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Option to hide crosshairs for lightgun games. Fixes #24
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@ -67,7 +67,13 @@ static bool overscan_v;
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static bool overscan_h;
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static unsigned aspect_ratio_mode;
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static unsigned tpulse;
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static bool show_crosshair = false;
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static enum {
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SHOW_CROSSHAIR_DISABLED,
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SHOW_CROSSHAIR_OFF,
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SHOW_CROSSHAIR_ON,
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} show_crosshair;
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static bool libretro_supports_bitmasks = false;
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static bool show_advanced_av_settings = true;
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@ -545,7 +551,8 @@ static void update_input()
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input_poll_cb();
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input->pad[1].mic = 0;
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input->vsSystem.insertCoin = 0;
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show_crosshair = false;
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if (show_crosshair)
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show_crosshair = SHOW_CROSSHAIR_OFF;
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int min_x = overscan_h ? 8 : 0;
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int max_x = overscan_h ? 247 : 255;
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@ -667,7 +674,8 @@ static void update_input()
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static int zapy = overscan_v ? 8 : 0;
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input->zapper.fire = 0;
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show_crosshair = true;
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if (show_crosshair)
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show_crosshair = SHOW_CROSSHAIR_ON;
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switch (zapper_device)
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{
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@ -770,6 +778,15 @@ static void check_variables(void)
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zapper_device = ZAPPER_DEVICE_POINTER;
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}
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var.key = "nestopia_show_crosshair";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
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{
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if (strcmp(var.value, "disabled") == 0)
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show_crosshair = SHOW_CROSSHAIR_DISABLED;
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else
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show_crosshair = SHOW_CROSSHAIR_OFF;
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}
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var.key = "nestopia_button_shift";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
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@ -1199,7 +1216,7 @@ void retro_run(void)
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update_input();
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emulator.Execute(video, audio, input);
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if (show_crosshair)
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if (show_crosshair == SHOW_CROSSHAIR_ON)
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draw_crosshair(crossx, crossy);
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unsigned frames = is_pal ? SAMPLERATE / 50 : SAMPLERATE / 60;
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@ -224,6 +224,16 @@ struct retro_core_option_definition option_defs_us[] = {
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},
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"lightgun",
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},
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{
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"nestopia_show_crosshair",
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"Show Crosshair",
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"Set whether to show the crosshair when the Zapper is used.",
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{
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{ "enabled", NULL },
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{ "disabled", NULL},
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},
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"enabled"
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},
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{
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"nestopia_turbo_pulse",
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"Turbo Pulse Speed",
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