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LibretroAdmin 037f0ca008 VideoCommon: bounding box and queries call their backend without virtual methods
Each backend's are final and called by the backend in use; the Null
backend uses the base classes, which count nothing. Bounding box values
are read into and written from the caller's arrays, and GL's queries
are one class for each kind of query object.
2026-11-07 20:57:55 +01:00

47 lines
1.2 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/BoundingBox.h"
namespace BBoxManager
{
// Indicates a coordinate of the bounding box.
enum class Coordinate
{
Left, // The X coordinate of the left side of the bounding box.
Right, // The X coordinate of the right side of the bounding box.
Top, // The Y coordinate of the top of the bounding box.
Bottom, // The Y coordinate of the bottom of the bounding box.
};
// Gets a particular coordinate for the bounding box.
u16 GetCoordinate(Coordinate coordinate);
// Sets a particular coordinate for the bounding box.
void SetCoordinate(Coordinate coordinate, u16 value);
// Updates all bounding box coordinates.
void Update(u16 left, u16 right, u16 top, u16 bottom);
} // namespace BBoxManager
namespace SW
{
class SWBoundingBox final : public BoundingBox
{
/* called by the base class as this backend */
friend class ::BoundingBox;
public:
bool Initialize() { return true; }
protected:
void Read(u32 index, u32 length, BBoxType* values);
void Write(u32 index, const BBoxType* values, u32 length);
};
} // namespace SW