mgba/CHANGES

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0.3.0: (Future)
Features:
- Ability to hide individual background layers, or OBJs
- Ability to mute individual audio channels
- Palette viewer and exporter
- Volume control
- More shortcuts are editable (e.g. quick save/load)
- Rewind now shows the frame after rewinding
- Import/Export of GameShark/Action Replay snapshots
- Add "Step backwards" item for single increment rewind
- Deadzone estimation for game controllers
- Analog inputs can be used for shortcuts
- Menu items for specific solar sensor brightness levels
- Remappable controls for tilt and gyroscope sensors
- Status messages for actions taken while a game is running (e.g. save/load state)
- Memory inspector
- Screensaver can now be suspended while a game is running
- Load/save the most recent savestate slot
- Support varible speed (PWM) rumble
- Ability to cap fast forward speed
- Finer control over FPS target
- Holdable shortcut for rewinding one frame at a time
- Ability to boot directly into the BIOS
- Preliminary support for yanking out the game pak while a game is running
- Thumb-drive mode by putting a file called portable.ini in the same folder
- Configurable display driver, between software and OpenGL
- Undo-able savestate loading and saving
- Controller profiles now store shortcut settings
- Default controller profiles for several common controllers
- Libretro now supports BIOS, rumble and solar sensor
- Implement BIOS call Stop, for sleep mode
- Automatically load patches, if found
- Improved video synchronization
- Configurable audio output sample rate
Bugfixes:
- ARM7: Fix SWI and IRQ timings
- GBA Audio: Force audio FIFOs to 32-bit
- GBA Memory: Improve Thumb open bus behavior
- VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames
- GBA Video: Blended sprites should never have other effects applied
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
- Qt: Better cleanup when a game crashes
- Qt: Fix open ROM dialog filtering for archive formats
- ARM7: Fix Thumb MUL timing
- Qt: Cap the maximum number of multiplayer windows
- Qt: Fix maximum year in sensor override
- GBA: Cap audio FIFO read size during deserialization
- GBA: Check for corrupted savestates when loading
- GBA: Check for improperly sized savestates when loading
- GBA: Check for savestates made from differently sized ROMs
- GBA Video: Fix out-of-bounds tiles in mosaic
- GBA Memory: Fix potential DMA issue when loading a savestate
- GBA Audio: Fix audio pitch changing when adjusting buffer size
- SDL: Fix SDL build when OpenGL is missing
- ARM7: Fix timing of multiplies to use N cycles
- GBA: Fix calls to endian-independent loadstores
- GBA Video: Fix windows not affecting sprites
- VFS: Fix line-reading to return proper values
- GBA Memory: Fix load/store multiple video memory waitstates
- GBA: Fix timing of reading from timer registers
- Util: Allow loading IPS patches that grow the ROM
- GBA Audio: Fix sample order in audio channel 3
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
- ARM7: ARMHotplugDetach should call deinit
- Qt: Fix window being too tall after exiting fullscreen
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
- Qt: Fix analog buttons not getting unmapped
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
- Qt: Fix passing command line options
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
Misc:
- Qt: Handle saving input settings better
- Debugger: Free watchpoints in addition to breakpoints
- Qt: Move GL frame drawing back onto its own thread
- GBA: Add status log level
- GBA Thread: Add functionality for running callbacks on the GBA thread
- Qt: Fast forward (held) option moved from Other to Emulation menu
- All: Add --help flag for command line programs
- Qt: Show version info in window title
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
- GBA SIO: Add a dummy driver for Normal mode
- GBA: GBARewind now returns how many states it has rewound
- All: Enable static linking for Windows
- All: Enable static linking for OS X
- Qt: Migrate multiplayer window handling into GBAApp
- Qt: Unified file opening and saving with last location
- Qt: Fix windows being resizable when they shouldn't have been
- Qt: Only hide cursor in full screen
- Perf: Ability to load savestates immediately on launch
