mirror of
https://github.com/libretro/parallel-gx1.git
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Names, game IDs, patch lists, LBA ranges and hash exceptions are passed as pointer plus count. min/max/fill/copy become ternaries, memset and memcpy; FST entries sort with an in-place heap sort, partitions with an insertion sort. WAD content checks decrypt and hash in 2 KiB chunks straight from the borrowed input; banner names read onto the stack.
197 lines
5.1 KiB
C++
197 lines
5.1 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/VolumeDisc.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Crypto/SHA1.h"
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#include "DiscIO/DiscUtils.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/VolumeGC.h"
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namespace DiscIO
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{
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std::string VolumeDisc::GetGameID(const Partition& partition) const
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{
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char id[6]{};
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if (GetVolumeType() == Platform::Triforce)
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{
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// Triforce games have their Game ID stored in the boot.id file
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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// Construct game ID from the BTID
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id[0] = 'G';
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memcpy(id + 1, boot_id->game_id.data() + 2, 2);
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switch (GetCountry())
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{
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default:
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case Country::Japan:
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id[3] = 'J';
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break;
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case Country::Taiwan:
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id[3] = 'W';
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break;
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case Country::USA:
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id[3] = 'E';
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break;
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case Country::Europe:
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id[3] = 'P';
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break;
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}
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const std::string maker_id{GetMakerID()};
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memcpy(id + 4, maker_id.c_str(), maker_id.size() < 2 ? maker_id.size() : 2);
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return FilterGameID(id, sizeof(id));
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}
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if (!Read(0, sizeof(id), reinterpret_cast<u8*>(id), partition))
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return std::string();
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return FilterGameID(id, sizeof(id));
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}
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Country VolumeDisc::GetCountry(const Partition& partition) const
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{
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u8 country_byte = 0;
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if (GetVolumeType() == Platform::Triforce)
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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switch (boot_id->region_flags & 0x000000FF)
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{
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default:
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case 0x02: // JAPAN
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country_byte = 'J';
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break;
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case 0x08: // ASIA
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country_byte = 'W';
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break;
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case 0x0E: // USA
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country_byte = 'E';
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break;
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case 0x0C: // EXPORT
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country_byte = 'P';
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break;
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}
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}
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else
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{
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// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
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country_byte = ReadSwapped<u8>(3, partition).value_or(0);
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}
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const Region region = GetRegion();
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const std::optional<u16> revision = GetRevision();
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if (CountryCodeToRegion(country_byte, GetVolumeType(), region, revision) != region)
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return TypicalCountryForRegion(region);
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return CountryCodeToCountry(country_byte, GetVolumeType(), region, revision);
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}
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Region VolumeDisc::RegionCodeToRegion(std::optional<u32> region_code) const
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{
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if (!region_code)
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return Region::Unknown;
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const Region region = static_cast<Region>(*region_code);
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return region <= Region::NTSC_K ? region : Region::Unknown;
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}
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std::string VolumeDisc::GetMakerID(const Partition& partition) const
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{
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char maker_id[2];
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// Triforce games have their maker stored in the boot.id file as an actual string
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if (GetVolumeType() == Platform::Triforce)
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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// There only seem to be three different makers here,
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// so we can just check the first char to difference between them.
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//
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// NAMCO CORPORATION, SEGA CORPORATION and Hitmaker co,ltd.
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switch (boot_id->manufacturer[0])
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{
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case 'S': // SEGA CORPORATION
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case 'H': // Hitmaker co,ltd
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return "6E";
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case 'N': // NAMCO CORPORATION
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return "82";
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default:
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break;
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}
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// Fall back to normal maker from header
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}
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if (!Read(0x4, sizeof(maker_id), reinterpret_cast<u8*>(&maker_id), partition))
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return std::string();
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return FilterGameID(maker_id, sizeof(maker_id));
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}
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std::optional<u16> VolumeDisc::GetRevision(const Partition& partition) const
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{
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std::optional<u8> revision = ReadSwapped<u8>(7, partition);
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return revision ? *revision : std::optional<u16>();
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}
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std::string VolumeDisc::GetInternalName(const Partition& partition) const
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{
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char name[0x60];
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// Triforce games have their Title stored in the boot.id file
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if (GetVolumeType() == Platform::Triforce)
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{
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const BootID* boot_id = static_cast<const VolumeGC*>(this)->GetTriforceBootID();
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return DecodeString(boot_id->game_name.data(), boot_id->game_name.size());
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}
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if (!Read(0x20, sizeof(name), reinterpret_cast<u8*>(&name), partition))
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return std::string();
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return DecodeString(name, sizeof(name));
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}
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std::string VolumeDisc::GetApploaderDate(const Partition& partition) const
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{
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char date[16];
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if (!Read(0x2440, sizeof(date), reinterpret_cast<u8*>(&date), partition))
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return std::string();
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return DecodeString(date, sizeof(date));
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}
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std::optional<u8> VolumeDisc::GetDiscNumber(const Partition& partition) const
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{
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return ReadSwapped<u8>(6, partition);
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}
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u32 VolumeDisc::GetSimulatedMemorySize() const
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{
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// Simulated memory size is a 32-bit unsigned integer in the `bi2.bin` file at offset `0x04`.
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// Apploader reads this and "simulates" a smaller memory size. Originally useful for simulating
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// 24 MiB of memory on devkits with 48 MiB.
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return ReadSwapped<u32>(BI2_ADDRESS + 0x04, GetGamePartition()).value_or(0);
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}
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bool VolumeDisc::IsNKit() const
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{
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constexpr u32 NKIT_MAGIC = 0x4E4B4954; // "NKIT"
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return ReadSwapped<u32>(0x200, PARTITION_NONE) == NKIT_MAGIC;
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}
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} // namespace DiscIO
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