Files
parallel-gx1/Source/Core/Common/Logging/LogManager.cpp
T
LibretroAdmin f7d5095739 Core, InputCommon, VideoCommon: remove the remaining locks
Every std::mutex, lock_guard, unique_lock, scoped_lock,
condition_variable, call_once and semaphore left in Source/Core is
replaced by a lock-free design:

- Input: the device list, control bindings, stick calibration and
  default device are published snapshots read under a quiesce; a
  rebind requested while another thread is rebinding is handed to
  that thread instead of waited for.
- WiimoteReal: the pool thread owns the slots and runs commands from
  an MPSC queue; the active Wiimotes are atomic slots.
- EXI/SI/IOS devices: socket and packet traffic goes through SPSC
  rings or MPSC handoffs owned by one thread; USB scanning publishes
  its device list, and libusb transfers drain through a CallGate.
- Memory cards: the flush thread applies change records queued by
  the CPU thread.
- Custom assets: loads are scheduled as a published batch with an
  atomic cursor, results come back over an MPSC stack, and busy
  assets are skipped and retried.
- D3D state and GL program caches use insert-only atomic maps
  (Common/AtomicHashMap.h).
- Logging appends with O_APPEND / FILE_APPEND_DATA; FatFs reports
  busy instead of waiting; per-socket WSAStartup/WSACleanup.

Deleted as unused by the libretro core: the profiler, the FIFO
recorder, the volume verifier, the touch InputOverrider and the
GameCube adapter's libusb path.
2026-11-05 20:11:31 +01:00

355 lines
11 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/Logging/LogManager.h"
#include <algorithm>
#include <atomic>
#include <chrono>
#include <cstring>
#include <memory>
#include <string>
#include <fmt/chrono.h>
#include <fmt/format.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <fcntl.h>
#include <unistd.h>
#endif
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/Logging/ConsoleListener.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
namespace Common::Log
{
const Config::Info<bool> LOGGER_WRITE_TO_FILE{{Config::System::Logger, "Options", "WriteToFile"},
false};
const Config::Info<bool> LOGGER_WRITE_TO_CONSOLE{
{Config::System::Logger, "Options", "WriteToConsole"}, true};
const Config::Info<bool> LOGGER_WRITE_TO_WINDOW{
{Config::System::Logger, "Options", "WriteToWindow"}, true};
const Config::Info<LogLevel> LOGGER_VERBOSITY{{Config::System::Logger, "Options", "Verbosity"},
LogLevel::LNOTICE};
// Any thread may log. The file is opened for appending, where the OS makes each write land
// whole at the end, so a message is one write and nothing is shared in user space.
class FileLogListener : public LogListener
{
public:
FileLogListener(const std::string& filename)
{
File::CreateFullPath(filename);
#ifdef _WIN32
m_file = CreateFileW(UTF8ToWString(filename).c_str(), FILE_APPEND_DATA,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_ALWAYS,
FILE_ATTRIBUTE_NORMAL, nullptr);
#else
m_file = open(filename.c_str(), O_WRONLY | O_CREAT | O_APPEND | O_CLOEXEC, 0644);
#endif
SetEnable(true);
}
~FileLogListener() override
{
#ifdef _WIN32