- Qt: Replace pause-after-frame mutex with an atomic
- Util: Allow disabling the threading code entirely
- GBA: SIO logging layer
- Qt: Add application icon and XDG desktop files
- GBA Thread: Split GBASync into a separate file
- SDL: Properly check for initialization
- SDL: Clean up initialization functions
- All: Threads are now named
- Qt: Rename "Fullscreen" to "Toggle fullscreen"
- Qt: Don't save window size when entering fullscreen
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
- GBA Video: Refactor software renderer into separate files
- ARM7: Add emulation for Undefined CPU mode
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
- ARM7: Reduce the size of the Thumb instruction table
- GBA: Don't include GBACLIDebugger struct unless needed
- SDL: Clean up GL context
- GBA Audio: Implement audio reset for channels A/B
- GBA Hardware: Backport generic RTC source into core
- All: Proper handling of Unicode file paths
- GBA Video: Slightly optimize mode 0 mosaic rendering
- VFS: Add sync method to force syncing with backing
- GBA: Savedata is now synced shortly after data finishes being written
- GBA Input: Allow axes and buttons to be mapped to the same key
- GBA BIOS: Stub out SoundBias
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
- Qt: Increase usability of key mapper
- Qt: Show checkmark for window sizes
- Qt: Set window path to loaded ROM
0.2.1: (2015-05-13)
Bugfixes:
- All: Fix sanitize-deb script not cleaning up after itself
- All: Fix dependencies for libavcodec on Debian-derived platforms
- ARM7: Handle writeback for PC in addressing modes 2 and 3
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
- ARM7: Fix ARM multiply instructions when PC is a destination register
- Debugger: Fix use-after-free in breakpoint clearing code
- Debugger: Fix boundary conditions in tab completion
- GBA: Fix timers not updating timing when writing to only the reload register
- GBA: Fix rewind boundary conditions
- GBA: Add initial I/O register settings for background matrix registers
- GBA: Fix hang when loading a savestate if sync to video is enabled
- GBA: Handle out-of-bounds I/O access
- GBA: Fix bounds-checking on EEPROM access
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
- GBA Memory: Allow SRAM to be 64kB
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
- GBA Video: Fix second frame mode 5
- Perf: Fix race condition if a game crashes immediately on start
- Qt: Fix Display object leak when closing a window
- Qt: Fix .deb dependencies
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
- Qt: Fix window not regaining focus after exiting savestate window
- Qt: Fix regression where video would not record if the game had already started
- Qt: Fix potential crash if a gamepad causes focus to change
- Qt: Fix controller axis querying
- Qt: Fix multiplayer windows opening as the wrong size
- Qt: Fix controllers sometimes not loading the right profile
- SDL: Fix boundary conditions for joystick adjustments
- SDL: Allocate properly sized input maps
- SDL: Fix potential build issues when Qt and SDL2 are in use
- Util: Fix resource leak in UTF-8 handling code
- Util: Fix a null-pointer issue when attempting to delete a key
- VFS: Fix resource leaks if some allocations fail
- Video: Fix an issue with very long filenames
Misc:
- GBA Memory: Soft-crash if jumping past the end of a ROM
- Qt: Show multiplayer numbers in window title
- Qt: Solar sensor can have shortcuts set
0.2.0: (2015-04-03)
Features:
- Support for gamepad axes, e.g. analog sticks or triggers
- Add scale presets for up to 6x
- Settings window
- Bilinear resampling option
- Add option to skip BIOS start screen
- List of recently opened games
- Support for games using the Solar Sensor
- Better audio resampling via blip-buf
- Game Pak overrides dialog for setting savetype and sensor values
- Support for games using the tilt sensor
- Remappable shortcuts for keyboard and gamepad
- Rewinding of emulation
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
- Support IPv6
- Save directory of last loaded file
- Support BPS patches
- Automatically detect and optimize out idle loops
- Configurable game overrides
- Support loading 7-Zip files
- Drag and drop game loading
- Cheat code support
- Runtime configurable audio driver
