LibretroAdmin
85b64dc7b0
VideoCommon: video globals and backend objects as plain pointers
2026-11-08 03:21:40 +01:00
LibretroAdmin
eac19c3216
VideoCommon: textures, framebuffers and vertex formats as plain pointers
2026-11-08 03:21:36 +01:00
LibretroAdmin
6f709e6686
VideoCommon: shaders and pipelines as plain pointers
2026-11-08 03:19:11 +01:00
LibretroAdmin
44f61ab50c
VideoCommon: EFB pokes batch into plain arrays
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Each batch has room for its most vertices, taken when the game first
pokes, and the poke writes its vertices straight into it.
2026-11-08 01:17:36 +01:00
LibretroAdmin
f0f8757c91
VideoCommon: one texture cache for every backend
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The software renderer's EFB encode and the null renderer's empty copies
are picked by the backend kind, so the cache has no virtual calls.
2026-11-07 22:25:36 +01:00
Jordan Woyak
e630b0692e
VideoCommon/FramebufferManager: Silence warning:
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warning: virtual method '~FramebufferManager' is inside a 'final' class and can never be overridden [-Wunnecessary-virtual-specifier]
2025-11-15 20:32:10 -06:00
iwubcode
2f20c12d82
VideoCommon: pass the EFB buffer scale into the FramebufferManager instead of pulling it from config, in the future this will allow us to have multiple framebuffers
2025-11-05 21:52:54 -06:00
iwubcode
ee7c476e24
VideoCommon: move global variables out of BPFunctions
2025-10-31 13:27:50 -05:00
Filoppi
3f102ea8c2
Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
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This takes care of making the image clearer in some edge cases where the game was already running at near perfect
4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
60f2b5af7b
Apply suggestions from code review
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Co-authored-by: Mai <[email protected] >
Co-authored-by: BhaaL <[email protected] >
Co-authored-by: iwubcode <[email protected] >
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
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And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Scott Mansell
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
Pokechu22
1fdf15a1be
VideoCommon/FramebufferManager: Rename m_efb_cache_tiles_wide to m_efb_cache_tile_row_stride
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This also initializes it in the non-tiled case just for consistency, although it's not actually read in that case.
2022-11-15 16:04:41 -08:00
Robin Kertels
0e02ddcf52
VideoCommon:FramebufferManager: Cleanup
2022-11-04 01:18:23 +01:00
Robin Kertels
779fe13e62
VideoCommon: Update EFB peek cache on draw done and tokens
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Massively improves performance in Mario Galaxy on Android.
2022-10-01 18:08:38 +02:00
TellowKrinkle
6ee0248eab
VideoBackends:Metal: MSAA support
2022-07-21 20:44:19 -05:00
Pokechu22
ac46b91673
Make all fmt::formatter constructors constexpr
2022-01-13 11:11:08 -08:00
Pokechu22
afd02b79a5
VideoCommon: Add names for textures and shaders
2022-01-01 11:38:56 -08:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Stenzek
ad373950a2
FramebufferManager: Fix invalid readback of EFB D24S8 depth
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Fixes assertion tripping when saving state on Adreno.
2020-05-24 15:36:04 +10:00
Stenzek
06daf58032
FramebufferManager: Correctly handle read back D24S8 textures
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Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
2019-07-31 15:33:28 +10:00
Stenzek
137009affe
FramebufferManager: Support saving EFB to save state
2019-07-24 05:19:22 +10:00
Stenzek
a218a794cb
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
Stenzek
6bc4bfd26a
FramebufferManager: Implement EFB tile cache
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The new tile cache is dynamic in size and can be turned on/off.
2019-03-09 12:23:33 +10:00
Stenzek
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00