mirror of
https://github.com/libretro/mgba.git
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109 lines
5.4 KiB
Plaintext
109 lines
5.4 KiB
Plaintext
0.2.0: (Future)
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Features:
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- Support for gamepad axes, e.g. analog sticks or triggers
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- Add scale presets for up to 6x
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- Debugger: Add CLI "frame", frame advance command
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- Settings window
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- Bilinear resampling option
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- Add option to skip BIOS start screen
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- List of recently opened games
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- Support for games using the Solar Sensor
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- Debugger: Add CLI functions for writing to memory
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- Better audio resampling via blip-buf
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- Game Pak overrides dialog for setting savetype and sensor values
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- Support for games using the tilt sensor
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- Remappable shortcuts for keyboard and gamepad
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- Rewinding of emulation
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- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
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- Support IPv6
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- Save directory of last loaded file
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- Support BPS patches
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- Automatically detect and optimize out idle loops
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- Configurable game overrides
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- Support loading 7-Zip files
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- Drag and drop game loading
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- Cheat code support
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Bugfixes:
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- ARM7: Extend prefetch by one stage
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- GBA Audio: Support 16-bit writes to FIFO audio
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- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
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- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
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- GBA BIOS: Fix BIOS prefetch after reset
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- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
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- GBA Thread: Fix possible hang when loading an archive
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- Perf: Fix crash when the GBA thread fails to start
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- SDL: Properly clean up if a game doesn't launch
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- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
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- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
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- GBA RR: Fix fallthrough error when reading tags from a movie
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Misc:
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Memory: Simplify memory API and use fixed bus width
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- GBA Video: Start video at the last scanline instead of the first
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- Debugger: Watchpoints now work on STM/LDM instructions
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- GBA: Improve accuracy of event timing
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- Debugger: Clean up GDB stub network interfacing
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- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
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- Debugger: Merge Thumb BL instructions when disassembling
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- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
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- Debugger: Watchpoints now report address watched (fixes #68)
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- GBA: Add API for getting Configuration structs for overrides and input
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- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
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- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
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- Debugger: Add support for soft breakpoints
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- Util: Use proper locale for reading and writing float values
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- Debugger: Make I/O register names be addresses instead of values
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- Debugger: Rename read/write commands
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0.1.1: (2015-01-24)
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Bugfixes:
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- ARM7: Fix LDM writeback to a register already written
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- GBA: Fix timers 2 and 3 updating incorrectly
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- GBA Audio: Make larger buffer sizes than 2048 actually work properly
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- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
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- GBA Audio: Properly initialize audio FIFO channels
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- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
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- GBA BIOS: Fix BIOS prefetch after returning from a SWI
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- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
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- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
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- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
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- GBA BIOS: Fix HuffUnComp boundary conditions
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- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
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- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
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- GBA Memory: Filter out top nybble of DMA addresses
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- GBA Memory: Properly bounds-check VRAM accesses
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- GBA Memory: Fix initial DMA state
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- GBA Thread: Allow halted games to exit cleanly
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- GBA Video: Fix blend issues with obscured middle layers
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- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
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- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
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- GBA Video: Fix window interactions with 16-color mode 0 mosaic
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- GBA Video: Fix sprite boundary conditions with mosaic
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- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
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- Qt: Fix issue with set frame sizes being the wrong height
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- Qt: Fix emulator crashing when full screen if a game is not running
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- Qt: Fix window focus issues
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- Qt: Properly set default video recording settings
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- Qt: Fix a race condition when a game crashes immediately
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- Qt: Fix some cases where key mapping can break if focus is adjusted
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- Qt: Fix crash if a game pauses before any frames are shown
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- Debugger: Negative PC-relative loads now properly subtract the offset
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- Debugger: Align PC-relative loads in Thumb
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- Debugger: Fix watchpoints triggering too late
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- Debugger: Fix binary print putting spaces between digits
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- Video: Ensure FFmpeg encoder has audio frames
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- Video: Fix uncompressed PCM audio recording
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- Video: Fix FFmpeg crashing when the file extension is wrong
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- Util: Fix SOCKET_FAILED macro
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Misc:
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- GBA: Exit cleanly on FATAL if the port supports it
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- GBA Memory: Implement 16- and 32-bit loads from SRAM
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- Qt: Disable sync to video by default
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- Qt: Handle a game crash without crashing
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- Qt: Set default log level to FATAL, ERROR and WARN
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- Qt: Clarify some phrasing in the menus
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- Qt: Clear active buttons when focus is lost
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0.1.0: (2014-12-13)
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- Initial release
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