if (m_file != INVALID_HANDLE_VALUE)
CloseHandle(m_file);
#else
if (m_file >= 0)
close(m_file);
#endif
}
void Log(LogLevel, const char* msg) override
{
if (!IsEnabled() || !IsValid())
return;
const size_t length = std::strlen(msg);
#ifdef _WIN32
DWORD written;
WriteFile(m_file, msg, static_cast<DWORD>(length), &written, nullptr);
#else
[[maybe_unused]] const ssize_t written = write(m_file, msg, length);
#endif
}
#ifdef _WIN32
bool IsValid() const { return m_file != INVALID_HANDLE_VALUE; }
#else
bool IsValid() const { return m_file >= 0; }
#endif
bool IsEnabled() const { return m_enable.load(std::memory_order_relaxed); }
void SetEnable(bool enable) { m_enable.store(enable, std::memory_order_relaxed); }
private:
#ifdef _WIN32
HANDLE m_file = INVALID_HANDLE_VALUE;
#else
int m_file = -1;
#endif
std::atomic<bool> m_enable{false};
};
void GenericLogFmtImpl(LogLevel level, LogType type, const char* file, int line,
fmt::string_view format, const fmt::format_args& args)
{
auto* instance = LogManager::GetInstance();
if (instance == nullptr)
return;
if (!instance->IsEnabled(type, level))
return;
const auto message = fmt::vformat(format, args);
instance->Log(level, type, file, line, message.c_str());
}
static size_t DeterminePathCutOffPoint()
{
constexpr const char* pattern = "/source/core/";
#ifdef _WIN32
constexpr const char* pattern2 = "\\source\\core\\";
#endif
std::string path = __FILE__;
Common::ToLower(&path);
size_t pos = path.find(pattern);
#ifdef _WIN32
if (pos == std::string::npos)
pos = path.find(pattern2);
#endif
if (pos != std::string::npos)
return pos + strlen(pattern);
return 0;
}
LogManager::LogManager()
{
// create log containers
m_log[LogType::ACHIEVEMENTS] = {"RetroAchievements", "Achievements"};
m_log[LogType::ACTIONREPLAY] = {"ActionReplay", "Action Replay"};
m_log[LogType::AUDIO] = {"Audio", "Audio Emulator"};
m_log[LogType::AUDIO_INTERFACE] = {"AI", "Audio Interface"};
m_log[LogType::BOOT] = {"BOOT", "Boot"};
m_log[LogType::COMMANDPROCESSOR] = {"CP", "Command Processor"};
m_log[LogType::COMMON] = {"COMMON", "Common"};
m_log[LogType::CONSOLE] = {"CONSOLE", "Dolphin Console"};
m_log[LogType::CONTROLLERINTERFACE] = {"CI", "Controller Interface"};
m_log[LogType::CORE] = {"CORE", "Core"};
m_log[LogType::DISCIO] = {"DIO", "Disc IO"};
m_log[LogType::DSPHLE] = {"DSPHLE", "DSP HLE"};
m_log[LogType::DSPLLE] = {"DSPLLE", "DSP LLE"};
m_log[LogType::DSP_MAIL] = {"DSPMails", "DSP Mails"};
m_log[LogType::DSPINTERFACE] = {"DSP", "DSP Interface"};
m_log[LogType::DVDINTERFACE] = {"DVD", "DVD Interface"};
m_log[LogType::AMMEDIABOARD] = {"AMMB", "AMMB Interface"};
m_log[LogType::AMMEDIABOARD_NET] = {"AMMB_NET", "AMMB - Network"};
m_log[LogType::DYNA_REC] = {"JIT", "JIT Dynamic Recompiler"};
m_log[LogType::EXPANSIONINTERFACE] = {"EXI", "Expansion Interface"};
m_log[LogType::FILEMON] = {"FileMon", "File Monitor"};
m_log[LogType::FRAMEDUMP] = {"FRAMEDUMP", "FrameDump"};
m_log[LogType::GDB_STUB] = {"GDB_STUB", "GDB Stub"};
m_log[LogType::GPFIFO] = {"GP", "GatherPipe FIFO"};
m_log[LogType::HOST_GPU] = {"Host GPU", "Host GPU"};
m_log[LogType::HSP] = {"HSP", "High-Speed Port"};
