Files
LibretroAdmin 8455471e1f OGL: log and alert in printf terms, without fmt
The sampler and attribute names are formatted into buffers on the
stack, the GLSL header with StringFromFormat, and the missing extensions
into a buffer on the stack; a shader that fails is dumped by appending
its parts. Only the two AA mode assertions still use fmt, until the
assertions move over.
2026-11-11 19:37:59 +01:00

139 lines
4.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/OGL/OGLShader.h"
#include "Common/Logging/Log.h"
#include "VideoBackends/OGL/OGLConfig.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoCommon/ShaderArena.h"
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace OGL
{
static GLenum GetGLShaderTypeForStage(ShaderStage stage)
{
switch (stage)
{
case ShaderStage::Vertex:
return GL_VERTEX_SHADER;
case ShaderStage::Geometry:
return GL_GEOMETRY_SHADER;
case ShaderStage::Pixel:
return GL_FRAGMENT_SHADER;
case ShaderStage::Compute:
return GL_COMPUTE_SHADER;
default:
return 0;
}
}
/* the label is copied by GL, from the borrowed name and its length */
OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, shader_text source,
std::string_view name)
: AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type),
m_gl_id(gl_id), m_source(source)
{
if (!name.empty() && g_backend_info.bSupportsSettingObjectNames)
glObjectLabel(GL_SHADER, m_gl_id, (GLsizei)name.size(), name.data());
}
OGLShader::OGLShader(GLuint gl_compute_program_id, shader_text source, std::string_view name)
: AbstractShader(ShaderStage::Compute), m_id(ProgramShaderCache::GenerateShaderID()),
m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id),
m_source(source)
{
if (!name.empty() && g_backend_info.bSupportsSettingObjectNames)
glObjectLabel(GL_PROGRAM, m_gl_compute_program_id, (GLsizei)name.size(), name.data());
}
OGLShader::~OGLShader()
{
shader_text_free(&m_source);
if (m_stage != ShaderStage::Compute)
glDeleteShader(m_gl_id);
else
glDeleteProgram(m_gl_compute_program_id);
}
OGLShader* OGLShader::CreateFromSource(ShaderStage stage, ShaderCode* source,
std::string_view name)
{
if (stage != ShaderStage::Compute)
{
GLenum shader_type = GetGLShaderTypeForStage(stage);
GLuint shader_id = ProgramShaderCache::CompileSingleShader(shader_type, source->GetBuffer());
if (!shader_id)
return nullptr;
return new OGLShader(stage, shader_type, shader_id, source->Release(), name);
}
// Compute shaders.
SHADER prog;
if (!ProgramShaderCache::CompileComputeShader(prog, source->GetBuffer()))
return nullptr;
return new OGLShader(prog.glprogid, source->Release(), name);
}
OGLShader* OGLShader::CreateFromBuild(ShaderStage stage, shader_build_fn fn, const void* arg,
std::string_view name)
{
char err[1024];
struct rslc_opts opts;
struct rslc_result result;
ShaderCode code;
bool es;
unsigned flags = 0;
const enum rslc_stage rstage = stage == ShaderStage::Vertex ? RSLC_STAGE_VERTEX :
stage == ShaderStage::Geometry ? RSLC_STAGE_GEOMETRY :
stage == ShaderStage::Pixel ? RSLC_STAGE_FRAGMENT :
RSLC_STAGE_COMPUTE;
memset(&opts, 0, sizeof(opts));
opts.version = ProgramShaderCache::GLSLVersionNumber(&es);
opts.dst = es ? RSLC_DST_GLSL_ES : RSLC_DST_GLSL;
opts.err = err;
opts.err_cap = sizeof(err);
/* what the text's header said of the context */
opts.fb_fetch = g_ogl_config.SupportedFramebufferFetch == EsFbFetchType::FbFetchExt ?
RSLC_FB_FETCH_EXT :
g_ogl_config.SupportedFramebufferFetch == EsFbFetchType::FbFetchArm ?
RSLC_FB_FETCH_ARM :
RSLC_FB_FETCH_NONE;
opts.early_z_depth_unchanged =
!g_ogl_config.bSupportsImageLoadStore && g_ogl_config.bSupportsConservativeDepth;
if (g_backend_info.bSupportsBindingLayout)
flags |= SHADER_BUILD_GL_BINDINGS;
if (g_ogl_config.bSupportsExplicitLayoutInShader)
flags |= SHADER_BUILD_GL_LOCATIONS;
if (g_ogl_config.bSupportsKHRShaderSubgroup)
flags |= SHADER_BUILD_SUBGROUP;
if (!shader_build_compile(fn, arg, rstage, SHADER_BUILD_OPENGL, flags, &opts, &result))
{
ERROR_LOG(VIDEO, "rslc could not build a shader: %s", err);
return nullptr;
}
code.Putn(result.text, result.text_len);
shader_arena_blob_release(result.blob);
if (stage != ShaderStage::Compute)
{
GLenum shader_type = GetGLShaderTypeForStage(stage);
GLuint shader_id =
ProgramShaderCache::CompileSingleShader(shader_type, code.GetBuffer(), "", false);
if (!shader_id)
return nullptr;
return new OGLShader(stage, shader_type, shader_id, code.Release(), name);
}
SHADER prog;
if (!ProgramShaderCache::CompileComputeShader(prog, code.GetBuffer(), false))
return nullptr;
return new OGLShader(prog.glprogid, code.Release(), name);
}
} // namespace OGL