Slightly optimize mode 0 mosaic rendering
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- Debugger: Free watchpoints in addition to breakpoints
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- Qt: Handle saving input settings better
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- Qt: Move GL frame drawing back onto its own thread
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- Qt: Fast forward (held) option moved from Other to Emulation menu
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- Qt: Show version info in window title
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- Qt: Migrate multiplayer window handling into GBAApp
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- Qt: Unified file opening and saving with last location
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- Qt: Fix windows being resizable when they shouldn't have been
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- Qt: Only hide cursor in full screen
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- Qt: Replace pause-after-frame mutex with an atomic
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- Qt: Add application icon and XDG desktop files
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- Qt: Rename "Fullscreen" to "Toggle fullscreen"
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- Qt: Don't save window size when entering fullscreen
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- Qt: Make the default fullscreen binding for Windows be Alt-Enter
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- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
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- Qt: Increase usability of key mapper
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- Qt: Show checkmark for window sizes
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- Qt: Set window path to loaded ROM
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- Perf: Ability to load savestates immediately on launch
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- SDL: Properly check for initialization
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- SDL: Clean up initialization functions
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- SDL: Clean up GL context
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- Util: Allow disabling the threading code entirely
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- VFS: Add sync method to force syncing with backing
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0.2.1: (2015-05-13)
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Bugfixes:
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- All: Fix sanitize-deb script not cleaning up after itself
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- All: Fix dependencies for libavcodec on Debian-derived platforms
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- ARM7: Handle writeback for PC in addressing modes 2 and 3
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- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
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- ARM7: Fix ARM multiply instructions when PC is a destination register
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- Debugger: Fix use-after-free in breakpoint clearing code
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- Debugger: Fix boundary conditions in tab completion
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- GBA: Fix timers not updating timing when writing to only the reload register
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- GBA: Fix rewind boundary conditions
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- GBA: Add initial I/O register settings for background matrix registers
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- GBA: Fix hang when loading a savestate if sync to video is enabled
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- GBA: Handle out-of-bounds I/O access
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- GBA: Fix bounds-checking on EEPROM access
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- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
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- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
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- GBA Memory: Allow SRAM to be 64kB
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- GBA Memory: Fix 32-bit loads from unaddress cartridge space
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- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
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- GBA Video: Fix second frame mode 5
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- Perf: Fix race condition if a game crashes immediately on start
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- Qt: Fix Display object leak when closing a window
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- Qt: Fix .deb dependencies
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- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
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- Qt: Fix window not regaining focus after exiting savestate window
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- Qt: Fix regression where video would not record if the game had already started
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- Qt: Fix potential crash if a gamepad causes focus to change
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- Qt: Fix controller axis querying
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- Qt: Fix multiplayer windows opening as the wrong size
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- Qt: Fix controllers sometimes not loading the right profile
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- SDL: Fix boundary conditions for joystick adjustments
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- SDL: Allocate properly sized input maps
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- SDL: Fix potential build issues when Qt and SDL2 are in use
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- Util: Fix resource leak in UTF-8 handling code
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- Util: Fix a null-pointer issue when attempting to delete a key
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- VFS: Fix resource leaks if some allocations fail
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- Video: Fix an issue with very long filenames
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Misc:
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- GBA Memory: Soft-crash if jumping past the end of a ROM
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- Qt: Show multiplayer numbers in window title
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- Qt: Solar sensor can have shortcuts set
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0.2.0: (2015-04-03)
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Features:
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- Support for gamepad axes, e.g. analog sticks or triggers
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- Add scale presets for up to 6x
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- Settings window
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- Bilinear resampling option
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- Add option to skip BIOS start screen
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- List of recently opened games
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- Support for games using the Solar Sensor
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- Better audio resampling via blip-buf
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- Game Pak overrides dialog for setting savetype and sensor values
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- Support for games using the tilt sensor
