27 Commits
Author SHA1 Message Date
LibretroAdmin cd479dcbb9 VideoCommon: log, alert and build names in printf terms
Every VideoCommon message goes through the printf log and alert macros,
PRIM_LOG included; a register field or an enum in a message is printed
as its number.

The names built along the way no longer go through fmt:
- a texture's name parts (its size, hashes and format) are formatted
  into buffers on the stack, and the wildcard names concatenated;
- an EFB or XFB copy's name and dump path are made by one helper, from
  an id formatted on the stack;
- dump paths, graphics mod paths and group names are concatenated;
- the projection lookup key is formatted on the stack, on the heap only
  when a name runs past it, as before;
- the format overlay draws TextureFormatName, a constant string.

The no-op LOG_NORM and LOG_VTX macros, commented out since they were
added, are gone. The register formatters in the headers stay until the
assertions move over.
2026-11-11 20:46:56 +01:00
LibretroAdmin d87659dbcb Externals: remove watcher, and live reload of custom textures
watcher ran a thread per watched directory (the texture pack's, the
graphics mods') so that a texture file changed on disk while a game
ran was loaded again; on Windows its backend throws, so its file was
the one built with exceptions. A texture pack or mod is now read as the
game starts, and a change to it is seen at the next start.

With it go Common::FilesystemWatcher, the library's map from file to
asset kept only to answer the watcher, and the asset cache's dirty
asset queue that only the watcher filled.
2026-11-11 09:04:28 +01:00
LibretroAdmin cceb773dbf Replace picojson with libretro-common's rjson
Every JSON reader (Triforce card decks, dynamic input textures, graphics
mods and their per-game profiles) now pulls its file through rjson from a
VFS filestream and fills its structures as it parses, with no document
tree in between. JsonUtil and the vendored picojson go away, as does the
graphics mod serialization nothing called.

Move and scale actions take their X, Y and Z straight from the parsed
feature instead of re-reading a kept JSON value. rjson.c and rjson.h are
imported unchanged from libretro-common.
2026-11-10 06:25:29 +01:00
LibretroAdmin 596abdfd0e Graphic mods lookups per draw lend instead of copy; XF change ranges as C arrays
Flush passes the bound cache entries' texture names by pointer instead
of copying each into a new string, and SetConstants walks the mod
manager's action lists in place instead of gathering them into a new
vector. The projection-texture lookup builds its key on the stack and
finds it through a string_view hash, skipping it when no mod targets one.

XFStateManager's change ranges are plain int/bool arrays handed out by
pointer; the savestate bytes are unchanged.
2026-11-09 19:52:04 +01:00
LibretroAdmin 472dc5ae3f Remove user post-processing shaders and graphics-mod custom shaders
Both fed user-written GLSL to the backends at runtime, which the move to
bytecode emitted straight from the shader generators leaves no compiler
for. The frontend's own shader pipeline covers post-processing.

The presentation pass keeps a plain copy and the built-in correction
shader for output resampling, colour space and gamma correction and HDR
scaling, now compiled in rather than loaded from Sys/Shaders. The
graphics-mod system keeps its draw, EFB, projection and texture actions;
custom pipelines, materials, shader, mesh and sampler assets, the custom
constant buffers in every backend and the two mods built on them are
gone, along with the shader generators' custom-shader hooks.
2026-11-05 15:57:56 +01:00
Martino Fontana 95dec13203 Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
2026-04-17 12:39:46 +02:00
iwubcode 9cde551e29 VideoCommon: watch the user and system graphics mods directories for modified assets 2026-03-26 20:13:16 -05:00
iwubcode 6ba2d2e081 VideoCommon: update graphics mod action interface
* Add a 'AfterEFB' function to graphics mod action that can return a Material
* Rename previous EFB graphics mod function to 'BeforeEFB' to differentiate from 'AfterEFB'
* Rename previous XFB graphics mod function to 'BeforeXFB' to mirror EFB
2026-03-26 18:52:01 -05:00
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
Jordan Woyak da6c65bf3b Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Jordan WoyakandDentomologist f289b06e0d Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <[email protected]>
2025-11-02 17:30:43 -06:00
Sintendo f2392e4048 Avoid map/set double lookups
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
2025-07-08 06:53:42 +02:00
Dr. Dystopia 618b41a459 Use 'contains' method 2024-08-14 22:18:28 +02:00
Lioncash cac66317aa VideoCommon/Statistics: Remove global system accessor from s_after_frame_event
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
2024-01-31 13:12:09 -05:00
iwubcode 3658d3bffe VideoCommon: add ability to serialize graphics mod to json object 2023-12-10 18:29:21 -06:00
iwubcode 5506121685 VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions 2023-08-20 18:53:27 -05:00
iwubcode 1d767c3a5b VideoCommon: add graphics mod callback interface for when a texture is created 2023-06-20 19:26:53 -05:00
iwubcode 0afb8c247f VideoCommon: check whether action was successfully created before adding targets for a graphics mod 2023-05-30 09:32:59 -05:00
iwubcode bbf3efb17d VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target 2023-05-29 23:08:35 -05:00
iwubcode 20dc4401c5 VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary 2023-02-11 00:21:40 -06:00
Pokechu22 95bee485c9 GraphicsModManager: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Scott Mansell 0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Scott Mansell ca5ec13e13 Move GraphicsMod out of RenderBase 2023-01-31 19:41:24 +13:00
iwubcode ea3e133200 VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
iwubcode bc360584a3 VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
Merry 3323375efb GraphicsModManager: Reorder DecoratedAction members to initialization order
m_action_impl is initialized before m_mod in constructor
2022-08-29 21:15:49 +01:00
iwubcode f416b71925 VideoCommon: add logic to handle a GraphicsMod while Dolphin is running 2022-06-27 18:20:52 -05:00