Every JSON reader (Triforce card decks, dynamic input textures, graphics
mods and their per-game profiles) now pulls its file through rjson from a
VFS filestream and fills its structures as it parses, with no document
tree in between. JsonUtil and the vendored picojson go away, as does the
graphics mod serialization nothing called.
Move and scale actions take their X, Y and Z straight from the parsed
feature instead of re-reading a kept JSON value. rjson.c and rjson.h are
imported unchanged from libretro-common.
Every file the core touches goes through libretro-common's filestream,
path and dirent layers, taken from RetroArch: vfs_hybrid opens local
paths with libretro-common's own implementation and hands URI paths
(and, on Android, anything a local open cannot reach) to the
frontend's VFS. File::IOFile and File::DirectIOFile sit on RFILE, and
FileUtil, FileSearch and the directory walks on path_stat, path_mkdir
and retro_opendir. Dolphin's fopen, POSIX and Win32 file code,
std::filesystem and std::fstream are gone, with the dual VFS paths and
the core option that chose between them.
Files opened for reading alone are memory-mapped where the platform
can: reads copy straight out of the page cache, DirectIOFile's offset
reads on one mapped object are thread safe, and GetMappedPtr(), View()
and Prefetch() lend and warm without a copy. Text files are read a
line at a time through File::LineReader, lent from the mapping or a
window refilled a block at a time, never a byte at a time; JSON is
parsed straight from the mapping. Ini files and the cheat file are
built in memory and written once, an ini only when it changed and
then atomically.
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.