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The texture hash, the CRC32 helpers, Adler-32 and the Ector hash are C; the texture hash picks CRC32 or MurmurHash3 once with a branch instead of calling through a function pointer each time, CPUDetect still deciding which. The hashes are bit for bit the old ones, so cached and saved hashes stay valid.
18 lines
469 B
C++
18 lines
469 B
C++
// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/GraphicsModSystem/Runtime/FBInfo.h"
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#include "Common/Hash.h"
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u32 FBInfo::CalculateHash() const
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{
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return common_hash_adler32(reinterpret_cast<const u8*>(this), sizeof(FBInfo));
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}
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bool FBInfo::operator==(const FBInfo& other) const
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{
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return m_height == other.m_height && m_width == other.m_width &&
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m_texture_format == other.m_texture_format;
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}
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