mirror of
https://github.com/libretro/mgba.git
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712 lines
33 KiB
Plaintext
712 lines
33 KiB
Plaintext
0.6.0: (Future)
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Features:
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- GBA: Support printing debug strings from inside a game
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- GBA: Better cheat type autodetection
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- GB: Tile viewer
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- Sprite viewer
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- Debugging console
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- Improved memory viewer
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Bugfixes:
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- Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
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- LR35902: Fix core never exiting with certain event patterns
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- GB Timer: Improve DIV reset behavior
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- GBA Memory: Fix misaligned BIOS reads
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- GBA BIOS: Fix MidiKey2Freq BIOS reads
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- GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
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- GB MBC: Fix SRAM dangling pointer with RTC games
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- Windows: Fix Unicode directory handling
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- Qt: Fix changing resolution of software renderer
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- Qt: Fix setting overrides
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- GBA Cheats: Fix GameShark ROM patches
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- Qt: Fix cut off tiles and alignment issues in tile viewer
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- GB MBC: Fix initializing MBC when no ROM is loaded
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- VFS: Fix resizing memory chunks when not needed
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- GB Memory: Fix patching ROM bank 0
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- GB: Fix audio not being deinitialized
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- GBA Memory: Fix VCOUNT being writable
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- GBA Memory: Improve initial skipped BIOS state
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- Qt: Only reset window dimensions when first shown
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- GB Memory: Fix starting HDMAs during mode 0
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- Qt: Fix Qt Multimedia audio driver on big endian
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- GBA: Fix IRQs firing after already being cleared
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- All: Fix fullscreen config option being ignored
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- GBA BIOS: Implement BitUnPack
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- GBA: Add savegame override for Crash Bandicoot 2
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- ARM7: PSR mode bits should not get sign extended
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- GBA: Only unhalt CPU if appropriate bit is set in IE
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- GBA Video: Fix out of bounds sprite transforms
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- GB: Fix crash when masking savedata
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- GB Audio: Fix serialization of channel 3 and NR52 properties
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- GB: Properly initialize sramRealVf variable
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- Qt: Fix Apply button for key and controller configurations
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- GB Video: Initialize LCDC in renderer
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- GBA I/O: Mask off WAITCNT bits that cannot be written
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- GB Memory: Fix HDMA5 value after DMA completes
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- GB Video: Hblank IRQs should mask LYC=LY IRQs
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Misc:
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- SDL: Remove scancode key input
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- GBA Video: Clean up unused timers
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- Test: Add a basic test suite
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- GBA Video: Allow multiple handles into the same tile cache
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- VFS: Call msync when syncing mapped data
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- GBA Video, GB Video: Colors are now fully scaled
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- PSP2: Improved controller rumble
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- GB, GBA: Prevent loading null ROMs
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- VFS: Allow truncating memory chunk VFiles
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- Debugger: Modularize CLI debugger
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- Core: Clean up some thread state checks
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- Debugger: Make building with debugging aspects optional
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- GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
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- GBA Memory: Support reading/writing POSTFLG
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- Util: Add size counting to Table
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- Qt: Move last directory setting from qt.ini to config.ini
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- 3DS, PSP2, Wii: Last directory loaded is saved
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- GB Audio: Simplify envelope code
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- GB Audio: Improve initial envelope samples
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- GB Audio: Initialize wave RAM to GBC values
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- Debugger: Add functions for read- or write-only watchpoints
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0.5.1: (2016-10-05)
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Bugfixes:
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- Core: Fix importing save games as read-only
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- FFmpeg: Fix encoding AAC
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- GB: Fix invalid STOP behavior on Game Boy Color
