Files
parallel-gx1/Source/Core/Common/CallGate.h
T
LibretroAdmin f7d5095739 Core, InputCommon, VideoCommon: remove the remaining locks
Every std::mutex, lock_guard, unique_lock, scoped_lock,
condition_variable, call_once and semaphore left in Source/Core is
replaced by a lock-free design:

- Input: the device list, control bindings, stick calibration and
  default device are published snapshots read under a quiesce; a
  rebind requested while another thread is rebinding is handed to
  that thread instead of waited for.
- WiimoteReal: the pool thread owns the slots and runs commands from
  an MPSC queue; the active Wiimotes are atomic slots.
- EXI/SI/IOS devices: socket and packet traffic goes through SPSC
  rings or MPSC handoffs owned by one thread; USB scanning publishes
  its device list, and libusb transfers drain through a CallGate.
- Memory cards: the flush thread applies change records queued by
  the CPU thread.
- Custom assets: loads are scheduled as a published batch with an
  atomic cursor, results come back over an MPSC stack, and busy
  assets are skipped and retried.
- D3D state and GL program caches use insert-only atomic maps
  (Common/AtomicHashMap.h).
- Logging appends with O_APPEND / FILE_APPEND_DATA; FatFs reports
  busy instead of waiting; per-socket WSAStartup/WSACleanup.

Deleted as unused by the libretro core: the profiler, the FIFO
recorder, the volume verifier, the touch InputOverrider and the
GameCube adapter's libusb path.
2026-11-05 20:11:31 +01:00

30 lines
1.1 KiB
C++

// Copyright 2026 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <retro_atomic.h>
namespace Common
{
// Lets a callback be unregistered while other threads may be calling it, without a lock on
// the calling path. A caller passes the gate to enter; closing it shuts out new callers and
// returns once the ones already inside have left, so the owner can then free what the
// callback captured. A callback closing its own gate from inside does not wait on itself.
struct CallGate
{
retro_atomic_int_t calls{};
retro_atomic_int_t closed{};
};
// False when the gate is closed; the callback must not run then. Pair a true with CallGateExit.
bool CallGateEnter(CallGate* gate);
void CallGateExit(CallGate* gate);
void CallGateClose(CallGate* gate);
// Returns once the calls inside now have left, leaving the gate open: for when the caller
// has already unpublished what those calls might be using.
void CallGateDrain(CallGate* gate);
// Undoes one CallGateClose; the gate lets calls in again once every close is undone.
void CallGateReopen(CallGate* gate);
} // namespace Common