Files
LibretroAdmin c033a61899 DiscIO: pointer and size instead of spans, loops instead of STL algorithms
Names, game IDs, patch lists, LBA ranges and hash exceptions are passed
as pointer plus count. min/max/fill/copy become ternaries, memset and
memcpy; FST entries sort with an in-place heap sort, partitions with an
insertion sort. WAD content checks decrypt and hash in 2 KiB chunks
straight from the borrowed input; banner names read onto the stack.
2026-11-07 12:55:07 +01:00

159 lines
4.2 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DiscIO/Volume.h"
#include <cstring>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Crypto/SHA1.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Blob.h"
#include "DiscIO/CachedBlob.h"
#include "DiscIO/DiscUtils.h"
#include "DiscIO/Enums.h"
#include "DiscIO/VolumeDisc.h"
#include "DiscIO/VolumeGC.h"
#include "DiscIO/VolumeWad.h"
#include "DiscIO/VolumeWii.h"
namespace DiscIO
{
const IOS::ES::TicketReader Volume::INVALID_TICKET{};
const IOS::ES::TMDReader Volume::INVALID_TMD{};
const std::vector<u8> Volume::INVALID_CERT_CHAIN{};
std::string Volume::DecodeString(const char* data, size_t size) const
{
// strnlen to trim null bytes
std::string string(data, strnlen(data, size));
return GetRegion() == Region::NTSC_J ? SHIFTJISToUTF8(string) : CP1252ToUTF8(string);
}
std::string Volume::FilterGameID(const char* data, size_t size)
{
std::string string(data, size);
// We don't want game IDs to contain characters that are unprintable or might cause path
// traversal. Game IDs normally only contain ASCII uppercase letters and numbers,
// but GNHE5d contains a lowercase letter, so let's allow all ASCII letters and numbers.
for (char& c : string)
{
if (!Common::IsAlnum(c))
c = '-';
}
return string;
}
std::map<Language, std::string> Volume::ReadWiiNames(const char16_t* data, size_t size)
{
std::map<Language, std::string> names;
for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
{
const size_t name_start = NAME_CHARS_LENGTH * i;
if (name_start + NAME_CHARS_LENGTH <= size)
{
const std::string name = UTF16BEToUTF8(data + name_start, NAME_CHARS_LENGTH);
if (!name.empty())
names[static_cast<Language>(i)] = name;
}
}
return names;
}
template <typename T = std::identity>
static std::unique_ptr<VolumeDisc> TryCreateDisc(std::unique_ptr<BlobReader>& reader,
const T& reader_adapter_factory = {})
{
if (!reader)
return nullptr;
// `reader_adapter_factory` is used *after* successful magic word read.
// This prevents `CachedBlobReader` from showing warnings when failing to scrub a .dol file.
if (reader->ReadSwapped<u32>(0x18) == WII_DISC_MAGIC)
return std::make_unique<VolumeWii>(reader_adapter_factory(std::move(reader)));
if (reader->ReadSwapped<u32>(0x1C) == GAMECUBE_DISC_MAGIC)
return std::make_unique<VolumeGC>(reader_adapter_factory(std::move(reader)));
// No known magic words found
return nullptr;
}
std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader> reader)
{
return TryCreateDisc(reader);
}
std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path)
{
return CreateDisc(CreateBlobReader(path));
}
std::unique_ptr<VolumeDisc> CreateDiscForCore(const std::string& path)
{
auto reader = CreateBlobReader(path);
if (Config::Get(Config::MAIN_LOAD_GAME_INTO_MEMORY))
return TryCreateDisc(reader, CreateScrubbingCachedBlobReader);
return TryCreateDisc(reader);
}
static std::unique_ptr<VolumeWAD> TryCreateWAD(std::unique_ptr<BlobReader>& reader)
{
if (!reader)
return nullptr;
// Check for WAD
// 0x206962 for boot2 wads
const std::optional<u32> wad_magic = reader->ReadSwapped<u32>(0x02);
if (wad_magic == u32(0x00204973) || wad_magic == u32(0x00206962))
return std::make_unique<VolumeWAD>(std::move(reader));
// No known magic words found
return nullptr;
}
std::unique_ptr<VolumeWAD> CreateWAD(std::unique_ptr<BlobReader> reader)
{
return TryCreateWAD(reader);
}
std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path)
{
return CreateWAD(CreateBlobReader(path));
}
std::unique_ptr<Volume> CreateVolume(std::unique_ptr<BlobReader> reader)
{
std::unique_ptr<VolumeDisc> disc = TryCreateDisc(reader);
if (disc)
return disc;
std::unique_ptr<VolumeWAD> wad = TryCreateWAD(reader);
if (wad)
return wad;
return nullptr;
}
std::unique_ptr<Volume> CreateVolume(const std::string& path)
{
return CreateVolume(CreateBlobReader(path));
}
} // namespace DiscIO