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- GB: Initialize audio properly
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- GB: Properly clear KEY1 bit 0 when switching speeds
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- GB: Properly unload save files when unloading a ROM
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- GB, GBA: Fix emulator hardlocking when halting with IRQs off
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- GB MBC: Fix MBC7 when size is incorrectly specified
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- GB MBC: Fix RTC access when no save file is loaded
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- GB SIO: Don't auto-clock external shift clock
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- GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
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- GB Video: Fix video frames getting missed when LCDC is off
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- GB Video: Clear screen when LCDC is off
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- GBA Cheats: Fix holding onto pointers that may get invalidated
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- GBA Cheats: Fix key-activated CodeBreaker cheats
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- GBA Cheats: Fix uninitialized memory getting freed when saving
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- GBA Hardware: Improve Game Boy Player rumble behavior
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- GBA Memory: Fix several unused I/O register read values
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- GBA Savedata: Fix loading savestates with 512Mb Flash saves
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- LR35902: Fix events running with the wrong cycle active
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- Qt: Fix "close" button on Overrides view
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- Qt: Fix saving overrides
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- Qt: Fix directory set unloading when replacing the ROM
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- Qt: Fix patch loading
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- Qt: Fix crash when saving an override if a game isn't loaded
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- Qt: Fix showing default display driver as OpenGL (force 1.x)
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- SDL: Attach rumble in SDL frontend
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- Util: Fix PNG identification on files too small to be a PNG
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Misc:
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- All: Only update version info if needed
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- All: Split out install locations for Libretro and OpenEmu
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- FFmpeg: Encoding cleanup
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- GB: Reset active region when reloading ROM
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- GB Memory: Initialize RAM pattern for GBC
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- GB Video: Improved video timings
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- Qt: Manage window sizes slightly better
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- Qt: Remember scale option independent of core dimensions
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0.5.0: (2016-09-19)
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Features:
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- Game Boy support
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- Support for encrypted CodeBreaker GBA cheats
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- Emulation of Vast Fame protected GBA carts (taizou)
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- Tile viewer
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- Threaded rendering mode
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- Libretro: Memory map and achievement support (leiradel)
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- GUI: Add UI control remapping
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- GUI: Add fast-forward
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- Wii: 240p support
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- 3DS: Adjustable screen darkening
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- Ability to temporarily load a savegame
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- Load specific files out of archives
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- Automatic BIOS detection
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Bugfixes:
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- ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
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- Debugger: Fix GDB breakpoints
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- GBA: Fix losing IRQs when CPSR I bit isn't cleared
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- GBA: Fix filehandle leak with savegames
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- GBA: Timer 0 cannot be count up
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- GBA: Count up timers should not count themselves
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- GBA Memory: Fix mirror on non-overdumped Classic NES games
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- GBA Memory: Fix ldm {pc}
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- GBA Savedata: Fix savedata sync timer
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- GBA Savedata: Only unmap savedata if present
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- GBA Serialize: Savestates now properly store prefetch
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- GBA Video: WIN0/1 take priority over OBJWIN
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- GBA Video: Fix out-of-order OBJWIN
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- PSP2: Fix GPU crash while exiting
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- PSP2: Fix VSync
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- PSP2: Fix accelerometer range
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- PSP2: Actually load screen mode setting
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- PSP2: Fix gyroscope direction
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- PSP2: Delete threads after they return
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- PSP2: Fix mapping/unmapping from not at 0
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- Qt: Fix bug in software renderer scaling
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- Qt: Fix hanging key press after disabling autofire
