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parallel-gx1/Source
LibretroAdmin c265e74c05 Software renderer: pictures handed to the frontend in memory, no GL
The software and null renderers run without a hardware context. They
come up at the end of retro_load_game, where a frontend with a context
would call context_reset, and go down with the rest at unload.

The software renderer's picture goes to video_refresh straight from its
XFB texture, in one pass into XRGB8888 order, into a buffer that grows
only with the picture: no GL texture upload, no draw, no window of its
own. The GPU thread's g_gfx is the backend's own from the start.
2026-11-07 02:05:40 +01:00
..
2026-11-05 03:13:53 +01:00