Files
LibretroAdmin 53238c0a06 VideoCommon, backends, input, DiscIO: std::atomic -> retro_atomic
- CommandProcessor: the FIFO registers shared by the CPU and GPU
  threads are retro_atomic words, read and written through LoadReg and
  StoreReg; MMIO's LowPart/HighPart take those words.
- Fifo: the video buffer write and seen pointers, the sync ticks and
  the stop request.
- PerfQueryBase: the query count and results sit behind base-class
  helpers that every backend (Metal too) uses instead of touching the
  atomics.
- Custom assets: the loader's memory delta and an asset's last load
  time are 64-bit words; Present's swap flag is an int.
- D3D's input layout, Vulkan's waiting_for_submit.
- InputCommon: a NumericSetting's value and the Wiimote and Android
  rumble levels are kept as their bits in a 64-bit word; the
  ControllerInterface flags, counter and aspect ratio are int words.
- CachedBlob's fill position and stop flag.

UICommon/GameFileCache is deleted: only the Android app's game list
used it, and that is not part of the core.
2026-11-06 00:19:39 +01:00

69 lines
1.9 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/Assets/CustomAsset.h"
#include <utility>
namespace VideoCommon
{
CustomAsset::CustomAsset(std::shared_ptr<CustomAssetLibrary> library,
CustomAssetLibrary::AssetID asset_id, u64 asset_handle)
: m_owning_library(std::move(library)), m_asset_id(std::move(asset_id)), m_handle(asset_handle)
{
}
quiesce_t* CustomAsset::DataQuiesce()
{
static quiesce_t s_quiesce;
return &s_quiesce;
}
std::size_t CustomAsset::Load()
{
if (!retro_atomic_cas_int(&m_busy, 0, 1))
return 0;
// The load time needs to come from before the data is actually read.
// Using a time point from after the read marks the asset as more up-to-date than it actually is,
// and has potential to race (and not be updated) if a change happens immediately after load.
const auto load_time = ClockType::now();
const auto load_information = LoadImpl(m_asset_id);
if (load_information.bytes_loaded > 0)
{
m_bytes_loaded = load_information.bytes_loaded;
retro_atomic_store_release_64(&m_last_loaded_time, load_time.time_since_epoch().count());
retro_atomic_store_release_int(&m_busy, 0);
return load_information.bytes_loaded;
}
retro_atomic_store_release_int(&m_busy, 0);
return 0;
}
std::size_t CustomAsset::Unload()
{
if (!retro_atomic_cas_int(&m_busy, 0, 1))
return 0;
UnloadImpl();
const std::size_t unloaded = std::exchange(m_bytes_loaded, 0);
retro_atomic_store_release_int(&m_busy, 0);
return unloaded;
}
CustomAsset::TimeType CustomAsset::GetLastLoadedTime() const
{
return TimeType(ClockType::duration(retro_atomic_load_acquire_64(&m_last_loaded_time)));
}
std::size_t CustomAsset::GetHandle() const
{
return m_handle;
}
const CustomAssetLibrary::AssetID& CustomAsset::GetAssetId() const
{
return m_asset_id;
}
} // namespace VideoCommon