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- Qt: Fix being unable to pause manually when using auto-pausing
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- SDL: Fix axes being mapped wrong
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- Util: Fix realloc semantics in utf16to8
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- Util: Fix inserting too many items into a hash table
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- VFS: Fix uninitialized varaible reading from 7z
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- VFS: Fix reading multiple files from a 7z archive
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- Wii: Fix framelimiting after a slowdown
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- Wii: Fix garbage flash at startup
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Misc:
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- 3DS: Use blip_add_delta_fast for a small speed improvement
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- 3DS: Allow UTF-16 filenames
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- 3DS: Port to using citro3D
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- 3DS: Use system font for menus
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- 3DS: Attempt to use Core 2 for threads
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- 3DS: Adjustable filering
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- 3DS: 3D banner
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- All: Add QUIET parameter to silence CMake
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- All: Faster memory read/write
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- ARM7: Support forcing Thumb mode via MSR
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- ARM7: Flush prefetch cache when loading CPSR via MSR
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- ARM7: Clean up instruction decoding for future expandability
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- Debugger: Support register and memory writes via GDB stub
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- Debugger: Add software breakpoint support to gdb
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- FFmpeg: Full support for libavcodec 56+
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- GBA: Better debug logging if event processing breaks
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- GBA Audio: Force audio DMAs to not increment destination
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- GBA BIOS: Use custom ArcTan, not relying on OS
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- GBA Hardware: Clean up dead code in GBP
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- GBA Memory: Optimize stalling behavior
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- GBA Memory: Optimize Load-/StoreMultiple
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- GBA Savedata: Add realistic timing for EEPROM
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- GBA Serialize: Savestates now store if CPU was halted
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- GBA Video: Remove old slow path fallback
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- GBA Video: Optimize sprite drawing
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- GBA Video: Optimize mode 0 rendering
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- GBA Video: Optimize compositing cases slightly
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- GUI: Screenshot dimensions are now passed through
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- GUI: Add back logging
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- GUI: Only reload config if manually saved
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- GUI: Increase scrolling speed
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- OpenGL: Log shader compilation failure
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- OpenGL: Add texSize uniform
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- Qt: Make -g flag work in Qt build
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- Qt: Simplify OpenGL context creation
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- Qt: Thread startup improvements
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- Qt: Make audio channel/video layer options shortcut mappable
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- Qt: Remove some C99isms from C++ code
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- Qt: Remove default autofire mappings
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- Qt: Make reseting when pasued frame-accurate
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- Qt: Rearchitect game closing codepath
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- PSP2: Use system font for menus
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- PSP2: Add rumble for PS TV
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- PSP2: Add fit-to-height screen mode
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- PSP2: Sync files per descriptor
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- PSP2: Allow UTF-8 filenames
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- PSP2: Screenshots are now saved into the Photo Gallery
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- PSP2: Stop underclocking when menuing
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- SDL: Increase default audio buffer size to 1024 samples
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- SDL: More responsive rumble
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- Util: Add Vector GetConstPointer
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- Util: Add rtrim
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- Util: Add endswith
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- VFS: Improve zip file detection
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- Wii: Add pixelated resample filter
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- Windows: Add native VDir support
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- Util: Add PRIz macro for libc versions that don't support %z
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0.4.1: (2016-07-11)
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Bugfixes:
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- All: Fix several file handle leaks
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- All: Fix instruction tables getting zeroed when linking sometimes
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- ARM7: Fix flags on SBC/RSC
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- ARM7: Fix setting spsr privilege bits when spsr is empty
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- GBA Audio: Reset audio FIFO DMA if an invalid destination is set
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- GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
