// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/PixelEngine.h" #include "Common/BitField.h" #include "Common/ChunkFile.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/CoreTiming.h" #include "Core/HW/MMIO.h" #include "Core/HW/ProcessorInterface.h" #include "Core/System.h" #include "VideoCommon/BoundingBox.h" #include "VideoCommon/Fifo.h" #include "VideoCommon/PerfQueryBase.h" #include "VideoCommon/VideoBackendBase.h" namespace PixelEngine { enum { INT_CAUSE_PE_TOKEN = 0x200, // GP Token INT_CAUSE_PE_FINISH = 0x400, // GP Finished }; PixelEngineManager::PixelEngineManager(Core::System& system) : m_system{system} { } void PixelEngineManager::DoState(PointerWrap& p) { p.Do(m_z_conf); p.Do(m_alpha_conf); p.Do(m_dst_alpha_conf); p.Do(m_alpha_mode_conf); p.Do(m_alpha_read); p.Do(m_control); p.Do(m_token); // Saved as the separate fields it once was, so states stay compatible. const int pending = retro_atomic_load_acquire_int(&m_pending); u16 token_pending = static_cast(pending); bool token_interrupt_pending = (pending & PENDING_TOKEN_INT) != 0; bool finish_interrupt_pending = (pending & PENDING_FINISH_INT) != 0; bool event_raised = (pending & PENDING_EVENT_RAISED) != 0; p.Do(token_pending); p.Do(token_interrupt_pending); p.Do(finish_interrupt_pending); p.Do(event_raised); if (p.IsReadMode()) { retro_atomic_store_release_int( &m_pending, token_pending | (token_interrupt_pending ? PENDING_TOKEN_INT : 0) | (finish_interrupt_pending ? PENDING_FINISH_INT : 0) | (event_raised ? PENDING_EVENT_RAISED : 0)); } p.Do(m_signal_token_interrupt); p.Do(m_signal_finish_interrupt); } void PixelEngineManager::Init() { m_control.hex = 0; m_z_conf.hex = 0; m_alpha_conf.hex = 0; m_dst_alpha_conf.hex = 0; m_alpha_mode_conf.hex = 0; m_alpha_read.hex = 0; m_token = 0; retro_atomic_store_release_int(&m_pending, 0); m_signal_token_interrupt = false; m_signal_finish_interrupt = false; m_event_type_set_token_finish = m_system.GetCoreTiming().RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread_Static); } void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base) { // Directly mapped registers. struct { u32 addr; u16* ptr; } directly_mapped_vars[] = { {PE_ZCONF, &m_z_conf.hex}, {PE_ALPHACONF, &m_alpha_conf.hex}, {PE_DSTALPHACONF, &m_dst_alpha_conf.hex}, {PE_ALPHAMODE, &m_alpha_mode_conf.hex}, {PE_ALPHAREAD, &m_alpha_read.hex}, }; for (auto& mapped_var : directly_mapped_vars) { mmio->Register(base | mapped_var.addr, MMIO::DirectRead(mapped_var.ptr), MMIO::DirectWrite(mapped_var.ptr)); } // Performance queries registers: read only, need to call the video backend // to get the results. struct { u32 addr; PerfQueryType pqtype; } pq_regs[] = { {PE_PERF_ZCOMP_INPUT_ZCOMPLOC_L, PQ_ZCOMP_INPUT_ZCOMPLOC}, {PE_PERF_ZCOMP_OUTPUT_ZCOMPLOC_L, PQ_ZCOMP_OUTPUT_ZCOMPLOC}, {PE_PERF_ZCOMP_INPUT_L, PQ_ZCOMP_INPUT}, {PE_PERF_ZCOMP_OUTPUT_L, PQ_ZCOMP_OUTPUT}, {PE_PERF_BLEND_INPUT_L, PQ_BLEND_INPUT}, {PE_PERF_EFB_COPY_CLOCKS_L, PQ_EFB_COPY_CLOCKS}, }; for (auto& pq_reg : pq_regs) { mmio->Register(base | pq_reg.addr, MMIO::ComplexRead([](Core::System&, uintptr_t ctx, u32) -> u16 { const PerfQueryType pqtype = static_cast(ctx); return g_video_backend->Video_GetQueryResult(pqtype) & 0xFFFF; }, pq_reg.pqtype), MMIO::InvalidWrite()); mmio->Register(base | (pq_reg.addr + 2), MMIO::ComplexRead([](Core::System&, uintptr_t ctx, u32) -> u16 { const PerfQueryType pqtype = static_cast(ctx); return g_video_backend->Video_GetQueryResult(pqtype) >> 16; }, pq_reg.pqtype), MMIO::InvalidWrite()); } // Control register mmio->Register(base | PE_CTRL_REGISTER, MMIO::DirectRead(&m_control.hex), MMIO::ComplexWrite([](Core::System& system, uintptr_t, u32, u16 val) { auto& pe = system.GetPixelEngine(); UPECtrlReg tmpCtrl{.hex = val}; if (tmpCtrl.pe_token) pe.m_signal_token_interrupt = false; if (tmpCtrl.pe_finish) pe.m_signal_finish_interrupt = false; pe.m_control.pe_token_enable = tmpCtrl.pe_token_enable.Value(); pe.m_control.pe_finish_enable = tmpCtrl.pe_finish_enable.Value(); pe.m_control.pe_token = false; // this flag is write only pe.m_control.pe_finish = false; // this flag is write only DEBUG_LOG_FMT(PIXELENGINE, "(w16) CTRL_REGISTER: {:#06x}", val); pe.UpdateInterrupts(); })); // Token register, readonly. mmio->Register(base | PE_TOKEN_REG, MMIO::DirectRead(&m_token), MMIO::InvalidWrite()); // BBOX registers, readonly and need to update a flag. for (int i = 0; i < 4; ++i) { mmio->Register(base | (PE_BBOX_LEFT + 2 * i), MMIO::ComplexRead([](Core::System& system, uintptr_t ctx, u32) -> u16 { g_bounding_box->Disable(system.GetPixelShaderManager()); return g_video_backend->Video_GetBoundingBox(static_cast(ctx)); }, static_cast(i)), MMIO::InvalidWrite()); } } void PixelEngineManager::UpdateInterrupts() { auto& processor_interface = m_system.GetProcessorInterface(); // check if there is a token-interrupt processor_interface.SetInterrupt(INT_CAUSE_PE_TOKEN, m_signal_token_interrupt && m_control.pe_token_enable); // check if there is a finish-interrupt processor_interface.SetInterrupt(INT_CAUSE_PE_FINISH, m_signal_finish_interrupt && m_control.pe_finish_enable); } void PixelEngineManager::SetTokenFinish_OnMainThread_Static(Core::System& system, u64 userdata, s64 cycles_late) { system.GetPixelEngine().SetTokenFinish_OnMainThread(userdata, cycles_late); } void PixelEngineManager::SetTokenFinish_OnMainThread(u64 userdata, s64 cycles_late) { // Take the flags, leave the token: the next event reads it again. int pending = retro_atomic_load_acquire_int(&m_pending); while (!retro_atomic_cas_int(&m_pending, pending, pending & 0xFFFF)) pending = retro_atomic_load_acquire_int(&m_pending); m_token = static_cast(pending); if (pending & PENDING_TOKEN_INT) { m_signal_token_interrupt = true; UpdateInterrupts(); } if (pending & PENDING_FINISH_INT) { m_signal_finish_interrupt = true; UpdateInterrupts(); } } // Raise the event handler above on the CPU thread. // THIS IS EXECUTED FROM VIDEO THREAD void PixelEngineManager::RaiseEvent(int set, int keep, int cycles_into_future) { int pending = retro_atomic_load_acquire_int(&m_pending); while (!retro_atomic_cas_int(&m_pending, pending, (pending & keep) | set | PENDING_EVENT_RAISED)) pending = retro_atomic_load_acquire_int(&m_pending); if (pending & PENDING_EVENT_RAISED) return; CoreTiming::FromThread from = CoreTiming::FromThread::NON_CPU; s64 cycles = 0; // we don't care about timings for dual core mode. if (!m_system.IsDualCoreMode() || m_system.GetFifo().UseDeterministicGPUThread()) { from = CoreTiming::FromThread::CPU; // Hack: Dolphin's single-core gpu timings are way too fast. Enforce a minimum delay to give // games time to setup any interrupt state cycles = std::max(500, cycles_into_future); } m_system.GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish, 0, from); } // SetToken // THIS IS EXECUTED FROM VIDEO THREAD void PixelEngineManager::SetToken(const u16 token, const bool interrupt, int cycles_into_future) { DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: {:04x})", token); RaiseEvent(token | (interrupt ? PENDING_TOKEN_INT : 0), ~0xFFFF, cycles_into_future); } // SetFinish // THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn void PixelEngineManager::SetFinish(int cycles_into_future) { DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Set Finish"); RaiseEvent(PENDING_FINISH_INT, ~0, cycles_into_future); } } // namespace PixelEngine