mgba/CHANGES
2015-01-07 22:33:16 -08:00

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0.2.0: (Future)
Features:
- Support for gamepad axes, e.g. analog sticks or triggers
- Add scale presets for up to 6x
- Debugger: Add CLI "frame", frame advance command
- Settings window
- Bilinear resampling option
- Add option to skip BIOS start screen
- List of recently opened games
- Support for games using the Solar Sensor
- Debugger: Add CLI functions for writing to memory
- Better audio resampling via blip-buf
- Game Pak overrides dialog for setting savetype and sensor values
- Support for games using the tilt sensor
- Remappable shortcuts for keyboard and gamepad
- Rewinding of emulation
- Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
Bugfixes:
- Qt: Fix issue with set frame sizes being the wrong height
- Qt: Fix emulator crashing when full screen if a game is not running
- GBA Thread: Allow halted games to exit cleanly
- GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
- ARM7: Fix LDM writeback to a register already written
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
- ARM7: Extend prefetch by one stage
- GBA BIOS: Fix BIOS prefetch after returning from a SWI
- Debugger: Negative PC-relative loads now properly subtract the offset
- Qt: Fix window focus issues
- GBA Audio: Support 16-bit writes to FIFO audio
- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
- Qt: Properly set default video recording settings
- GBA Audio: Make larger buffer sizes than 2048 actually work properly
- GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
- GBA Video: Fix blend issues with obscured middle layers
- Video: Ensure FFmpeg encoder has audio frames
- Video: Fix uncompressed PCM audio recording
- GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
- Debugger: Align PC-relative loads in Thumb
- Debugger: Fix watchpoints triggering too late
- GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
- GBA Video: Fix window interactions with 16-color mode 0 mosaic
- GBA Video: Fix sprite boundary conditions with mosaic
- Video: Fix FFmpeg crashing when the file extension is wrong
- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
- Qt: Fix a race condition when a game crashes immediately
- Qt: Fix some cases where key mapping can break if focus is adjusted
- GBA Memory: Filter out top nybble of DMA addresses
Misc:
- Qt: Disable sync to video by default
- GBA: Exit cleanly on FATAL if the port supports it
- Qt: Handle a game crash without crashing
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- Qt: Set default log level to FATAL, ERROR and WARN
- Qt: Clarify some phrasing in the menus
- GBA Memory: Implement 16- and 32-bit loads from SRAM
- Qt: Clear active buttons when focus is lost
0.1.0: (2014-12-13)
- Initial release