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- Remappable shortcuts for keyboard and gamepad
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- Rewinding of emulation
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- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
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- Support IPv6
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- Save directory of last loaded file
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- Support BPS patches
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- Automatically detect and optimize out idle loops
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- Configurable game overrides
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- Support loading 7-Zip files
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- Drag and drop game loading
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- Cheat code support
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- Runtime configurable audio driver
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- Libretro core for use with RetroArch and other front-ends
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- Controller profiles for setting different bindings for different controllers
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- Ability to lock aspect ratio
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- Local link cable support
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- Ability to switch which game controller is in use per instance
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- Ability to prevent opposing directional input
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- Warning dialog if an unimplemented BIOS feature is called
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- Debugger: Add CLI "frame", frame advance command
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- Debugger: Add CLI functions for writing to memory
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- Debugger: Add CLI functions for examining memory regions
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- Debugger: Add CLI function for writing a register
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Bugfixes:
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- ARM7: Extend prefetch by one stage
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- ARM7: Fix cycle counting for loads
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- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
|
|
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
|
|
- GBA: Initialize gba.sync to null
|
|
- GBA: Fix timer initialization
|
|
- GBA Audio: Support 16-bit writes to FIFO audio
|
|
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
|
|
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
|
|
- GBA BIOS: Fix BIOS prefetch after reset
|
|
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
|
|
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
|
|
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
|
|
- GBA Memory: Fix I cycles that had been moved to ARM7 core
|
|
- GBA Memory: Fix cycle counting for 32-bit load/stores
|
|
- GBA RR: Fix fallthrough error when reading tags from a movie
|
|
- GBA Thread: Fix possible hang when loading an archive
|
|
- GBA Thread: Fix possible deadlock in video sync
|
|
- Perf: Fix crash when the GBA thread fails to start
|
|
- Qt: Fix crash starting a GDB stub if a game isn't loaded
|
|
- Qt: Fix crash when adjusting settings after closing a game
|
|
- Qt: Fix crash when starting GDB stub after closing a game
|
|
- Qt: Fix patch loading while a game is running
|
|
- Qt: Fix crash when loading a game after stopping GDB server
|
|
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
|
|
- Qt: Fix crash when attempting to pause if a game is not running
|
|
- SDL: Properly clean up if a game doesn't launch
|
|
- Util: Fix sockets on Windows
|
|
Misc:
|
|
- All: Enable link-time optimization
|
|
- Debugger: Watchpoints now work on STM/LDM instructions
|
|
- Debugger: Clean up GDB stub network interfacing
|
|
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
|
|
- Debugger: Merge Thumb BL instructions when disassembling
|
|
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
|
|
- Debugger: Watchpoints now report address watched (fixes #68)
|
|
- Debugger: Add support for soft breakpoints
|
|
- Debugger: Make I/O register names be addresses instead of values
|
|
- Debugger: Rename read/write commands
|
|
- GBA: Improve accuracy of event timing
|
|
- GBA: Add API for getting Configuration structs for overrides and input
|
|
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
|
|
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
|
|
- GBA: Move A/V stream interface into core
|
|
- GBA: Savestates now take into account savedata state machines (fixes #109)
|
|
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
|
|
- GBA Memory: Simplify memory API and use fixed bus width
|
|
- GBA Thread: Make GBASyncWaitFrameStart time out
|
|
- GBA Video: Start video at the last scanline instead of the first
|
|
- Qt: Optimize logo drawing
|
|
- Qt: Move frame upload back onto main thread
|
|
- Qt: Remember window position
|
|
- Qt: Double-clicking on the window toggles full screen
|
|
- Util: Use proper locale for reading and writing float values
|
|
|
|
0.1.1: (2015-01-24)
|
|
Bugfixes:
|
|
- ARM7: Fix LDM writeback to a register already written
|
|
- GBA: Fix timers 2 and 3 updating incorrectly
|
|
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
|
|
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
|
|
- GBA Audio: Properly initialize audio FIFO channels
|
|
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
|
|
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
|
|
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
|
|
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
|
|
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
|
|
- GBA BIOS: Fix HuffUnComp boundary conditions
|
|
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
|
|
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
|
|
- GBA Memory: Filter out top nybble of DMA addresses
|
|
- GBA Memory: Properly bounds-check VRAM accesses
|
|
- GBA Memory: Fix initial DMA state
|
|
- GBA Thread: Allow halted games to exit cleanly
|
|
- GBA Video: Fix blend issues with obscured middle layers
|
|
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
|
|
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
|
|
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
|
|
- GBA Video: Fix sprite boundary conditions with mosaic
|
|
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
|
|
- Qt: Fix issue with set frame sizes being the wrong height
|
|
- Qt: Fix emulator crashing when full screen if a game is not running
|
|
- Qt: Fix window focus issues
|
|
- Qt: Properly set default video recording settings
|
|
- Qt: Fix a race condition when a game crashes immediately
|
|
- Qt: Fix some cases where key mapping can break if focus is adjusted
|
|
- Qt: Fix crash if a game pauses before any frames are shown
|
|
- Debugger: Negative PC-relative loads now properly subtract the offset
|
|
- Debugger: Align PC-relative loads in Thumb
|
|
- Debugger: Fix watchpoints triggering too late
|
|
- Debugger: Fix binary print putting spaces between digits
|
|
- Video: Ensure FFmpeg encoder has audio frames
|
|
- Video: Fix uncompressed PCM audio recording
|
|
- Video: Fix FFmpeg crashing when the file extension is wrong
|
|
- Util: Fix SOCKET_FAILED macro
|
|
Misc:
|
|
- GBA: Exit cleanly on FATAL if the port supports it
|
|
- GBA Memory: Implement 16- and 32-bit loads from SRAM
|
|
- Qt: Disable sync to video by default
|
|
- Qt: Handle a game crash without crashing
|
|
- Qt: Set default log level to FATAL, ERROR and WARN
|
|
- Qt: Clarify some phrasing in the menus
|
|
- Qt: Clear active buttons when focus is lost
|
|
|
|
0.1.0: (2014-12-13)
|
|
- Initial release
|