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Merge pull request #23 from keithbowes/arkanoid
Arkanoid controller support. Fixes #9
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commit
00f6af9a96
@ -33,6 +33,7 @@
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#define RETRO_DEVICE_AUTO RETRO_DEVICE_JOYPAD
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#define RETRO_DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
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#define RETRO_DEVICE_ARKANOID RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
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#define RETRO_DEVICE_ZAPPER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_POINTER, 0)
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using namespace Nes;
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@ -436,6 +437,7 @@ void retro_set_environment(retro_environment_t cb)
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static const struct retro_controller_description port2[] = {
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{ "Auto", RETRO_DEVICE_AUTO },
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{ "Gamepad", RETRO_DEVICE_GAMEPAD },
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{ "Arkanoid", RETRO_DEVICE_ARKANOID },
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{ "Zapper", RETRO_DEVICE_ZAPPER },
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{ NULL, 0 },
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};
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@ -452,7 +454,7 @@ void retro_set_environment(retro_environment_t cb)
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static const struct retro_controller_info ports[] = {
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{ port1, 2 },
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{ port2, 3 },
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{ port2, 4 },
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{ port3, 2 },
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{ port4, 2 },
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{ NULL, 0 },
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@ -545,18 +547,34 @@ static void update_input()
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input->vsSystem.insertCoin = 0;
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show_crosshair = false;
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int min_x = overscan_h ? 8 : 0;
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int max_x = overscan_h ? 247 : 255;
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int min_y = overscan_v ? 8 : 0;
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int max_y = overscan_v ? 231 : 239;
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for (unsigned p = 0; p < 4; p++)
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{
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if (input_type[p] == RETRO_DEVICE_AUTO)
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Api::Input(emulator).AutoSelectController(p);
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else if (input_type[p] == RETRO_DEVICE_NONE)
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Api::Input(emulator).ConnectController(p, Api::Input::UNCONNECTED);
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else if (input_type[p] == RETRO_DEVICE_GAMEPAD)
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Api::Input(emulator).ConnectController(p, (Api::Input::Type) (p + 1));
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else if (input_type[p] == RETRO_DEVICE_ZAPPER)
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Api::Input(emulator).ConnectController(p, Api::Input::ZAPPER);
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switch (input_type[p])
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{
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case RETRO_DEVICE_AUTO:
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Api::Input(emulator).AutoSelectController(p);
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break;
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case RETRO_DEVICE_NONE:
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Api::Input(emulator).ConnectController(p, Api::Input::UNCONNECTED);
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break;
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case RETRO_DEVICE_GAMEPAD:
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Api::Input(emulator).ConnectController(p, (Api::Input::Type) (p + 1));
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break;
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case RETRO_DEVICE_ARKANOID:
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Api::Input(emulator).ConnectController(p, Api::Input::PADDLE);
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break;
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case RETRO_DEVICE_ZAPPER:
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Api::Input(emulator).ConnectController(p, Api::Input::ZAPPER);
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break;
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}
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if (Api::Input(emulator).GetConnectedController(p) == p + 1)
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Api::Input::Type connected_controller = Api::Input(emulator).GetConnectedController(p);
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if (connected_controller == p + 1)
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{
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input->pad[p].buttons = 0;
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@ -633,14 +651,20 @@ static void update_input()
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prevR = curR;
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}
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}
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else if (Api::Input(emulator).GetConnectedController(p) == Api::Input::ZAPPER)
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else if (connected_controller == Api::Input::PADDLE)
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{
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input->paddle.x += input_state_cb(p, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
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input->paddle.button = input_state_cb(p, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT);
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if (input->paddle.x < min_x)
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input->paddle.x = min_x;
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else if (input->paddle.x > max_x)
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input->paddle.x = max_x;
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}
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else if (connected_controller == Api::Input::ZAPPER)
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{
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static int zapx = overscan_h ? 8 : 0;
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static int zapy = overscan_v ? 8 : 0;
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int min_x = overscan_h ? 8 : 0;
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int max_x = overscan_h ? 247 : 255;
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int min_y = overscan_v ? 8 : 0;
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int max_y = overscan_v ? 231 : 239;
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input->zapper.fire = 0;
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show_crosshair = true;
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