14 Commits
Author SHA1 Message Date
LibretroAdmin 53238c0a06 VideoCommon, backends, input, DiscIO: std::atomic -> retro_atomic
- CommandProcessor: the FIFO registers shared by the CPU and GPU
  threads are retro_atomic words, read and written through LoadReg and
  StoreReg; MMIO's LowPart/HighPart take those words.
- Fifo: the video buffer write and seen pointers, the sync ticks and
  the stop request.
- PerfQueryBase: the query count and results sit behind base-class
  helpers that every backend (Metal too) uses instead of touching the
  atomics.
- Custom assets: the loader's memory delta and an asset's last load
  time are 64-bit words; Present's swap flag is an int.
- D3D's input layout, Vulkan's waiting_for_submit.
- InputCommon: a NumericSetting's value and the Wiimote and Android
  rumble levels are kept as their bits in a 64-bit word; the
  ControllerInterface flags, counter and aspect ratio are int words.
- CachedBlob's fill position and stop flag.

UICommon/GameFileCache is deleted: only the Android app's game list
used it, and that is not part of the core.
2026-11-06 00:19:39 +01:00
Martino Fontana 95dec13203 Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
2026-04-17 12:39:46 +02:00
Sintendo 1e0473e44f Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Dr. Dystopia f240e20e3f Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core & UnitTests 2025-05-01 15:00:37 +02:00
Admiral H. Curtiss c3903fcc7e InputCommon/WiimoteController: Add inputs that report the raw IR objects seen by the Wiimote. 2024-03-11 22:46:05 +01:00
Filoppi e456bef163 Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Admiral H. Curtiss 26fd4ea361 WiimoteEmu: Update IR camera status from DesiredWiimoteState. 2022-10-02 23:14:35 +02:00
Jordan Woyak 566dfc1cf4 ControllerInterface: Update sort priorities. 2022-04-03 19:03:44 -05:00
Filoppi 125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before https://github.com/dolphin-emu/dolphin/commit/e1e3db13baabefa89991388d37db0bb260c4f535
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi a77e3b4a9b InputCommon: Make Wiimote rumble variable thread safe 2021-06-07 11:48:30 +03:00
Filoppi dcc345400e ControllerInterface: devices population is now async so implement devices sorting priority
This helps us keeping the most important devices (e.g. Mouse and Keyboard) on the top
of the list of devices (they still are on all OSes supported by dolphin
and to make hotplug devices like DSU appear at the bottom.
2021-06-07 11:07:06 +03:00
Filoppi 1d816f8f26 ControllerInterface: make real Wiimote use PlatformPopulateDevices() 2021-06-07 11:07:06 +03:00
Shawn Hoffman 0be1491ef0 rename ciface::Wiimote to ciface::WiimoteController 2021-01-27 14:29:48 -08:00