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- GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
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- GBA Memory: Fix executing code from OBJ region of VRAM
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- GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
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- GBA Serialize: Fix loading savegames from savestates
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- OpenGL: Correct boolean vector strcmp strings for uniforms
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- Qt: Fix sending gameStopped twice
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- Qt: Fix hang if audio sync is enabled and audio fails to initialize
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- Qt: Fix initial state of key mapping
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- Qt: Initialize m_useBios
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- SDL: Fix joystick initialization on BSD
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- SDL: Fix potential joystick crash in games with rumble
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- SDL: Fix SDL 1.2 build
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- SDL: Fix sporadic crash when deinitializing audio
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- Shaders: Fix AGS-001 shader with some bad drivers
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- Util: Use closesocket on Windows
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- Util: Fix socket bind addresses
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- VFS: Fix reading 7z archives without rewinding first
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- VFS: VFileFromFD should not open directories
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- Wii: Fix tilting direction
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- Util: Fix realloc semantics in utf16to8
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Misc:
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- All: Allow use of external minizip library
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- Debugger: CLI debugger now exits when end-of-stream is reached
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- FFmpeg: Update dependencies on Ubuntu
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- GBA: Slightly optimize GBAProcessEvents
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- GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
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- GBA Video: Null renderer should return proper register values
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- Libretro: Disable logging game errors, BIOS calls and stubs in release builds
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- Qt: Add preset for DualShock 4
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- Qt: Update 360 input profile on OS X to reflect newer drivers
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- Qt: Remove use of NaN
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- Qt: Canonicalize file paths when loading games
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- Qt: Add refresh button to controller editing
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- SDL: Remove default gamepad mappings
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- Util: Fix intermittent build failure on OS X
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- VFS: VFile.sync now updates modified time
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0.4.0: (2016-02-02)
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Features:
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- Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
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- I/O viewer
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- Booting of multiboot images
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- Customization of GIF recording
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- Libretro: Cheat code support
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- Support for GLSL shaders
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- ROM information view
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- Support for VBA-style cheat codes
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- Savestates now store creation timestamps
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- Key autofire
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- Libretro: Allow blocking opposing directional input
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- OpenEmu core for OS X
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- Libretro: Settings for using BIOS and skipping intro
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- Libretro: Customizable idle loop removal
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- Implemented cycle counting for sprite rendering
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- Cleaner, unified settings window
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- Added a setting for pausing when the emulator is not in focus
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- Customizable paths for save games, save states, screenshots and patches
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- Controller hotplugging
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- Ability to store save games and active cheats within savestates
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Bugfixes:
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- ARM7: Fix sign of unaligned LDRSH
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- ARM7: Fix decoding of some ARM ALU instructions with shifters
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- Debugger: Fix watchpoints in gdb
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- GBA: Fix warnings when creating and loading savestates
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- GBA: Fix Iridion II savetype
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- GBA BIOS: Fix misaligned CpuSet
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- GBA Cheats: Fix cheats setting the Action Replay version
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- GBA Hardware: Fix GPIO on big endian
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- GBA Memory: Fix DMA register writing behavior
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- GBA Memory: Fix DMAs triggering two cycles early
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- Libretro: Fix aspect ratio
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- Qt: Fix some potential crashes with the gamepad mapping
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- Qt: Fix keys being mapped incorrectly when loading configuration file
