Files
parallel-gx1/Source/Core/VideoBackends/D3D12/Common.h
T
LibretroAdmin 6e35fc179b Add a static Makefile for the libretro core
Builds parallel_gamecubewii_libretro for every lane .gitlab-ci.yml covers:
unix (Linux x86_64/aarch64), webos, win64 (MinGW-w64), osx (x86_64/arm64,
CROSS_COMPILE), ios-arm64, tvos-arm64, android-arm64 and android-x86_64.
The source lists and per-library flags follow what the CMake LIBRETRO=ON
build links into the core, without the units only the standalone frontends
use. The per-platform configure results for curl, libusb, libiconv and mGBA
are checked in under Externals/<library>/makefile; the remaining generated
files are produced by the Makefile under obj/gen.

The Android input backend's JNI entry points belong to the Android app and
are left out of the core, which links with --no-undefined everywhere.

The Windows code builds against MinGW-w64 headers older than 12.0 as well:
D3D12 includes d3d12sdklayers.h explicitly, and the constants, declarations
and const-correct pointer types those headers lack for D3D12, device
notifications, the Wii Remote Bluetooth path, the IOS IP stack and thread
naming are provided locally.
2026-11-04 23:49:57 +01:00

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1.0 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <d3d12.h>
#include <d3d12sdklayers.h>
#include <wrl/client.h>
// MinGW-w64 headers before 12.0 do not define these.
#ifndef D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT
#define D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT 32
#endif
#ifndef D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE
#define D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE 2048
#endif
#include "Common/MsgHandler.h"
#include "VideoBackends/D3DCommon/D3DCommon.h"
namespace DX12
{
using Microsoft::WRL::ComPtr;
static void ResourceBarrier(ID3D12GraphicsCommandList* cmdlist, ID3D12Resource* resource,
D3D12_RESOURCE_STATES from_state, D3D12_RESOURCE_STATES to_state)
{
const D3D12_RESOURCE_BARRIER barrier = {
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
D3D12_RESOURCE_BARRIER_FLAG_NONE,
{{resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, from_state, to_state}}};
cmdlist->ResourceBarrier(1, &barrier);
}
} // namespace DX12