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LibretroAdmin 797c5e3e90 Framebuffers with one colour attachment; fixed Vulkan object tables
Nothing made a framebuffer with additional colour attachments, so they
go from AbstractFramebuffer, CreateFramebuffer and every backend, and
FramebufferState's additional_color_attachment_count (always 0) with
them: render passes, views, clears, RTVs and blending are for one
colour attachment, in fixed arrays rather than vectors.

Vulkan samplers are kept in an open-addressed table grown by doubling
and render passes in a fixed array, so looking one up never allocates.
Play allocations on the core's thread: 62 to 58.
2026-11-09 15:53:55 +01:00

131 lines
3.8 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <cstddef>
#include <string>
#include <unordered_map>
#include "Common/CommonTypes.h"
#include "Common/LinearDiskCache.h"
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/PixelShaderGen.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/VertexShaderGen.h"
namespace Vulkan
{
class CommandBufferManager;
class VertexFormat;
class VKTexture;
class ObjectCache
{
public:
ObjectCache();
~ObjectCache();
// Perform at startup, create descriptor layouts, compiles all static shaders.
bool Initialize();
void Shutdown();
// Descriptor set layout accessor. Used for allocating descriptor sets.
VkDescriptorSetLayout GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT layout) const
{
return m_descriptor_set_layouts[layout];
}
// Pipeline layout accessor. Used to fill in required field in PipelineInfo.
VkPipelineLayout GetPipelineLayout(PIPELINE_LAYOUT layout) const
{
return m_pipeline_layouts[layout];
}
// Staging buffer for textures.
StreamBuffer* GetTextureUploadBuffer() { return &m_texture_upload_buffer; }
// Static samplers
VkSampler GetPointSampler() const { return m_point_sampler; }
VkSampler GetLinearSampler() const { return m_linear_sampler; }
VkSampler GetSampler(const SamplerState& info);
// Render pass cache.
VkRenderPass GetRenderPass(VkFormat color_format, VkFormat depth_format, u32 multisamples,
VkAttachmentLoadOp load_op);
// Pipeline cache. Used when creating pipelines for drivers to store compiled programs.
VkPipelineCache GetPipelineCache() const { return m_pipeline_cache; }
// Clear sampler cache, use when anisotropy mode changes
// WARNING: Ensure none of the objects from here are in use when calling
void ClearSamplerCache();
// Saves the pipeline cache to disk. Call when shutting down.
void SavePipelineCache();
// Reload pipeline cache. Call when host config changes.
void ReloadPipelineCache();
private:
bool CreateDescriptorSetLayouts();
void DestroyDescriptorSetLayouts();
bool CreatePipelineLayouts();
void DestroyPipelineLayouts();
bool CreateStaticSamplers();
void DestroySamplers();
void DestroyRenderPassCache();
bool CreatePipelineCache();
bool LoadPipelineCache();
bool ValidatePipelineCache(const u8* data, size_t data_length);
void DestroyPipelineCache();
std::array<VkDescriptorSetLayout, NUM_DESCRIPTOR_SET_LAYOUTS> m_descriptor_set_layouts = {};
std::array<VkPipelineLayout, NUM_PIPELINE_LAYOUTS> m_pipeline_layouts = {};
StreamBuffer m_texture_upload_buffer;
VkSampler m_point_sampler = VK_NULL_HANDLE;
VkSampler m_linear_sampler = VK_NULL_HANDLE;
/* Samplers by SamplerState::Hex, open-addressed; grown (doubled) when
* half full, so a lookup never allocates. A failed sampler is kept too,
* as VK_NULL_HANDLE, so it is not tried again. */
struct SamplerSlot
{
u64 key;
VkSampler sampler;
u32 used;
};
SamplerSlot* m_samplers = nullptr;
u32 m_sampler_capacity = 0; /* a power of two */
u32 m_num_samplers = 0;
bool GrowSamplers();
/* Render passes: a handful (formats and load ops), searched in turn. */
struct RenderPassSlot
{
VkFormat color_format;
VkFormat depth_format;
u32 multisamples;
VkAttachmentLoadOp load_op;
VkRenderPass pass;
};
static constexpr u32 MAX_RENDER_PASSES = 64;
RenderPassSlot m_render_passes[MAX_RENDER_PASSES];
u32 m_num_render_passes = 0;
// pipeline cache
VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
std::string m_pipeline_cache_filename;
};
extern ObjectCache* g_object_cache;
} // namespace Vulkan