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- Util: Fix PowerPC PNG read/write pixel order
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- Util: Fix excessive memory allocation when decoding a PNG
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- VFS: Fix VFileReadline and remove _vfdReadline
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Misc:
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- All: Improved PowerPC support
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- All: Fix some undefined behavior warnings
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- ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
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- Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
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- GBA: Implement bad I/O register loading
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- GBA: Allow jumping to OAM and palette RAM
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- GBA BIOS: Finish implementing RegisterRamReset
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- GBA Config: Add "override" layer for better one-time configuration
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- GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
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- GBA Memory: Use a dynamically sized mask for ROM memory
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- GBA Memory: Implement several unimplemented memory access types
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- GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
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- GBA RR: Starting from savestate now embeds the savegame
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- GBA RR: Add preliminary SRAM support for VBM loading
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- GBA RR: Add support for resets in movies
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- GBA Video: Remove lastHblank, as it is implied
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- Libretro: Use anonymous memory mappers for large blocks of memory
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- Libretro: Add install target for libretro core
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- Qt: Window size command line options are now supported
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- Qt: Increase usability of key mapper
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- Qt: Add 'Apply' button to settings window
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- Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
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- Qt: Allow use of modifier keys as input
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- Qt: Optimize log viewer
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- Qt: Added button for breaking into the GDB debugger
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- Qt: Add box for showing duration of rewind
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- SDL: Support fullscreen in SDL 1.2
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- SDL: Allow GBASDLAudio to be used without a thread context
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- Util: Use VFile for configuration
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- Util: Add MutexTryLock
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0.3.2: (2015-12-16)
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Bugfixes:
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- ARM7: Fix STRT/STRBT
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- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
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- ARM7: Fix bank switching with LDR[B]T/STR[B]T
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- Libretro: Fix problems with rumble not turning off
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- GBA: Fix idle skip state being retained between games
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- GBA: Initialize uninitialized pristineRom and pristineRomSize members
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- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
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- GBA BIOS: Fix Sqrt sign
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- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
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- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
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- GBA Memory: Fix DMA behavior for SRAM accesses
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- GBA Memory: Fix Store8 to OBJ VRAM
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- GBA Memory: Fix alignment of LDM/STM on SRAM
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- GBA Memory: Fix unaligned out-of-bounds ROM loads
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- GBA Memory: Fix timing of DMAs
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- GBA Video: Fix _mix for 15-bit color
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- GBA Video: Fix OAM and palette initialization
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- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
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- Qt: Use safer isLoaded check in GameController
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- Qt: Fix a race condition in PainterGL that could lead to a crash
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- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
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- Qt: Fix font size in memory viewer
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- Qt: Fix a crash in the memory viewer
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- Qt: Add additional checks in CheatModel to prevent crashes
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- Qt: Fix race condition with setting sample rate
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- Qt: Fix crash when closing multiplayer windows
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- Qt: Fix resetting while paused
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Misc:
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- GBA Audio: Implement missing flags on SOUNDCNT_X register
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- Qt: Add mute option to menu
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0.3.1: (2015-10-24)
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Bugfixes:
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- ARM7: Fix instruction decoding of Thumb shifts
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- GBA: Deinit savegame when unloading a ROM
