Files
LibretroAdmin 12d6192054 Pool Vulkan objects and vertex loaders; no play allocations
Common/ObjectPool.c (C89) keeps objects of one class in chunks, the first
made at backend start: a freed object is pushed on a lock-free stack, an
allocation takes the stack whole (an exchange, so no ABA) and pushes the
rest back, or else takes the chunks' next slot. A pool destroyed with
objects still out is freed with the last of them. Classes take it with
OBJECT_POOL_MEMBERS / OBJECT_POOL_DEFINE: VKPipeline, VKShader,
VKTexture, VKFramebuffer and the vertex loaders, which are now their
own bucket list nodes. Vulkan's descriptor pool and cleanup lists get
their first room at boot.

Play allocations: 58 to 1 on the core's thread, 172 to 1 on the compile
workers (both a first use).
2026-11-09 17:33:05 +01:00

586 lines
20 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include <cstdint>
#include <cstdlib>
#include "Common/Assert.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/Constants.h"
#include "vulkan/vulkan_core.h"
namespace Vulkan
{
CommandBufferManager::CommandBufferManager(bool use_threaded_submission)
: m_use_threaded_submission(use_threaded_submission)
{
}
CommandBufferManager::~CommandBufferManager()
{
// If the worker thread is enabled, stop and block until it exits.
if (m_use_threaded_submission)
{
WaitForWorkerThreadIdle();
m_submit_thread.Shutdown();
}
DestroyCommandBuffers();
}
bool CommandBufferManager::Initialize()
{
if (!CreateCommandBuffers())
return false;
if (m_use_threaded_submission && !CreateSubmitThread())
return false;
return true;
}
static bool Reserve(void** data, u32 count, u32* capacity, size_t size)
{
void* grown;
u32 n;
if (count < *capacity)
return true;
n = *capacity ? *capacity * 2 : 16;
grown = realloc(*data, static_cast<size_t>(n) * size);
if (!grown)
return false;
*data = grown;
*capacity = n;
return true;
}
bool CommandBufferManager::CreateCommandBuffers()
{
VkDevice device = g_vulkan_context->GetDevice();
VkResult res;
for (CmdBufferResources& resources : m_command_buffers)
{
resources.init_command_buffer_used = false;
VkCommandPoolCreateInfo pool_info = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, 0,
g_vulkan_context->GetGraphicsQueueFamilyIndex()};
res = vkCreateCommandPool(g_vulkan_context->GetDevice(), &pool_info, nullptr,
&resources.command_pool);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateCommandPool failed: ");
return false;
}
VkCommandBufferAllocateInfo buffer_info = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, nullptr, resources.command_pool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY, 2};
res = vkAllocateCommandBuffers(device, &buffer_info, resources.command_buffers);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkAllocateCommandBuffers failed: ");
return false;
}
VkFenceCreateInfo fence_info = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, nullptr,
VK_FENCE_CREATE_SIGNALED_BIT};
res = vkCreateFence(device, &fence_info, nullptr, &resources.fence);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateFence failed: ");
return false;
}
}
/* the lists' first room, now: a frame's first descriptor pool and cleanups allocate nothing */
for (FrameResources& frame : m_frame_resources)
{
if (!Reserve(reinterpret_cast<void**>(&frame.descriptor_pools), 0,
&frame.descriptor_pools_capacity, sizeof(VkDescriptorPool)))
return false;
}
for (CmdBufferResources& resources : m_command_buffers)
{
if (!Reserve(reinterpret_cast<void**>(&resources.cleanup), 0, &resources.cleanup_capacity,
sizeof(DeferredDestruction)))
return false;
}
// Activate the first command buffer. BeginCommandBuffer moves forward, so start with the last
m_current_cmd_buffer = NUM_COMMAND_BUFFERS - 1;
BeginCommandBuffer();
return true;
}
void CommandBufferManager::DestroyCommandBuffers()
{
VkDevice device = g_vulkan_context->GetDevice();
for (CmdBufferResources& resources : m_command_buffers)
{
// The Vulkan spec section 5.2 says: "When a pool is destroyed, all command buffers allocated
// from the pool are freed.". So we don't need to free the command buffers, just the pools.
