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https://github.com/libretro/nestopia.git
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Merge pull request #18 from keithbowes/new-lightgun-api
Updated the Zapper code
This commit is contained in:
commit
5f6d854b8b
@ -466,6 +466,12 @@ typedef struct
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unsigned nes;
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} keymap;
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static enum {
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ZAPPER_DEVICE_LIGHTGUN,
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ZAPPER_DEVICE_MOUSE,
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ZAPPER_DEVICE_POINTER
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} zapper_device;
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static keymap bindmap_default[] = {
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{ RETRO_DEVICE_ID_JOYPAD_A, Core::Input::Controllers::Pad::A },
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{ RETRO_DEVICE_ID_JOYPAD_B, Core::Input::Controllers::Pad::B },
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@ -514,27 +520,22 @@ static void update_input(bool supports_bitmasks)
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int min_y = overscan_v ? 8 : 0;
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int max_y = overscan_v ? 231 : 239;
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if (zapx > max_x)
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zapx = max_x;
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else if (zapx < min_x)
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switch (zapper_device)
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{
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case ZAPPER_DEVICE_LIGHTGUN:
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if (!input_state_cb(1, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN))
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{
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zapx = input_state_cb(1, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
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zapy = input_state_cb(1, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
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zapx = (zapx + 0x7FFF) * max_x / (0x7FFF * 2);
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zapy = (zapy + 0x7FFF) * max_y / (0x7FFF * 2);
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}
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else
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{
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zapx = min_x;
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else
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zapx += input_state_cb(1, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_X);
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if (zapy > max_y)
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zapy = max_y;
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else if (zapy < min_y)
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zapy = min_y;
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else
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zapy += input_state_cb(1, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_Y);
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if (zapx > max_x) { crossx = max_x; }
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else if (zapx < min_x) { crossx = min_x; }
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else {crossx = zapx; }
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if (zapy > max_y) { crossy = max_y; }
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else if (zapy < min_y) { crossy = min_y; }
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else {crossy = zapy; }
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}
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if (input_state_cb(1, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER)) {
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input->zapper.x = zapx;
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@ -546,6 +547,53 @@ static void update_input(bool supports_bitmasks)
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input->zapper.x = ~1U;
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input->zapper.fire = 1;
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}
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break;
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case ZAPPER_DEVICE_MOUSE:
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zapx += input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_X);
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zapy += input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_Y);
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if (zapx < min_x)
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zapx = min_x;
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else if (zapx > max_x)
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zapx = max_x;
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if (zapy < min_y)
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zapy = min_y;
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else if (zapy > max_y)
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zapy = max_y;
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if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT))
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{
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input->zapper.x = zapx;
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input->zapper.y = zapy;
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input->zapper.fire = 1;
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}
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break;
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case ZAPPER_DEVICE_POINTER:
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zapx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
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zapy = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
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zapx = (zapx + 0x7FFF) * max_x / (0x7FFF * 2);
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zapy = (zapy + 0x7FFF) * max_y / (0x7FFF * 2);
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if (input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_PRESSED))
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{
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input->zapper.x = zapx;
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input->zapper.y = zapy;
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input->zapper.fire = 1;
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}
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break;
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default:
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break;
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}
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if (zapx > max_x) { crossx = max_x; }
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else if (zapx < min_x) { crossx = min_x; }
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else {crossx = zapx; }
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if (zapy > max_y) { crossy = max_y; }
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else if (zapy < min_y) { crossy = min_y; }
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else {crossy = zapy; }
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}
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static unsigned tstate = 2;
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@ -648,6 +696,17 @@ static void check_variables(void)
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Api::Machine machine(emulator);
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Api::Video::RenderState::Filter filter;
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var.key = "nestopia_zapper_device";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
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{
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if (strcmp(var.value, "lightgun") == 0)
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zapper_device = ZAPPER_DEVICE_LIGHTGUN;
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if (strcmp(var.value, "mouse") == 0)
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zapper_device = ZAPPER_DEVICE_MOUSE;
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else if (strcmp(var.value, "pointer") == 0)
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zapper_device = ZAPPER_DEVICE_POINTER;
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}
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var.key = "nestopia_button_shift";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
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@ -212,6 +212,18 @@ struct retro_core_option_definition option_defs_us[] = {
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},
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"disabled"
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},
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{
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"nestopia_zapper_device",
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"Zapper device",
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"Select the device you wish to use for the Zapper.",
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{
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{ "lightgun", NULL },
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{ "mouse", NULL },
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{ "pointer", NULL },
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{ NULL, NULL },
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},
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"lightgun",
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},
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{
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"nestopia_turbo_pulse",
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"Turbo Pulse Speed",
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