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- GBA: Fix BIOS check on big endian
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- GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
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- GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
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- GBA Audio: Fix audio channels being silenced at the wrong time
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- GBA Memory: Fix bad BIOS Load16 on big endian
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- GBA Memory: Fix bad Load8 on big endian
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- GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
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- GBA Video: Fix edge case with sprite blend modes and semitransparency
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- GBA Video: Fix objwin and blending interaction on sprites
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- GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
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- Libretro: Fix a memory leak with the render buffer
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- Qt: Windows no longer spawn in the top left on first launch
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- Qt: Fix install path of XDG desktop file with DESTDIR
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- Qt: Fix drag and drop on Windows
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- Qt: Reenable double buffering, as disabling it broke some Windows configs
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- VFS: Fix return values of VFileFILE.read and .write
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Misc:
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- All: Reset next event to cycles instead of zero to interrupt
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- All: Add --version flag
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- ARM7: Force disable LTO on two files to work around a GCC bug
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- GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
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- GBA: Better memory handling with PNG savestates
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- GBA: Additional savestate sanity checks
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- GBA: Check for cycle count being too high
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- GBA Audio: Allow GBAAVStream to have no video callback
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- GBA BIOS: Implement RegisterRamReset for SIO registers
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- Qt: Remove useless help icons in dialogs
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- Qt: Prevent savestate window from opening while in multiplayer
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- Qt: Disable menu items in multiplayer that don't make sense to have enabled
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- Qt: Dropping multiplayer windows works more cleanly now
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0.3.0: (2015-08-16)
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Features:
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- Ability to hide individual background layers, or OBJs
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- Ability to mute individual audio channels
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- Palette viewer and exporter
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- Volume control
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- More shortcuts are editable (e.g. quick save/load)
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- Rewind now shows the frame after rewinding
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- Import/Export of GameShark/Action Replay snapshots
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- Add "Step backwards" item for single increment rewind
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- Deadzone estimation for game controllers
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- Analog inputs can be used for shortcuts
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- Menu items for specific solar sensor brightness levels
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- Remappable controls for tilt and gyroscope sensors
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- Status messages for actions taken while a game is running (e.g. save/load state)
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- Memory inspector
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- Screensaver can now be suspended while a game is running
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- Load/save the most recent savestate slot
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- Support varible speed (PWM) rumble
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- Ability to cap fast forward speed
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- Finer control over FPS target
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- Holdable shortcut for rewinding one frame at a time
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- Ability to boot directly into the BIOS
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- Preliminary support for yanking out the game pak while a game is running
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- Thumb-drive mode by putting a file called portable.ini in the same folder
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|
- Configurable display driver, between software and OpenGL
|
|
- Undo-able savestate loading and saving
|
|
- Controller profiles now store shortcut settings
|
|
- Default controller profiles for several common controllers
|
|
- Libretro now supports BIOS, rumble and solar sensor
|
|
- Implement BIOS call Stop, for sleep mode
|
|
- Automatically load patches, if found
|
|
- Improved video synchronization
|
|
- Configurable audio output sample rate
|
|
Bugfixes:
|
|
- ARM7: Fix SWI and IRQ timings
|
|
- ARM7: Fix Thumb MUL timing
|
|
- ARM7: Fix timing of multiplies to use N cycles
|
|
- ARM7: ARMHotplugDetach should call deinit
|
|
- Debugger: Fix use-after-free in breakpoint clearing code
|
|
- GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
|
|
- GBA: Cap audio FIFO read size during deserialization
|
|
- GBA: Check for corrupted savestates when loading
|
|
- GBA: Check for improperly sized savestates when loading
|
|
- GBA: Check for savestates made from differently sized ROMs
|
|
- GBA: Fix calls to endian-independent loadstores
|
|
- GBA: Fix timing of reading from timer registers
|
|
- GBA: Ensure cycles never go negative
|
|
- GBA Audio: Force audio FIFOs to 32-bit
|
|
- GBA Audio: Fix audio pitch changing when adjusting buffer size
|