// We destroy the command pool first, to avoid any warnings from the validation layers about
// objects which are pending destruction being in-use.
if (resources.command_pool != VK_NULL_HANDLE)
vkDestroyCommandPool(device, resources.command_pool, nullptr);
// Destroy any pending objects.
for (u32 i = 0; i < resources.num_cleanup; i++)
Destroy(&resources.cleanup[i]);
free(resources.cleanup);
resources.cleanup = nullptr;
resources.num_cleanup = resources.cleanup_capacity = 0;
if (resources.fence != VK_NULL_HANDLE)
vkDestroyFence(device, resources.fence, nullptr);
}
for (FrameResources& resources : m_frame_resources)
{
for (u32 i = 0; i < resources.num_descriptor_pools; i++)
vkDestroyDescriptorPool(device, resources.descriptor_pools[i], nullptr);
free(resources.descriptor_pools);
resources.descriptor_pools = nullptr;
resources.num_descriptor_pools = resources.descriptor_pools_capacity = 0;
}
}
/* Room for one more of size bytes in a list grown by doubling: false where none was left. */
VkDescriptorPool CommandBufferManager::CreateDescriptorPool(u32 max_descriptor_sets)
{
/*
* Worst case descriptor counts according to the descriptor layout created in ObjectCache.cpp:
* UNIFORM_BUFFER_DYNAMIC: 3
* COMBINED_IMAGE_SAMPLER: NUM_UTILITY_PIXEL_SAMPLERS + NUM_COMPUTE_SHADER_SAMPLERS +
* VideoCommon::MAX_PIXEL_SHADER_SAMPLERS
* STORAGE_BUFFER: 2
* UNIFORM_TEXEL_BUFFER: 3
* STORAGE_IMAGE: 1
*/
const VkDescriptorPoolSize pool_sizes[5] = {
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
max_descriptor_sets *
(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS + VideoCommon::MAX_COMPUTE_SHADER_SAMPLERS +
NUM_UTILITY_PIXEL_SAMPLERS)},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, max_descriptor_sets * 2},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, max_descriptor_sets * 1},
};
const VkDescriptorPoolCreateInfo pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, nullptr, 0, max_descriptor_sets,
5, pool_sizes,
};
VkDevice device = g_vulkan_context->GetDevice();
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
VkResult res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &descriptor_pool);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateDescriptorPool failed: ");
return VK_NULL_HANDLE;
}
return descriptor_pool;
}
VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayout set_layout)
{
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
FrameResources& resources = GetCurrentFrameResources();
if (resources.num_descriptor_pools) [[likely]]
{
VkDescriptorSetAllocateInfo allocate_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr,
resources.descriptor_pools[resources.current_descriptor_pool_index], 1, &set_layout};
VkResult res =
vkAllocateDescriptorSets(g_vulkan_context->GetDevice(), &allocate_info, &descriptor_set);
if (res != VK_SUCCESS &&
resources.num_descriptor_pools > resources.current_descriptor_pool_index + 1)
{
// Mark the next descriptor set as active and try again.
