Files
LibretroAdmin 82611ed0b0 Remove WindowSystemInfo: the frontend owns the window
Of it, the backends read the EFB scale, now passed as the backbuffer
scale; GLContext::Create tested for libretro, its only context; and
the controller interface kept a render window that is always null. The
video backends' Initialize, InitBackendInfo and PopulateBackendInfo,
Core::Init, EmuThread and StartEmuThread, BootCore and the controller
interface lose the parameter; PrepareWindow, ChangeWindow, the window
change refresh and the Vulkan instance's surface extensions go, as
nothing presents but the frontend.
2026-11-09 04:42:44 +01:00

73 lines
1.9 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/PerfQueryBase.h"
namespace MMIO
{
class Mapping;
}
class PointerWrap;
class AbstractGfx;
class BoundingBox;
class TextureCacheBase;
class VertexManagerBase;
enum class FieldType
{
Odd,
Even,
};
class VideoBackendBase
{
public:
virtual ~VideoBackendBase() {}
virtual bool Initialize(float backbuffer_scale) = 0;
virtual void Shutdown() = 0;
virtual std::string GetConfigName() const = 0;
virtual std::string GetDisplayName() const { return GetConfigName(); }
virtual void InitBackendInfo() = 0;
virtual std::optional<std::string> GetWarningMessage() const { return {}; }
static std::string BadShaderFilename(const char* shader_stage, int counter);
void Video_OutputXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
u32 Video_GetQueryResult(PerfQueryType type);
u16 Video_GetBoundingBox(int index);
static std::string GetDefaultBackendConfigName();
static std::string GetDefaultBackendDisplayName();
static const std::vector<std::unique_ptr<VideoBackendBase>>& GetAvailableBackends();
static void ActivateBackend(const std::string& name);
// Fills the backend_info fields with the capabilities of the selected backend/device.
static void PopulateBackendInfo();
// Wrapper function which pushes the event to the GPU thread.
void DoState(PointerWrap& p);
// Every backend, with its own gfx, vertex manager, perf query and bounding box
bool InitializeShared(AbstractGfx* gfx,
VertexManagerBase* vertex_manager,
PerfQueryBase* perf_query,
BoundingBox* bounding_box);
void ShutdownShared();
protected:
bool m_initialized = false;
};
extern VideoBackendBase* g_video_backend;