Files
parallel-gx1/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp
T
LibretroAdmin 472dc5ae3f Remove user post-processing shaders and graphics-mod custom shaders
Both fed user-written GLSL to the backends at runtime, which the move to
bytecode emitted straight from the shader generators leaves no compiler
for. The frontend's own shader pipeline covers post-processing.

The presentation pass keeps a plain copy and the built-in correction
shader for output resampling, colour space and gamma correction and HDR
scaling, now compiled in rather than loaded from Sys/Shaders. The
graphics-mod system keeps its draw, EFB, projection and texture actions;
custom pipelines, materials, shader, mesh and sampler assets, the custom
constant buffers in every backend and the two mods built on them are
gone, along with the shader generators' custom-shader hooks.
2026-11-05 15:57:56 +01:00

121 lines
3.2 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
#include <vector>
#include <fmt/std.h>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/System.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/Assets/TextureAssetUtils.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/Resources/CustomResourceManager.h"
namespace VideoCommon
{
namespace
{
std::size_t GetAssetSize(const CustomTextureData& data)
{
std::size_t total = 0;
for (const auto& slice : data.m_slices)
{
for (const auto& level : slice.m_levels)
{
total += level.data.size();
}
}
return total;
}
} // namespace
CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const AssetID& asset_id,
CustomTextureData* data)
{
const auto asset_map = GetAssetMapForID(asset_id);
if (asset_map.empty())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' error - raw texture expected to have one or two files mapped!",
asset_id);
return {};
}
const auto texture_path = asset_map.find("texture");
if (texture_path == asset_map.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' expected to have a texture entry mapped!", asset_id);
return {};
}
if (!LoadTextureDataFromFile(asset_id, texture_path->second, AbstractTextureType::Texture_2D,
data))
{
return {};
}
if (!PurgeInvalidMipsFromTextureData(asset_id, data))
return {};
return LoadInfo{GetAssetSize(*data)};
}
void DirectFilesystemAssetLibrary::SetAssetIDMapData(const AssetID& asset_id,
VideoCommon::Assets::AssetMap asset_path_map)
{
VideoCommon::Assets::AssetMap previous_asset_map;
{
std::lock_guard lk(m_asset_map_lock);
previous_asset_map = m_asset_id_to_asset_map_path[asset_id];
}
{
std::lock_guard lk(m_path_map_lock);
for (const auto& [name, path] : previous_asset_map)
{
m_path_to_asset_id.erase(PathToString(path));
}
for (const auto& [name, path] : asset_path_map)
{
m_path_to_asset_id[PathToString(path)] = asset_id;
}
}
{
std::lock_guard lk(m_asset_map_lock);
m_asset_id_to_asset_map_path[asset_id] = std::move(asset_path_map);
}
}
void DirectFilesystemAssetLibrary::PathModified(std::string_view path)
{
std::lock_guard lk(m_path_map_lock);
if (const auto iter = m_path_to_asset_id.find(path); iter != m_path_to_asset_id.end())
{
auto& system = Core::System::GetInstance();
auto& resource_manager = system.GetCustomResourceManager();
resource_manager.MarkAssetDirty(iter->second);
}
}
VideoCommon::Assets::AssetMap
DirectFilesystemAssetLibrary::GetAssetMapForID(const AssetID& asset_id) const
{
std::lock_guard lk(m_asset_map_lock);
if (auto iter = m_asset_id_to_asset_map_path.find(asset_id);
iter != m_asset_id_to_asset_map_path.end())
{
return iter->second;
}
return {};
}
} // namespace VideoCommon