|
- GBA Audio: Fix sample order in audio channel 3
|
|
- GBA Audio: Fix 8-bit writes to audio channel 3 frequency
|
|
- GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
|
|
- GBA Memory: Improve Thumb open bus behavior
|
|
- GBA Memory: Fix potential DMA issue when loading a savestate
|
|
- GBA Memory: Fix load/store multiple video memory waitstates
|
|
- GBA SIO: Fix reseting when there are SIO devices attached
|
|
- GBA Video: Blended sprites should never have other effects applied
|
|
- GBA Video: Fix out-of-bounds tiles in mosaic
|
|
- GBA Video: Fix windows not affecting sprites
|
|
- GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
|
|
- GBA Video: Fix timing on first scanline
|
|
- Qt: Better cleanup when a game crashes
|
|
- Qt: Fix open ROM dialog filtering for archive formats
|
|
- Qt: Cap the maximum number of multiplayer windows
|
|
- Qt: Fix maximum year in sensor override
|
|
- Qt: Fix window being too tall after exiting fullscreen
|
|
- Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
|
|
- Qt: Fix analog buttons not getting unmapped
|
|
- Qt: Fix passing command line options
|
|
- Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
|
|
- SDL: Fix SDL build when OpenGL is missing
|
|
- Util: Allow loading IPS patches that grow the ROM
|
|
- VFS: Fix resource leaks if some allocations fail
|
|
- VFS: Fix line-reading to return proper values
|
|
- Video: Fix an issue with very long filenames
|
|
- Util: Fix formatting of floats
|
|
Misc:
|
|
- All: Add --help flag for command line programs
|
|
- All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
|
|
- All: Enable static linking for Windows
|
|
- All: Enable static linking for OS X
|
|
- All: Threads are now named
|
|
- All: Proper handling of Unicode file paths
|
|
- ARM7: Add emulation for Undefined CPU mode
|
|
- ARM7: Reduce the size of the Thumb instruction table
|
|
- GBA: Add status log level
|
|
- GBA: GBARewind now returns how many states it has rewound
|
|
- GBA: SIO logging layer
|
|
- GBA BIOS: Stub out SoundBias
|
|
- GBA: More accurate cycle estimation for ROM prefetch and flash save chips
|
|
- GBA: Don't include GBACLIDebugger struct unless needed
|
|
- GBA: Savedata is now synced shortly after data finishes being written
|
|
- GBA: Process multiple timer events at once, if necessary
|
|
- GBA Audio: Implement audio reset for channels A/B
|
|
- GBA Audio: Process multiple audio events at once, if necessary
|
|
- GBA Hardware: Backport generic RTC source into core
|
|
- GBA Input: Allow axes and buttons to be mapped to the same key
|
|
- GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
|
|
- GBA SIO: Add a dummy driver for Normal mode
|
|
- GBA Thread: Add functionality for running callbacks on the GBA thread
|
|
- GBA Thread: Split GBASync into a separate file
|
|
- GBA Video: Refactor software renderer into separate files
|
|
- GBA Video: Slightly optimize mode 0 mosaic rendering
|
|
- Debugger: Free watchpoints in addition to breakpoints
|
|
- Qt: Handle saving input settings better
|
|
- Qt: Move GL frame drawing back onto its own thread
|
|
- Qt: Fast forward (held) option moved from Other to Emulation menu
|
|
- Qt: Show version info in window title
|
|
- Qt: Migrate multiplayer window handling into GBAApp
|
|
- Qt: Unified file opening and saving with last location
|
|
- Qt: Fix windows being resizable when they shouldn't have been
|
|
- Qt: Only hide cursor in full screen
|
|
- Qt: Replace pause-after-frame mutex with an atomic
|
|
- Qt: Add application icon and XDG desktop files
|
|
- Qt: Rename "Fullscreen" to "Toggle fullscreen"
|
|
- Qt: Don't save window size when entering fullscreen
|
|
- Qt: Make the default fullscreen binding for Windows be Alt-Enter
|
|
- Qt: Gamepads can now have both buttons and analog axes mapped to the same key
|
|
- Qt: Increase usability of key mapper
|
|
- Qt: Show checkmark for window sizes
|
|
- Qt: Set window path to loaded ROM
|
|
- Perf: Ability to load savestates immediately on launch
|
|
- SDL: Properly check for initialization
|
|
- SDL: Clean up initialization functions
|
|
- SDL: Clean up GL context
|
|
- Util: Allow disabling the threading code entirely
|
|
- VFS: Add sync method to force syncing with backing
|
|
|
|
0.2.1: (2015-05-13)
|
|
Bugfixes:
|
|
- All: Fix sanitize-deb script not cleaning up after itself
|
|
- All: Fix dependencies for libavcodec on Debian-derived platforms
|
|
- ARM7: Handle writeback for PC in addressing modes 2 and 3
|
|
- ARM7: Make illegal instruction decoding consistent between ARM and Thumb
|
|
- ARM7: Fix ARM multiply instructions when PC is a destination register
|
|
- Debugger: Fix use-after-free in breakpoint clearing code
|
|
- Debugger: Fix boundary conditions in tab completion
|
|
- GBA: Fix timers not updating timing when writing to only the reload register
|
|
- GBA: Fix rewind boundary conditions
|
|
- GBA: Add initial I/O register settings for background matrix registers
|
|
- GBA: Fix hang when loading a savestate if sync to video is enabled
|
|
- GBA: Handle out-of-bounds I/O access
|
|
- GBA: Fix bounds-checking on EEPROM access
|
|
- GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
|
|
- GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
|
|
- GBA Memory: Allow SRAM to be 64kB
|
|
- GBA Memory: Fix 32-bit loads from unaddress cartridge space
|
|
- GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
|
|
- GBA Video: Fix second frame mode 5
|
|
- Perf: Fix race condition if a game crashes immediately on start
|
|
- Qt: Fix Display object leak when closing a window
|
|
- Qt: Fix .deb dependencies
|
|
- Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
|
|
- Qt: Fix window not regaining focus after exiting savestate window
|
|
- Qt: Fix regression where video would not record if the game had already started
|
|
- Qt: Fix potential crash if a gamepad causes focus to change
|
|
- Qt: Fix controller axis querying
|
|
- Qt: Fix multiplayer windows opening as the wrong size
|
|
- Qt: Fix controllers sometimes not loading the right profile
|
|
- SDL: Fix boundary conditions for joystick adjustments
|
|
- SDL: Allocate properly sized input maps
|
|
- SDL: Fix potential build issues when Qt and SDL2 are in use
|
|
- Util: Fix resource leak in UTF-8 handling code
|
|
- Util: Fix a null-pointer issue when attempting to delete a key
|
|
- VFS: Fix resource leaks if some allocations fail
|
|
- Video: Fix an issue with very long filenames
|
|
Misc:
|
|
- GBA Memory: Soft-crash if jumping past the end of a ROM
|
|
- Qt: Show multiplayer numbers in window title
|
|
- Qt: Solar sensor can have shortcuts set
|
|
|
|
0.2.0: (2015-04-03)
|
|
Features:
|
|
- Support for gamepad axes, e.g. analog sticks or triggers
|
|
- Add scale presets for up to 6x
|
|
- Settings window
|
|
- Bilinear resampling option
|
|
- Add option to skip BIOS start screen
|
|
- List of recently opened games
|
|
- Support for games using the Solar Sensor
