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https://github.com/libretro/parallel-dc.git
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A DNS answer was parsed by the offsets written in it: a remote host's packet could have it read and write on the stack at an offset of the sender's choosing. The parser keeps to the packet. NAOMI link: a server that says "slot 0 of 3" crashed the client, and on a 32-bit build a failed send was taken for a good one. A socket whose descriptor is past what select() can hold is refused when it is made: it was put in the set all the same. Listening sockets are made so that their port can be bound again at once after a restart (not on Windows, where that option means something else). A retry in the path that patches a game's own address into a packet tested a buffer that had not been filled.
172 lines
4.8 KiB
C
172 lines
4.8 KiB
C
#ifndef _NET_PLATFORM_H
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#define _NET_PLATFORM_H
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#ifndef _WIN32
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#ifdef HAVE_LIBNX
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#include <switch.h>
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#define INADDR_NONE 0xffffffff
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#define INET_ADDRSTRLEN sizeof(struct sockaddr_in)
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#define SOL_TCP 6 // Shrug
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#else
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#include <netinet/ip.h>
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#endif // HAVE_LIBNX
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#include <netinet/tcp.h>
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#include <netdb.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <sys/select.h>
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#else
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#include <ws2tcpip.h>
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#endif
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/* libnx's <netinet/in.h> has no INADDR_LOOPBACK. 127.0.0.1, host order. */
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#ifndef INADDR_LOOPBACK
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#define INADDR_LOOPBACK 0x7f000001
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#endif
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#ifndef _WIN32
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#define closesocket close
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typedef int sock_t;
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#define VALID(s) ((s) >= 0)
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#define L_EWOULDBLOCK EWOULDBLOCK
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#define L_EAGAIN EAGAIN
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#define get_last_error() (errno)
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#define INVALID_SOCKET (-1)
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#define perror(s) do { INFO_LOG(MODEM, "%s: %s", (s) != NULL ? (s) : "", strerror(get_last_error())); } while (false)
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#else
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typedef SOCKET sock_t;
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#define VALID(s) ((s) != INVALID_SOCKET)
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#define L_EWOULDBLOCK WSAEWOULDBLOCK
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#define L_EAGAIN WSAEWOULDBLOCK
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#define get_last_error() (WSAGetLastError())
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#define perror(s) do { INFO_LOG(MODEM, "%s: Winsock error: %d\n", (s) != NULL ? (s) : "", WSAGetLastError()); } while (false)
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#define SHUT_WR SD_SEND
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#define SHUT_RD SD_RECEIVE
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#define SHUT_RDWR SD_BOTH
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#endif
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/* Writing to a TCP connection the other end has closed raises SIGPIPE, and
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* a SIGPIPE nothing handles ends the whole process. The signal's handling
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* belongs to the frontend, so it is never raised instead: by a flag on each
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* send where the system has one, and by an option set once on the socket
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* where it has that (Apple, the BSDs). Windows has no such signal. */
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#if !defined(_WIN32) && defined(MSG_NOSIGNAL)
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#define L_MSG_NOSIGNAL MSG_NOSIGNAL
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#else
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#define L_MSG_NOSIGNAL 0
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#endif
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static inline void set_no_sigpipe(sock_t fd)
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{
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#if !defined(_WIN32) && defined(SO_NOSIGPIPE)
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int optval = 1;
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setsockopt(fd, SOL_SOCKET, SO_NOSIGPIPE, (const void *)&optval, sizeof(optval));
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#else
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(void)fd;
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#endif
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}
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/* A listening port can be bound again as soon as its socket is closed,
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* though connections accepted on it are still winding down: without this
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* the bind fails for a minute or more after a game is restarted. Not on
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* Windows: a port can be bound again there without it, and with it any
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* other program could bind the port while it is in use here. */
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static inline void set_reuse_addr(sock_t fd)
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{
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#ifndef _WIN32
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int optval = 1;
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setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval, sizeof(optval));
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#else
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(void)fd;
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#endif
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}
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/* Whether a socket can be waited on with select(). A descriptor set has
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* room for the numbers below FD_SETSIZE and FD_SET does not look: a higher
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* one is written outside the set. Windows' sets hold the sockets themselves
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* and FD_SET leaves out what does not fit. */
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static inline bool fits_select(sock_t fd)
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{
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#ifndef _WIN32
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return fd < FD_SETSIZE;
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#else
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(void)fd;
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return true;
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#endif
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}
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/* The socket if it is valid and select() can wait on it; otherwise it is
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* closed and INVALID_SOCKET is returned. */
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static inline sock_t selectable_socket(sock_t fd)
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{
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if (VALID(fd) && !fits_select(fd))
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{
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closesocket(fd);
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return INVALID_SOCKET;
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}
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return fd;
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}
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static inline void set_non_blocking(sock_t fd)
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{
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#ifndef _WIN32
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fcntl(fd, F_SETFL, O_NONBLOCK);
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#else
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u_long optl = 1;
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ioctlsocket(fd, FIONBIO, &optl);
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#endif
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}
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static inline void set_tcp_nodelay(sock_t fd)
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{
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int optval = 1;
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socklen_t optlen = sizeof(optval);
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#if defined(_WIN32)
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struct protoent *tcp_proto = getprotobyname("TCP");
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setsockopt(fd, tcp_proto->p_proto, TCP_NODELAY, (const char *)&optval, optlen);
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#elif !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__NetBSD__) && !defined(__HAIKU__)
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setsockopt(fd, SOL_TCP, TCP_NODELAY, (const void *)&optval, optlen);
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#else
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struct protoent *tcp_proto = getprotobyname("TCP");
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setsockopt(fd, tcp_proto->p_proto, TCP_NODELAY, &optval, optlen);
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#endif
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}
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static inline bool set_recv_timeout(sock_t fd, int delayms)
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{
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#ifdef _WIN32
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const DWORD dwDelay = delayms;
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return setsockopt(fd, SOL_SOCKET, SO_RCVTIMEO, (const char *)&dwDelay, sizeof(DWORD)) == 0;
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#else
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struct timeval tv;
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tv.tv_sec = delayms / 1000;
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tv.tv_usec = (delayms % 1000) * 1000;
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return setsockopt(fd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv)) == 0;
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#endif
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}
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#if defined(_WIN32) && _WIN32_WINNT < 0x0600
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static inline const char *inet_ntop(int af, const void* src, char* dst, int cnt)
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{
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struct sockaddr_in srcaddr;
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memset(&srcaddr, 0, sizeof(struct sockaddr_in));
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memcpy(&srcaddr.sin_addr, src, sizeof(srcaddr.sin_addr));
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srcaddr.sin_family = af;
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if (WSAAddressToString((struct sockaddr *)&srcaddr, sizeof(struct sockaddr_in), 0, dst, (LPDWORD)&cnt) != 0)
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return nullptr;
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else
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return dst;
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}
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#endif
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#endif
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