mirror of
https://github.com/libretro/parallel-dc.git
synced 2026-11-07 23:01:54 -10:00
400 lines
9.6 KiB
C++
400 lines
9.6 KiB
C++
/*
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Copyright 2018 flyinghead
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "CustomTexture.h"
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#include <algorithm>
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#include <sstream>
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#include "deps/libpng/png.h"
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#include "reios/reios.h"
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#include "file/file_path.h"
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#include "hw/naomi/naomi_cart.h"
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extern const char *retro_get_system_directory();
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CustomTexture custom_texture;
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void CustomTexture::LoaderThread()
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{
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while (initialized)
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{
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BaseTextureCacheData *texture;
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do {
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texture = NULL;
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work_queue_mutex.Lock();
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if (!work_queue.empty())
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{
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texture = work_queue.back();
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work_queue.pop_back();
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}
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work_queue_mutex.Unlock();
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if (texture != NULL)
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{
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texture->ComputeHash();
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if (texture->custom_image_data != NULL)
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{
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delete [] texture->custom_image_data;
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texture->custom_image_data = NULL;
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}
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if (!texture->dirty)
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{
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int width, height;
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u8 *image_data = LoadCustomTexture(texture->texture_hash, width, height);
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if (image_data == NULL)
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{
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image_data = LoadCustomTexture(texture->old_texture_hash, width, height);
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}
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if (image_data != NULL)
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{
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texture->custom_width = width;
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texture->custom_height = height;
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texture->custom_image_data = image_data;
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}
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}
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texture->custom_load_in_progress--;
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}
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} while (texture != NULL);
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wakeup_thread.Wait();
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}
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}
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std::string CustomTexture::GetGameId()
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{
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std::string game_id;
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if (settings.System == DC_PLATFORM_DREAMCAST)
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game_id = std::string(ip_meta.product_number, sizeof(ip_meta.product_number));
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else
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game_id = naomi_game_id;
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const size_t str_end = game_id.find_last_not_of(' ');
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if (str_end == std::string::npos)
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return "";
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game_id = game_id.substr(0, str_end + 1);
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std::replace(game_id.begin(), game_id.end(), ' ', '_');
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return game_id;
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}
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bool CustomTexture::Init()
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{
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if (!initialized)
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{
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initialized = true;
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std::string game_id = GetGameId();
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if (game_id.length() > 0)
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{
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textures_path = std::string(retro_get_system_directory()) + "/dc/textures/"
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+ game_id + "/";
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if (path_is_directory(textures_path.c_str()))
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{
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INFO_LOG(RENDERER, "Found custom textures directory: %s", textures_path.c_str());
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custom_textures_available = true;
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loader_thread.Start();
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}
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}
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}
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return custom_textures_available;
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}
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void CustomTexture::Terminate()
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{
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if (initialized)
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{
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initialized = false;
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work_queue_mutex.Lock();
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work_queue.clear();
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work_queue_mutex.Unlock();
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wakeup_thread.Set();
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loader_thread.WaitToEnd();
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}
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}
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u8* CustomTexture::LoadCustomTexture(u32 hash, int& width, int& height)
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{
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if (unknown_hashes.find(hash) != unknown_hashes.end())
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return NULL;
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std::stringstream path;
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path << textures_path << std::hex << hash << ".png";
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u8 *image_data = LoadPNG(path.str(), width, height);
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if (image_data == NULL)
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unknown_hashes.insert(hash);
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return image_data;
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}
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void CustomTexture::LoadCustomTextureAsync(BaseTextureCacheData *texture_data)
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{
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if (!Init())
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return;
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texture_data->custom_load_in_progress++;
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work_queue_mutex.Lock();
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work_queue.insert(work_queue.begin(), texture_data);
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work_queue_mutex.Unlock();
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wakeup_thread.Set();
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}
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static FILE* pngfile;
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static void png_cstd_read(png_structp png_ptr, png_bytep data, png_size_t length)
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{
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fread(data,1, length,pngfile);
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}
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u8* CustomTexture::LoadPNG(const std::string& fname, int &width, int &height)
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{
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const char* filename = fname.c_str();
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FILE* file = fopen(filename, "rb");
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pngfile = file;
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if (!file)
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{
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WARN_LOG(RENDERER, "Error opening %s", filename);
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return NULL;
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}
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//header for testing if it is a png
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png_byte header[8];
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//read the header
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fread(header,1,8,file);
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//test if png
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int is_png = !png_sig_cmp(header, 0, 8);
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if (!is_png)
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{
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fclose(file);
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WARN_LOG(RENDERER, "Not a PNG file : %s", filename);
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return NULL;
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}
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//create png struct
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png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
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NULL, NULL);
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if (!png_ptr)
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{
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fclose(file);
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WARN_LOG(RENDERER, "Unable to create PNG struct : %s", filename);
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return (NULL);
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}
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//create png info struct
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr)
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{
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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WARN_LOG(RENDERER, "Unable to create PNG info : %s", filename);
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fclose(file);
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return (NULL);
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}
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//create png info struct
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png_infop end_info = png_create_info_struct(png_ptr);
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if (!end_info)
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{
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png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
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WARN_LOG(RENDERER, "Unable to create PNG end info : %s", filename);
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fclose(file);
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return (NULL);
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}
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//png error stuff, not sure libpng man suggests this.