|
|
- Better audio resampling via blip-buf
|
|
- Game Pak overrides dialog for setting savetype and sensor values
|
|
- Support for games using the tilt sensor
|
|
- Remappable shortcuts for keyboard and gamepad
|
|
- Rewinding of emulation
|
|
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
|
|
- Support IPv6
|
|
- Save directory of last loaded file
|
|
- Support BPS patches
|
|
- Automatically detect and optimize out idle loops
|
|
- Configurable game overrides
|
|
- Support loading 7-Zip files
|
|
- Drag and drop game loading
|
|
- Cheat code support
|
|
- Runtime configurable audio driver
|
|
- Libretro core for use with RetroArch and other front-ends
|
|
- Controller profiles for setting different bindings for different controllers
|
|
- Ability to lock aspect ratio
|
|
- Local link cable support
|
|
- Ability to switch which game controller is in use per instance
|
|
- Ability to prevent opposing directional input
|
|
- Warning dialog if an unimplemented BIOS feature is called
|
|
- Debugger: Add CLI "frame", frame advance command
|
|
- Debugger: Add CLI functions for writing to memory
|
|
- Debugger: Add CLI functions for examining memory regions
|
|
- Debugger: Add CLI function for writing a register
|
|
Bugfixes:
|
|
- ARM7: Extend prefetch by one stage
|
|
- ARM7: Fix cycle counting for loads
|
|
- Debugger: Disassembly now lists PSR bitmasks (fixes #191)
|
|
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
|
|
- GBA: Initialize gba.sync to null
|
|
- GBA: Fix timer initialization
|
|
- GBA Audio: Support 16-bit writes to FIFO audio
|
|
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
|
|
- GBA BIOS: Fix BIOS prefetch after returning from an IRQ
|
|
- GBA BIOS: Fix BIOS prefetch after reset
|
|
- GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
|
|
- GBA BIOS: Fix BIOS decompression routines with invalid source addresses
|
|
- GBA Memory: Fix alignment of open bus 8- and 16-bit loads
|
|
- GBA Memory: Fix I cycles that had been moved to ARM7 core
|
|
- GBA Memory: Fix cycle counting for 32-bit load/stores
|
|
- GBA RR: Fix fallthrough error when reading tags from a movie
|
|
- GBA Thread: Fix possible hang when loading an archive
|
|
- GBA Thread: Fix possible deadlock in video sync
|
|
- Perf: Fix crash when the GBA thread fails to start
|
|
- Qt: Fix crash starting a GDB stub if a game isn't loaded
|
|
- Qt: Fix crash when adjusting settings after closing a game
|
|
- Qt: Fix crash when starting GDB stub after closing a game
|
|
- Qt: Fix patch loading while a game is running
|
|
- Qt: Fix crash when loading a game after stopping GDB server
|
|
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
|
|
- Qt: Fix crash when attempting to pause if a game is not running
|
|
- SDL: Properly clean up if a game doesn't launch
|
|
- Util: Fix sockets on Windows
|
|
Misc:
|
|
- All: Enable link-time optimization
|
|
- Debugger: Watchpoints now work on STM/LDM instructions
|
|
- Debugger: Clean up GDB stub network interfacing
|
|
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
|
|
- Debugger: Merge Thumb BL instructions when disassembling
|
|
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
|
|
- Debugger: Watchpoints now report address watched (fixes #68)
|
|
- Debugger: Add support for soft breakpoints
|
|
- Debugger: Make I/O register names be addresses instead of values
|
|
- Debugger: Rename read/write commands
|
|
- GBA: Improve accuracy of event timing
|
|
- GBA: Add API for getting Configuration structs for overrides and input
|
|
- GBA: Refactor gba-sensors and gba-gpio into gba-hardware
|
|
- GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
|
|
- GBA: Move A/V stream interface into core
|
|
- GBA: Savestates now take into account savedata state machines (fixes #109)
|
|
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
|
|
- GBA Memory: Simplify memory API and use fixed bus width
|
|
- GBA Thread: Make GBASyncWaitFrameStart time out
|
|
- GBA Video: Start video at the last scanline instead of the first
|
|
- Qt: Optimize logo drawing
|
|
- Qt: Move frame upload back onto main thread
|
|
- Qt: Remember window position
|
|
- Qt: Double-clicking on the window toggles full screen
|
|
- Util: Use proper locale for reading and writing float values
|
|
|
|
0.1.1: (2015-01-24)
|
|
Bugfixes:
|
|
- ARM7: Fix LDM writeback to a register already written
|
|
- GBA: Fix timers 2 and 3 updating incorrectly
|
|
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
|
|
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
|
|
- GBA Audio: Properly initialize audio FIFO channels
|
|
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
|
|
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
|
|
- GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
|
|
- GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
|
|
- GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
|
|
- GBA BIOS: Fix HuffUnComp boundary conditions
|
|
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
|
|
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
|
|
- GBA Memory: Filter out top nybble of DMA addresses
|
|
- GBA Memory: Properly bounds-check VRAM accesses
|
|
- GBA Memory: Fix initial DMA state
|
|
- GBA Thread: Allow halted games to exit cleanly
|
|
- GBA Video: Fix blend issues with obscured middle layers
|
|
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
|
|
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
|
|
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
|
|
- GBA Video: Fix sprite boundary conditions with mosaic
|
|
- GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
|
|
- Qt: Fix issue with set frame sizes being the wrong height
|
|
- Qt: Fix emulator crashing when full screen if a game is not running
|
|
- Qt: Fix window focus issues
|
|
- Qt: Properly set default video recording settings
|
|
- Qt: Fix a race condition when a game crashes immediately
|
|
- Qt: Fix some cases where key mapping can break if focus is adjusted
|
|
- Qt: Fix crash if a game pauses before any frames are shown
|
|
- Debugger: Negative PC-relative loads now properly subtract the offset
|
|
- Debugger: Align PC-relative loads in Thumb
|
|
- Debugger: Fix watchpoints triggering too late
|
|
- Debugger: Fix binary print putting spaces between digits
|
|
- Video: Ensure FFmpeg encoder has audio frames
|
|
- Video: Fix uncompressed PCM audio recording
|
|
- Video: Fix FFmpeg crashing when the file extension is wrong
|
|
- Util: Fix SOCKET_FAILED macro
|
|
Misc:
|
|
- GBA: Exit cleanly on FATAL if the port supports it
|
|
- GBA Memory: Implement 16- and 32-bit loads from SRAM
|
|
- Qt: Disable sync to video by default
|
|
- Qt: Handle a game crash without crashing
|
|
- Qt: Set default log level to FATAL, ERROR and WARN
|
|
- Qt: Clarify some phrasing in the menus
|
|
- Qt: Clear active buttons when focus is lost
|
|
|
|
0.1.0: (2014-12-13)
|
|
- Initial release
|