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50 lines
2.3 KiB
Plaintext
50 lines
2.3 KiB
Plaintext
0.2.0: (Future)
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Features:
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- Support for gamepad axes, e.g. analog sticks or triggers
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- Add scale presets for up to 6x
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- Debugger: Add CLI "frame", frame advance command
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- Settings window
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- Bilinear resampling option
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- Add option to skip BIOS start screen
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- List of recently opened games
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- Support for games using the Solar Sensor
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- Debugger: Add CLI functions for writing to memory
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- Better audio resampling via blip-buf
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- Game Pak overrides dialog for setting savetype and sensor values
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Bugfixes:
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- Qt: Fix issue with set frame sizes being the wrong height
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- Qt: Fix emulator crashing when full screen if a game is not running
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- GBA Thread: Allow halted games to exit cleanly
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- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
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- ARM7: Fix LDM writeback to a register already written
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- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
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- ARM7: Extend prefetch by one stage
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- GBA BIOS: Fix BIOS prefetch after returning from a SWI
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- Debugger: Negative PC-relative loads now properly subtract the offset
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- Qt: Fix window focus issues
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- GBA Audio: Support 16-bit writes to FIFO audio
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- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
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- Qt: Properly set default video recording settings
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- GBA Audio: Make larger buffer sizes than 2048 actually work properly
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- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
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- GBA Video: Fix blend issues with obscured middle layers
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- Video: Ensure FFmpeg encoder has audio frames
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- Video: Fix uncompressed PCM audio recording
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- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
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- Debugger: Align PC-relative loads in Thumb
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- Debugger: Fix watchpoints triggering too late
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- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
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- GBA Video: Fix window interactions with 16-color mode 0 mosaic
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- GBA Video: Fix sprite boundary conditions with mosaic
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Misc:
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- Qt: Disable sync to video by default
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- GBA: Exit cleanly on FATAL if the port supports it
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- Qt: Handle a game crash without crashing
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- Qt: Set default log level to FATAL, ERROR and WARN
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- Qt: Clarify some phrasing in the menus
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- GBA Memory: Implement 16- and 32-bit loads from SRAM
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0.1.0: (2014-12-13)
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- Initial release
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