- Libretro core for use with RetroArch and other front-ends
- Controller profiles for setting different bindings for different controllers
- Ability to lock aspect ratio
- Local link cable support
- Ability to switch which game controller is in use per instance
- Ability to prevent opposing directional input
- Warning dialog if an unimplemented BIOS feature is called
- Debugger: Add CLI "frame", frame advance command
- Debugger: Add CLI functions for writing to memory
- Debugger: Add CLI functions for examining memory regions
- Debugger: Add CLI function for writing a register
Bugfixes:
- ARM7: Extend prefetch by one stage
- ARM7: Fix cycle counting for loads
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
- GBA: Initialize gba.sync to null
- GBA: Fix timer initialization
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
- GBA BIOS: Fix BIOS prefetch after reset
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
- GBA Memory: Fix I cycles that had been moved to ARM7 core
- GBA Memory: Fix cycle counting for 32-bit load/stores
- GBA RR: Fix fallthrough error when reading tags from a movie
- GBA Thread: Fix possible hang when loading an archive
- GBA Thread: Fix possible deadlock in video sync
- Perf: Fix crash when the GBA thread fails to start
- Qt: Fix crash starting a GDB stub if a game isn't loaded
- Qt: Fix crash when adjusting settings after closing a game
- Qt: Fix crash when starting GDB stub after closing a game
- Qt: Fix patch loading while a game is running
- Qt: Fix crash when loading a game after stopping GDB server
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
- SDL: Properly clean up if a game doesn't launch
- Util: Fix sockets on Windows
Misc:
- All: Enable link-time optimization
- Debugger: Watchpoints now work on STM/LDM instructions
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
- Debugger: Watchpoints now report address watched (fixes #68)
- Debugger: Add support for soft breakpoints
- Debugger: Make I/O register names be addresses instead of values
- Debugger: Rename read/write commands
- GBA: Improve accuracy of event timing
- GBA: Add API for getting Configuration structs for overrides and input
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
- GBA: Move A/V stream interface into core
- GBA: Savestates now take into account savedata state machines (fixes #109)
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width
- GBA Thread: Make GBASyncWaitFrameStart time out
- GBA Video: Start video at the last scanline instead of the first
- Qt: Optimize logo drawing
- Qt: Move frame upload back onto main thread
- Qt: Remember window position
- Qt: Double-clicking on the window toggles full screen
- Util: Use proper locale for reading and writing float values
0.1.1: (2015-01-24)
Bugfixes:
- ARM7: Fix LDM writeback to a register already written
- GBA: Fix timers 2 and 3 updating incorrectly
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- GBA Audio: Properly initialize audio FIFO channels
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
- GBA BIOS: Fix HuffUnComp boundary conditions
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- GBA Memory: Filter out top nybble of DMA addresses
- GBA Memory: Properly bounds-check VRAM accesses
- GBA Memory: Fix initial DMA state
- GBA Thread: Allow halted games to exit cleanly
- GBA Video: Fix blend issues with obscured middle layers
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- Qt: Fix window focus issues
- Qt: Properly set default video recording settings
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
- Qt: Fix crash if a game pauses before any frames are shown
- Debugger: Negative PC-relative loads now properly subtract the offset
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- Debugger: Fix binary print putting spaces between digits
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- Video: Fix FFmpeg crashing when the file extension is wrong
- Util: Fix SOCKET_FAILED macro
Misc:
- GBA: Exit cleanly on FATAL if the port supports it
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Disable sync to video by default
- Qt: Handle a game crash without crashing
- Qt: Set default log level to FATAL, ERROR and WARN
- Qt: Clarify some phrasing in the menus
- Qt: Clear active buttons when focus is lost
0.1.0: (2014-12-13)
- Initial release