# Oberon RISC Emulator This is an emulator for the Oberon RISC machine. For more information, [see Niklaus Wirth's site](https://www.inf.ethz.ch/personal/wirth/). For newcomers to the Oberon family of operating systems, the document [Using Oberon] in the [Project Oberon section] is a must-read. [Using Oberon]: https://www.inf.ethz.ch/personal/wirth/ProjectOberon/UsingOberon.pdf [Project Oberon section]: https://www.inf.ethz.ch/personal/wirth/ProjectOberon/index.html ![Screenshot](po2013.png) ## Building To build the emulator, you need the SDL2 library and a C compiler that understands C99 (GCC and clang are fine). [SDL2]: http://libsdl.org/ ### Linux To install the needed packages on Debian, Ubuntu and derived distributions, use this command: sudo apt-get install build-essential libsdl2-dev See your distribution's documentation if you're using something else. After that, build the emulator using the command `make`. ### OS X I can't give much support for OS X, but I've had many reports saying it works fine. The main stumbling block seems to be that there are two ways to install the SDL development files: Unix style and Xcode style, as explained in the [SDL Mac OS X FAQ]. For Unix style, build using the command `make`. For Xcode style, use `make osx`. [SDL Mac OS X FAQ]: https://wiki.libsdl.org/FAQMacOSX ### Windows There's a pre-compiled version in Github's Releases section. See the [SDL site][SDL2] for how to set up a compiler for Windows. It's fiddly. Alternatively, you can set up a cross compiler from Linux, which is also rather fiddle, and build with a command such as: (This is mostly for my own future reference.) make CC=i686-w64-mingw32-gcc-win32 \ SDL2_CONFIG=/usr/local/cross-tools/i686-w64-mingw32/bin/sdl2-config ## Disk image You can find an up-to-date disk image in the [DiskImage/](DiskImage/) directory. These images contain a full Project Oberon 2013 system, with all source code, symbol files, etc. They also have a few tweaks for better integration with the emulator (though it should still work fine on real hardware): * The Display module supports variable display resolution. (The original module was hardcoded for 1024x768.) * There's a Clipboard module for basic clipboard integration, documented below. The source code for these modifications can be found in the [Mods/](Mods/) directory. The tools to generate the disk image exist in the [Project Norebo] repository. [Project Norebo]: https://github.com/pdewacht/project-norebo ## Command line options Usage: `risc [options] disk-image.dsk` * `--fullscreen` Start the emulator in fullscreen mode. * `--mem ` Give the system more than 1 megabyte of RAM. * `--size x` Use a non-standard window size. * `--leds` Print the LED changes to stdout. Useful if you're working on the kernel, noisy otherwise. ## Keyboard and mouse The Oberon system assumes you use a US keyboard layout and a three button mouse. You can use the left alt key to emulate a middle click. The following keys are available: * `Alt-F4` Quit the emulator. * `F11` or `Shift-Command-F` Toggle fullscreen mode. * `F12` Soft-reset the Oberon machine. ## Transferring files First start the PCLink1 task by middle-clicking on the PCLink1.Run command. Transfer files using the pcreceive.sh and pcsend.sh scripts. Alternatively, use the clipboard integration to exchange text. ## Clipboard integration The Clipboard module provides access to the host operating system's clipboard using these commands: * `Clipboard.Paste` * `Clipboard.CopySelection` * `Clipboard.CopyViewer` ## Known issues * The wireless network interface is not emulated. * Proper documentation is needed. ## Copyright Copyright © 2014 Peter De Wachter Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.