resources.current_descriptor_pool_index++;
descriptor_set = AllocateDescriptorSet(set_layout);
}
}
if (descriptor_set == VK_NULL_HANDLE) [[unlikely]]
{
VkDescriptorPool descriptor_pool = CreateDescriptorPool(DESCRIPTOR_SETS_PER_POOL);
m_descriptor_set_count += DESCRIPTOR_SETS_PER_POOL;
if (descriptor_pool == VK_NULL_HANDLE) [[unlikely]]
return VK_NULL_HANDLE;
if (!Reserve(reinterpret_cast<void**>(&resources.descriptor_pools),
resources.num_descriptor_pools, &resources.descriptor_pools_capacity,
sizeof(VkDescriptorPool))) [[unlikely]]
{
vkDestroyDescriptorPool(g_vulkan_context->GetDevice(), descriptor_pool, nullptr);
return VK_NULL_HANDLE;
}
resources.descriptor_pools[resources.num_descriptor_pools++] = descriptor_pool;
resources.current_descriptor_pool_index = resources.num_descriptor_pools - 1;
descriptor_set = AllocateDescriptorSet(set_layout);
}
return descriptor_set;
}
bool CommandBufferManager::CreateSubmitThread()
{
m_submit_thread.Reset("VK submission thread", [this](PendingCommandBufferSubmit submit) {
SubmitCommandBuffer(submit.command_buffer_index);
CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
retro_atomic_store_release_int(&resources.waiting_for_submit, 0);
});
return true;
}
void CommandBufferManager::WaitForWorkerThreadIdle()
{
if (!m_use_threaded_submission)
return;
m_submit_thread.WaitForCompletion();
}
void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
{
if (m_completed_fence_counter >= fence_counter)
return;
// Find the first command buffer which covers this counter value.
u32 index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (index != m_current_cmd_buffer)
{
if (m_command_buffers[index].fence_counter >= fence_counter)
break;
index = (index + 1) % NUM_COMMAND_BUFFERS;
}
ASSERT(index != m_current_cmd_buffer);
WaitForCommandBufferCompletion(index);
}
bool CommandBufferManager::PollFenceCounter(u64 fence_counter)
{
u32 index;
if (m_completed_fence_counter >= fence_counter)
return true;
// The first command buffer which covers this counter value, if submitted.
index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (index != m_current_cmd_buffer)
{
if (m_command_buffers[index].fence_counter >= fence_counter)
break;
index = (index + 1) % NUM_COMMAND_BUFFERS;
}
if (index == m_current_cmd_buffer ||
retro_atomic_load_acquire_int(&m_command_buffers[index].waiting_for_submit))
{
return false;
}
return vkGetFenceStatus(g_vulkan_context->GetDevice(), m_command_buffers[index].fence) ==
VK_SUCCESS;
}
bool FenceCounterDone(u64 fence_counter)
{
return g_command_buffer_mgr->PollFenceCounter(fence_counter);
}
void CommandBufferManager::WaitForCommandBufferCompletion(u32 index)
{
CmdBufferResources& resources = m_command_buffers[index];
// Ensure this command buffer has been submitted.
if (retro_atomic_load_acquire_int(&resources.waiting_for_submit))
{
WaitForWorkerThreadIdle();
ASSERT_MSG(VIDEO, !retro_atomic_load_relaxed_int(&resources.waiting_for_submit),
"Submit thread is idle but command buffer is still waiting for submission!");
}
// Wait for this command buffer to be completed.
VkResult res =
vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, VK_TRUE, UINT64_MAX);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
// Clean up any resources for command buffers between the last known completed buffer and this
// now-completed command buffer. If we use >2 buffers, this may be more than one buffer.
const u64 now_completed_counter = resources.fence_counter;
u32 cleanup_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (cleanup_index != m_current_cmd_buffer)
{
CmdBufferResources& cleanup_resources = m_command_buffers[cleanup_index];
if (cleanup_resources.fence_counter > now_completed_counter)
break;
if (cleanup_resources.fence_counter > m_completed_fence_counter)
{
for (u32 i = 0; i < cleanup_resources.num_cleanup; i++)
Destroy(&cleanup_resources.cleanup[i]);
cleanup_resources.num_cleanup = 0;
}
cleanup_index = (cleanup_index + 1) % NUM_COMMAND_BUFFERS;
}
m_completed_fence_counter = now_completed_counter;
}
void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
bool wait_for_completion, bool advance_to_next_frame)
{
// End the current command buffer.
