Files
LibretroAdmin a2404c6e43 Remove the on-screen messages and the ImGui overlay
Nothing is drawn over the game any more. The OSD message queue, the
ImGui overlay that drew it (with the shader-compile progress window and
the statistics, projection and scissor windows), and the imgui and implot
libraries are removed from the build.

Core::DisplayMessage now writes to the log, and the former OSD calls
go through it. Shader compilation no longer presents frames outside
retro_run while it waits.

Deleted with it: the "OSD enabled" core option, the OSD, FPS, speed,
graph, statistics and internal-resolution display settings, and the
ImGui shaders and texture conversion.
2026-11-05 23:34:25 +01:00

72 lines
1.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h"
#include <cstddef>
#include <memory>
#include <string>
#include <utility>
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "Core/Core.h"
namespace ControllerEmu
{
ModifySettingsButton::ModifySettingsButton(const std::string& button_name) : Buttons(button_name)
{
}
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
{
ControlGroup::AddInput(Translatability::Translate, std::move(button_name));
m_threshold_exceeded.emplace_back(false);
m_associated_settings.emplace_back(false);
m_associated_settings_toggle.emplace_back(toggle);
}
void ModifySettingsButton::UpdateState()
{
for (size_t i = 0; i < controls.size(); ++i)
{
const bool state = controls[i]->GetState<bool>();
if (!m_associated_settings_toggle[i])
{
// not toggled
m_associated_settings[i] = state;
}
else
{
// toggle (loading savestates does not en-/disable toggle)
// after we passed the threshold, we en-/disable. but after that, we don't change it
// anymore
if (!m_threshold_exceeded[i] && state)
{
m_associated_settings[i] = !m_associated_settings[i];
if (m_associated_settings[i])
Core::DisplayMessage(controls[i]->ui_name + ": on");
else
Core::DisplayMessage(controls[i]->ui_name + ": off");
m_threshold_exceeded[i] = true;
}
if (!state)
m_threshold_exceeded[i] = false;
}
}
}
const std::vector<bool>& ModifySettingsButton::IsSettingToggled() const
{
return m_associated_settings_toggle;
}
const std::vector<bool>& ModifySettingsButton::GetSettingsModifier() const
{
return m_associated_settings;
}
} // namespace ControllerEmu