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README: Add README
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README
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44
README
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nestopia-libretro
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-----------------
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Nestopia is a cycle accurate emulator for the NES/Famicom.
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This is the libretro port of the Nestopia emulator, based on the de facto
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upstream Nestopia JG fork, which lives at: https://gitlab.com/jgemu/nestopia
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The libretro port contains an additional overclocking feature.
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Famicom Disk System
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-------------------
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FDS support requires the FDS BIOS to be placed in the "system" directory:
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system/disksys.rom
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ADPCM Samples
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-------------
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Some games have ADPCM audio samples on the cartridge, which are not included in
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the ROM data. In order to use such samples with Nestopia, you must extract the
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samples into the correct location under the System directory. They are
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required to be in the "nestopia/samples" subdirectory named after the .zip file
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in MAME format:
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moepro.zip system/nestopia/samples/moepro/
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moepro88.zip system/nestopia/samples/moepro88/
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mptennis.zip system/nestopia/samples/mptennis/
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terao.zip system/nestopia/samples/terao/
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ftaerobi.zip system/nestopia/samples/ftaerobi/
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The location of the System directory depends on the frontend and platform in
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use. Refer to the frontend documentation.
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Contributing
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------------
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Changes to the libretro port should be contributed in this repository.
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Please contribute any changes to the emulator core to the upstream repository.
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Copyright
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---------
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Nestopia JG (GPL-2.0-or-later)
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Copyright (c) 2003-2008 Martin Freij
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Copyright (c) 2008-2018 Nestopia UE Contributors
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Copyright (c) 2020-2024 Rupert Carmichael
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nes_ntsc (LGPL-2.1-or-later)
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Copyright (c) 2006-2007 Shay Green
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@ -278,6 +278,7 @@ static void load_wav(const char* sampgame, Api::User::File& file)
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char *dataptr;
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sprintf(samp_path, "%s%c%s%c%02d.wav", samp_dir, slash, sampgame, slash, file.GetId());
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printf("samp_path: %s\n", samp_path);
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std::ifstream samp_file(samp_path, std::ifstream::in|std::ifstream::binary);
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