CmdBufferResources& resources = GetCurrentCmdBufferResources();
if (m_before_submit)
m_before_submit(m_before_submit_opaque, GetCurrentCommandBuffer());
for (VkCommandBuffer command_buffer : resources.command_buffers)
{
VkResult res = vkEndCommandBuffer(command_buffer);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkEndCommandBuffer failed: ");
PanicAlertFmt("Failed to end command buffer: {} ({})", VkResultToString(res),
static_cast<int>(res));
}
}
// Submitting off-thread?
if (m_use_threaded_submission && submit_on_worker_thread && !wait_for_completion)
{
retro_atomic_store_relaxed_int(&resources.waiting_for_submit, 1);
// Push to the pending submit queue.
m_submit_thread.Push({m_current_cmd_buffer});
}
else
{
WaitForWorkerThreadIdle();
// Pass through to normal submission path.
SubmitCommandBuffer(m_current_cmd_buffer);
if (wait_for_completion)
WaitForCommandBufferCompletion(m_current_cmd_buffer);
}
if (advance_to_next_frame)
{
m_current_frame = (m_current_frame + 1) % NUM_FRAMES_IN_FLIGHT;
// Wait for all command buffers that used the descriptor pool to finish
u32 cmd_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
while (cmd_buffer_index != m_current_cmd_buffer)
{
CmdBufferResources& cmd_buffer = m_command_buffers[cmd_buffer_index];
if (cmd_buffer.frame_index == m_current_frame && cmd_buffer.fence_counter != 0 &&
cmd_buffer.fence_counter > m_completed_fence_counter)
{
WaitForCommandBufferCompletion(cmd_buffer_index);
}
cmd_buffer_index = (cmd_buffer_index + 1) % NUM_COMMAND_BUFFERS;
}
// Reset the descriptor pools
FrameResources& frame_resources = GetCurrentFrameResources();
if (frame_resources.num_descriptor_pools == 1) [[likely]]
{
VkResult res = vkResetDescriptorPool(g_vulkan_context->GetDevice(),
frame_resources.descriptor_pools[0], 0);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
}
else [[unlikely]]
{
/* one pool for them all, where the list already has room */
for (u32 i = 0; i < frame_resources.num_descriptor_pools; i++)
vkDestroyDescriptorPool(g_vulkan_context->GetDevice(),
frame_resources.descriptor_pools[i], nullptr);
frame_resources.num_descriptor_pools = 0;
VkDescriptorPool descriptor_pool = CreateDescriptorPool(m_descriptor_set_count);
if (descriptor_pool != VK_NULL_HANDLE &&
Reserve(reinterpret_cast<void**>(&frame_resources.descriptor_pools), 0,
&frame_resources.descriptor_pools_capacity, sizeof(VkDescriptorPool)))
[[likely]]
frame_resources.descriptor_pools[frame_resources.num_descriptor_pools++] =
descriptor_pool;
else if (descriptor_pool != VK_NULL_HANDLE)
vkDestroyDescriptorPool(g_vulkan_context->GetDevice(), descriptor_pool, nullptr);
}
frame_resources.current_descriptor_pool_index = 0;
}
// Switch to next cmdbuffer.
BeginCommandBuffer();
}
void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index)
{
CmdBufferResources& resources = m_command_buffers[command_buffer_index];
// This may be executed on the worker thread, so don't modify any state of the manager class.
VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO,
nullptr,
0,
nullptr,
nullptr,
2,
resources.command_buffers,
0,
nullptr};
// If the init command buffer did not have any commands recorded, don't submit it.
if (!resources.init_command_buffer_used)
{
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &resources.command_buffers[1];
}
VkResult res =
vkQueueSubmit(g_vulkan_context->GetGraphicsQueue(), 1, &submit_info, resources.fence);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
PanicAlertFmt("Failed to submit command buffer: {} ({})", VkResultToString(res),
static_cast<int>(res));
}
}
void CommandBufferManager::BeginCommandBuffer()
{
// Move to the next command buffer.
const u32 next_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
CmdBufferResources& resources = m_command_buffers[next_buffer_index];
// Wait for the GPU to finish with all resources for this command buffer.
if (resources.fence_counter > m_completed_fence_counter)
WaitForCommandBufferCompletion(next_buffer_index);
// Reset fence to unsignaled before starting.
