// Copyright 2015 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later // Null Backend Documentation // This backend tries not to do anything in the backend, // but everything in VideoCommon. #include "VideoBackends/Null/VideoBackend.h" #include "Common/Common.h" #include "VideoBackends/Null/NullGfx.h" #include "VideoBackends/Null/NullVertexManager.h" #include "VideoCommon/BoundingBox.h" #include "VideoCommon/PerfQueryBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" namespace Null { void VideoBackend::InitBackendInfo() { g_backend_info.api_type = APIType::Nothing; g_backend_info.MaxTextureSize = 16384; g_backend_info.bSupportsExclusiveFullscreen = true; g_backend_info.bSupportsDualSourceBlend = true; g_backend_info.bSupportsPrimitiveRestart = true; g_backend_info.bSupportsGeometryShaders = true; g_backend_info.bSupportsComputeShaders = false; g_backend_info.bSupports3DVision = false; g_backend_info.bSupportsEarlyZ = true; g_backend_info.bSupportsBindingLayout = true; g_backend_info.bSupportsBBox = true; g_backend_info.bSupportsGSInstancing = true; g_backend_info.bSupportsPaletteConversion = true; g_backend_info.bSupportsClipControl = true; g_backend_info.bSupportsSSAA = true; g_backend_info.bSupportsDepthClamp = true; g_backend_info.bSupportsReversedDepthRange = true; g_backend_info.bSupportsMultithreading = false; g_backend_info.bSupportsGPUTextureDecoding = false; g_backend_info.bSupportsST3CTextures = false; g_backend_info.bSupportsBPTCTextures = false; g_backend_info.bSupportsFramebufferFetch = false; g_backend_info.bSupportsBackgroundCompiling = false; g_backend_info.bSupportsLogicOp = false; g_backend_info.bSupportsLargePoints = false; g_backend_info.bSupportsDepthReadback = false; g_backend_info.bSupportsPartialDepthCopies = false; g_backend_info.bSupportsShaderBinaries = false; g_backend_info.bSupportsPipelineCacheData = false; g_backend_info.bSupportsCoarseDerivatives = false; g_backend_info.bSupportsTextureQueryLevels = false; g_backend_info.bSupportsLodBiasInSampler = false; g_backend_info.bSupportsSettingObjectNames = false; g_backend_info.bSupportsPartialMultisampleResolve = true; g_backend_info.bSupportsDynamicVertexLoader = false; // aamodes: We only support 1 sample, so no MSAA g_backend_info.Adapters.clear(); g_backend_info.AAModes = {1}; } bool VideoBackend::Initialize(float backbuffer_scale) { AbstractGfx* const gfx = new NullGfx(); VertexManagerBase* const vertex_manager = new VertexManager(); PerfQueryBase* const perf_query = new PerfQueryBase(); BoundingBox* const bounding_box = new BoundingBox(); return InitializeShared(gfx, vertex_manager, perf_query, bounding_box); } void VideoBackend::Shutdown() { ShutdownShared(); } std::string VideoBackend::GetDisplayName() const { // i18n: Null is referring to the null video backend, which renders nothing return _trans("Null"); } } // namespace Null