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https://github.com/libretro/parallel-gx1.git
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Names, game IDs, patch lists, LBA ranges and hash exceptions are passed as pointer plus count. min/max/fill/copy become ternaries, memset and memcpy; FST entries sort with an in-place heap sort, partitions with an insertion sort. WAD content checks decrypt and hash in 2 KiB chunks straight from the borrowed input; banner names read onto the stack.
159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/Volume.h"
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#include <cstring>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Crypto/SHA1.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/CachedBlob.h"
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#include "DiscIO/DiscUtils.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/VolumeDisc.h"
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#include "DiscIO/VolumeGC.h"
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#include "DiscIO/VolumeWad.h"
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#include "DiscIO/VolumeWii.h"
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namespace DiscIO
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{
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const IOS::ES::TicketReader Volume::INVALID_TICKET{};
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const IOS::ES::TMDReader Volume::INVALID_TMD{};
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const std::vector<u8> Volume::INVALID_CERT_CHAIN{};
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std::string Volume::DecodeString(const char* data, size_t size) const
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{
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// strnlen to trim null bytes
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std::string string(data, strnlen(data, size));
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return GetRegion() == Region::NTSC_J ? SHIFTJISToUTF8(string) : CP1252ToUTF8(string);
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}
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std::string Volume::FilterGameID(const char* data, size_t size)
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{
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std::string string(data, size);
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// We don't want game IDs to contain characters that are unprintable or might cause path
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// traversal. Game IDs normally only contain ASCII uppercase letters and numbers,
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// but GNHE5d contains a lowercase letter, so let's allow all ASCII letters and numbers.
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for (char& c : string)
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{
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if (!Common::IsAlnum(c))
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c = '-';
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}
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return string;
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}
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std::map<Language, std::string> Volume::ReadWiiNames(const char16_t* data, size_t size)
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{
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std::map<Language, std::string> names;
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for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
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{
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const size_t name_start = NAME_CHARS_LENGTH * i;
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if (name_start + NAME_CHARS_LENGTH <= size)
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{
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const std::string name = UTF16BEToUTF8(data + name_start, NAME_CHARS_LENGTH);
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if (!name.empty())
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names[static_cast<Language>(i)] = name;
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}
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}
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return names;
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}
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template <typename T = std::identity>
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static std::unique_ptr<VolumeDisc> TryCreateDisc(std::unique_ptr<BlobReader>& reader,
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const T& reader_adapter_factory = {})
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{
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if (!reader)
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return nullptr;
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// `reader_adapter_factory` is used *after* successful magic word read.
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// This prevents `CachedBlobReader` from showing warnings when failing to scrub a .dol file.
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if (reader->ReadSwapped<u32>(0x18) == WII_DISC_MAGIC)
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return std::make_unique<VolumeWii>(reader_adapter_factory(std::move(reader)));
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if (reader->ReadSwapped<u32>(0x1C) == GAMECUBE_DISC_MAGIC)
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return std::make_unique<VolumeGC>(reader_adapter_factory(std::move(reader)));
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// No known magic words found
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return nullptr;
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}
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std::unique_ptr<VolumeDisc> CreateDisc(std::unique_ptr<BlobReader> reader)
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{
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return TryCreateDisc(reader);
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}
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std::unique_ptr<VolumeDisc> CreateDisc(const std::string& path)
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{
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return CreateDisc(CreateBlobReader(path));
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}
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std::unique_ptr<VolumeDisc> CreateDiscForCore(const std::string& path)
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{
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auto reader = CreateBlobReader(path);
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if (Config::Get(Config::MAIN_LOAD_GAME_INTO_MEMORY))
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return TryCreateDisc(reader, CreateScrubbingCachedBlobReader);
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return TryCreateDisc(reader);
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}
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static std::unique_ptr<VolumeWAD> TryCreateWAD(std::unique_ptr<BlobReader>& reader)
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{
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if (!reader)
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return nullptr;
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// Check for WAD
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// 0x206962 for boot2 wads
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const std::optional<u32> wad_magic = reader->ReadSwapped<u32>(0x02);
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if (wad_magic == u32(0x00204973) || wad_magic == u32(0x00206962))
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return std::make_unique<VolumeWAD>(std::move(reader));
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// No known magic words found
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return nullptr;
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}
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std::unique_ptr<VolumeWAD> CreateWAD(std::unique_ptr<BlobReader> reader)
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{
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return TryCreateWAD(reader);
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}
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std::unique_ptr<VolumeWAD> CreateWAD(const std::string& path)
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{
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return CreateWAD(CreateBlobReader(path));
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}
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std::unique_ptr<Volume> CreateVolume(std::unique_ptr<BlobReader> reader)
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{
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std::unique_ptr<VolumeDisc> disc = TryCreateDisc(reader);
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if (disc)
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return disc;
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std::unique_ptr<VolumeWAD> wad = TryCreateWAD(reader);
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if (wad)
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return wad;
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return nullptr;
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}
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std::unique_ptr<Volume> CreateVolume(const std::string& path)
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{
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return CreateVolume(CreateBlobReader(path));
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}
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} // namespace DiscIO
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