VkResult res = vkResetFences(g_vulkan_context->GetDevice(), 1, &resources.fence);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetFences failed: ");
// Reset command pools to beginning since we can re-use the memory now
res = vkResetCommandPool(g_vulkan_context->GetDevice(), resources.command_pool, 0);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetCommandPool failed: ");
// Enable commands to be recorded to the two buffers again.
VkCommandBufferBeginInfo begin_info = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, nullptr};
for (VkCommandBuffer command_buffer : resources.command_buffers)
{
res = vkBeginCommandBuffer(command_buffer, &begin_info);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkBeginCommandBuffer failed: ");
}
// Reset upload command buffer state
resources.init_command_buffer_used = false;
resources.fence_counter = m_next_fence_counter++;
resources.frame_index = m_current_frame;
m_current_cmd_buffer = next_buffer_index;
}
void CommandBufferManager::Destroy(DeferredDestruction* d)
{
const VkDevice device = g_vulkan_context->GetDevice();
switch (d->kind)
{
case DeferredDestruction::BUFFER_VIEW:
vkDestroyBufferView(device, d->buffer_view, nullptr);
break;
case DeferredDestruction::BUFFER:
vk_heap_destroy_buffer(g_vulkan_context->GetHeap(), d->buffer, &d->alloc);
break;
case DeferredDestruction::FRAMEBUFFER:
vkDestroyFramebuffer(device, d->framebuffer, nullptr);
break;
case DeferredDestruction::IMAGE:
vk_heap_destroy_image(g_vulkan_context->GetHeap(), d->image, &d->alloc);
break;
case DeferredDestruction::IMAGE_VIEW:
vkDestroyImageView(device, d->image_view, nullptr);
break;
}
}
/* Where the list cannot grow, the object is destroyed once the GPU is idle. */
void CommandBufferManager::Defer(const DeferredDestruction& d)
{
CmdBufferResources& resources = GetCurrentCmdBufferResources();
if (!Reserve(reinterpret_cast<void**>(&resources.cleanup), resources.num_cleanup,
&resources.cleanup_capacity, sizeof(DeferredDestruction))) [[unlikely]]
{
DeferredDestruction now = d;
WaitForWorkerThreadIdle();
vkDeviceWaitIdle(g_vulkan_context->GetDevice());
Destroy(&now);
return;
}
resources.cleanup[resources.num_cleanup++] = d;
}
void CommandBufferManager::DeferBufferViewDestruction(VkBufferView object)
{
DeferredDestruction d = {};
d.kind = DeferredDestruction::BUFFER_VIEW;
d.buffer_view = object;
Defer(d);
}
void CommandBufferManager::DeferBufferDestruction(VkBuffer buffer, const vk_heap_alloc_t& alloc)
{
DeferredDestruction d = {};
d.kind = DeferredDestruction::BUFFER;
d.buffer = buffer;
d.alloc = alloc;
Defer(d);
}
void CommandBufferManager::DeferFramebufferDestruction(VkFramebuffer object)
{
DeferredDestruction d = {};
d.kind = DeferredDestruction::FRAMEBUFFER;
d.framebuffer = object;
Defer(d);
}
void CommandBufferManager::DeferImageDestruction(VkImage image, const vk_heap_alloc_t& alloc)
{
DeferredDestruction d = {};
d.kind = DeferredDestruction::IMAGE;
d.image = image;
d.alloc = alloc;
Defer(d);
}
void CommandBufferManager::DeferImageViewDestruction(VkImageView object)
{
DeferredDestruction d = {};
d.kind = DeferredDestruction::IMAGE_VIEW;
d.image_view = object;
Defer(d);
}
CommandBufferManager* g_command_buffer_mgr = nullptr;
} // namespace Vulkan