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The shader compiler's worker threads run at a lower priority than the threads that emulate, on Windows (below normal) and Linux (nice 5): on a machine with fewer cores than busy threads, what compiles in the background waits, not the frame being emulated. Common gets LowerCurrentThreadPriority for it.
111 lines
2.2 KiB
C++
111 lines
2.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/Thread.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <processthreadsapi.h>
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#else
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#include <pthread.h>
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#include <unistd.h>
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#endif
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#ifdef __linux__
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#include <sys/resource.h>
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#include <sys/syscall.h>
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#endif
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#ifdef __APPLE__
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#include <mach/mach.h>
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#elif defined BSD4_4 || defined __FreeBSD__ || defined __OpenBSD__
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#include <pthread_np.h>
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#elif defined __NetBSD__
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#include <sched.h>
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#elif defined __HAIKU__
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#include <OS.h>
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#endif
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#include <rthreads/rthreads.h>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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int CurrentThreadId()
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{
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#ifdef _WIN32
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return GetCurrentThreadId();
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#elif defined __APPLE__
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return mach_thread_self();
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#else
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return 0;
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#endif
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}
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void SetCurrentThreadName(const char* name)
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{
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sthread_setname(name);
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}
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void LowerCurrentThreadPriority()
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{
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#ifdef _WIN32
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
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#elif defined(__linux__)
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/* Linux keeps a nice value per thread: this one only */
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setpriority(PRIO_PROCESS, (id_t)syscall(SYS_gettid), 5);
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#endif
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}
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#ifndef _WIN32
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/* A thread's stack does not move: asked once per thread, as glibc's
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* pthread_getattr_np allocates. */
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static thread_local void* s_stack_addr;
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static thread_local size_t s_stack_size;
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std::tuple<void*, size_t> GetCurrentThreadStack()
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{
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void* stack_addr;
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size_t stack_size;
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if (s_stack_size)
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return std::make_tuple(s_stack_addr, s_stack_size);
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pthread_t self = pthread_self();
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#ifdef __APPLE__
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stack_size = pthread_get_stacksize_np(self);
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stack_addr = reinterpret_cast<u8*>(pthread_get_stackaddr_np(self)) - stack_size;
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#elif defined __OpenBSD__
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stack_t stack;
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pthread_stackseg_np(self, &stack);
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stack_addr = reinterpret_cast<u8*>(stack.ss_sp) - stack.ss_size;
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stack_size = stack.ss_size;
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#else
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pthread_attr_t attr;
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#ifdef __FreeBSD__
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pthread_attr_init(&attr);
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pthread_attr_get_np(self, &attr);
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#else
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// Linux and NetBSD
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pthread_getattr_np(self, &attr);
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#endif
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pthread_attr_getstack(&attr, &stack_addr, &stack_size);
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pthread_attr_destroy(&attr);
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#endif
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s_stack_addr = stack_addr;
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s_stack_size = stack_size;
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return std::make_tuple(stack_addr, stack_size);
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}
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#endif
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} // namespace Common
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