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if (setjmp(png_jmpbuf(png_ptr)))
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{
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fclose(file);
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WARN_LOG(RENDERER, "Error during setjmp : %s", filename);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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return (NULL);
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}
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//init png reading
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//png_init_io(png_ptr, fp);
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png_set_read_fn(png_ptr, NULL, png_cstd_read);
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//let libpng know you already read the first 8 bytes
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png_set_sig_bytes(png_ptr, 8);
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// read all the info up to the image data
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png_read_info(png_ptr, info_ptr);
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//variables to pass to get info
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int bit_depth, color_type;
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png_uint_32 twidth, theight;
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// get info about png
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png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
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NULL, NULL, NULL);
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//update width and height based on png info
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width = twidth;
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height = theight;
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// Update the png info struct.
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png_read_update_info(png_ptr, info_ptr);
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// Row size in bytes.
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int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
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// Allocate the image_data as a big block, to be given to opengl
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png_byte *image_data = new png_byte[rowbytes * height];
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if (!image_data)
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{
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//clean up memory and close stuff
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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WARN_LOG(RENDERER, "Unable to allocate image_data while loading %s", filename);
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fclose(file);
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return NULL;
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}
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//row_pointers is for pointing to image_data for reading the png with libpng
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png_bytep *row_pointers = new png_bytep[height];
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if (!row_pointers)
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{
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//clean up memory and close stuff
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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delete[] image_data;
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WARN_LOG(RENDERER, "Unable to allocate row_pointer while loading %s", filename);
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fclose(file);
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return NULL;
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}
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// set the individual row_pointers to point at the correct offsets of image_data
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for (int i = 0; i < height; ++i)
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row_pointers[height - i - 1] = image_data + i * rowbytes;
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//read the png into image_data through row_pointers
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png_read_image(png_ptr, row_pointers);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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delete[] row_pointers;
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fclose(file);
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return image_data;
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}
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void CustomTexture::DumpTexture(u32 hash, int w, int h, TextureType textype, void *temp_tex_buffer)
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{
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std::string base_dump_dir = get_writable_data_path("/texdump/");
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if (!path_is_valid(base_dump_dir.c_str()))
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path_mkdir(base_dump_dir.c_str());
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std::string game_id = GetGameId();
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if (game_id.length() == 0)
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return;
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base_dump_dir += game_id + "/";
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if (!path_is_valid(base_dump_dir.c_str()))
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path_mkdir(base_dump_dir.c_str());
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std::stringstream path;
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path << base_dump_dir << std::hex << hash << ".png";
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FILE *fp = fopen(path.str().c_str(), "wb");
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if (fp == NULL)
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{
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WARN_LOG(RENDERER, "Failed to open %s for writing", path.str().c_str());
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return;
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}
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u16 *src = (u16 *)temp_tex_buffer;
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png_bytepp rows = (png_bytepp)malloc(h * sizeof(png_bytep));
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for (int y = 0; y < h; y++)
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{
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rows[h - y - 1] = (png_bytep)malloc(w * 4); // 32-bit per pixel
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u8 *dst = (u8 *)rows[h - y - 1];
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switch (textype)
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{
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case TextureType::_4444:
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for (int x = 0; x < w; x++)
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{
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*dst++ = ((*src >> 12) & 0xF) << 4;
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*dst++ = ((*src >> 8) & 0xF) << 4;
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*dst++ = ((*src >> 4) & 0xF) << 4;
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*dst++ = (*src & 0xF) << 4;
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src++;
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}
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break;
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case TextureType::_565:
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for (int x = 0; x < w; x++)
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{
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*dst++ = ((*src >> 11) & 0x1F) << 3;
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*dst++ = ((*src >> 5) & 0x3F) << 2;
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*dst++ = (*src & 0x1F) << 3;
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*dst++ = 255;
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src++;
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}
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break;
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case TextureType::_5551:
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for (int x = 0; x < w; x++)
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{
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*dst++ = ((*src >> 11) & 0x1F) << 3;
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*dst++ = ((*src >> 6) & 0x1F) << 3;
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*dst++ = ((*src >> 1) & 0x1F) << 3;
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*dst++ = (*src & 1) ? 255 : 0;
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src++;
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}
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break;
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case TextureType::_8888:
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for (int x = 0; x < w; x++)
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{
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*(u32 *)dst = *(u32 *)src;
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dst += 4;
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src += 2;
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}
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break;
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default:
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WARN_LOG(RENDERER, "dumpTexture: unsupported picture format %x", (u32)textype);
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fclose(fp);
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free(rows[0]);
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free(rows);
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return;
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}
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}
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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png_infop info_ptr = png_create_info_struct(png_ptr);
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png_init_io(png_ptr, fp);
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// write header
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png_set_IHDR(png_ptr, info_ptr, w, h,
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8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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png_write_info(png_ptr, info_ptr);
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// write bytes
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png_write_image(png_ptr, rows);
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// end write
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png_write_end(png_ptr, NULL);
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fclose(fp);
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for (int y = 0; y < h; y++)
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free(rows[y]);
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free(rows);
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}
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