m_log[LogType::IOS] = {"IOS", "IOS"};
m_log[LogType::IOS_DI] = {"IOS_DI", "IOS - Drive Interface"};
m_log[LogType::IOS_ES] = {"IOS_ES", "IOS - ETicket Services"};
m_log[LogType::IOS_FS] = {"IOS_FS", "IOS - Filesystem Services"};
m_log[LogType::IOS_SD] = {"IOS_SD", "IOS - SDIO"};
m_log[LogType::IOS_SSL] = {"IOS_SSL", "IOS - SSL"};
m_log[LogType::IOS_STM] = {"IOS_STM", "IOS - State Transition Manager"};
m_log[LogType::IOS_NET] = {"IOS_NET", "IOS - Network"};
m_log[LogType::IOS_USB] = {"IOS_USB", "IOS - USB"};
m_log[LogType::IOS_WC24] = {"IOS_WC24", "IOS - WiiConnect24"};
m_log[LogType::IOS_WFS] = {"IOS_WFS", "IOS - WFS"};
m_log[LogType::IOS_WIIMOTE] = {"IOS_WIIMOTE", "IOS - Wii Remote"};
m_log[LogType::MASTER_LOG] = {"MASTER", "Master Log"};
m_log[LogType::MEMCARD_MANAGER] = {"MemCard Manager", "Memory Card Manager"};
m_log[LogType::MEMMAP] = {"MI", "Memory Interface & Memory Map"};
m_log[LogType::NETPLAY] = {"NETPLAY", "Netplay"};
m_log[LogType::OSHLE] = {"HLE", "OSHLE"};
m_log[LogType::OSREPORT] = {"OSREPORT", "OSReport EXI"};
m_log[LogType::OSREPORT_HLE] = {"OSREPORT_HLE", "OSReport HLE"};
m_log[LogType::PIXELENGINE] = {"PE", "Pixel Engine"};
m_log[LogType::PROCESSORINTERFACE] = {"PI", "Processor Interface"};
m_log[LogType::POWERPC] = {"PowerPC", "PowerPC IBM CPU"};
m_log[LogType::SERIALINTERFACE] = {"SI", "Serial Interface"};
m_log[LogType::SERIALINTERFACE_AMBB] = {"SI_AMBB", "AMBB Interface"};
m_log[LogType::SERIALINTERFACE_CARD] = {"SI_CARD", "CARD Interface"};
m_log[LogType::SERIALINTERFACE_JVSIO] = {"SI_JVS", "JVS-I/O"};
m_log[LogType::SP1] = {"SP1", "Serial Port 1"};
m_log[LogType::SYMBOLS] = {"SYMBOLS", "Symbols"};
m_log[LogType::VIDEO] = {"Video", "Video Backend"};
m_log[LogType::VIDEOINTERFACE] = {"VI", "Video Interface"};
m_log[LogType::WIIMOTE] = {"Wiimote", "Wii Remote"};
m_log[LogType::WII_IPC] = {"WII_IPC", "WII IPC"};
RegisterListener(LogListener::FILE_LISTENER,
std::make_unique<FileLogListener>(File::GetUserPath(F_MAINLOG_IDX)));
RegisterListener(LogListener::CONSOLE_LISTENER, std::make_unique<ConsoleListener>());
// Set up log listeners
SetEffectiveLogLevel();
EnableListener(LogListener::FILE_LISTENER, Config::Get(LOGGER_WRITE_TO_FILE));
EnableListener(LogListener::CONSOLE_LISTENER, Config::Get(LOGGER_WRITE_TO_CONSOLE));
EnableListener(LogListener::LOG_WINDOW_LISTENER, Config::Get(LOGGER_WRITE_TO_WINDOW));
for (auto& container : m_log)
{
container.m_enable = Config::Get(
Config::Info<bool>{{Config::System::Logger, "Logs", container.m_short_name}, false});
}
m_path_cutoff_point = DeterminePathCutOffPoint();
m_config_changed_callback_id =
Config::AddConfigChangedCallback([this]() { SetEffectiveLogLevel(); });
}
LogManager::~LogManager()
{
Config::RemoveConfigChangedCallback(m_config_changed_callback_id);
}
void LogManager::SaveSettings()
{
Config::ConfigChangeCallbackGuard config_guard;
Config::SetBaseOrCurrent(LOGGER_WRITE_TO_FILE, IsListenerEnabled(LogListener::FILE_LISTENER));
Config::SetBaseOrCurrent(LOGGER_WRITE_TO_CONSOLE,
IsListenerEnabled(LogListener::CONSOLE_LISTENER));
Config::SetBaseOrCurrent(LOGGER_WRITE_TO_WINDOW,
IsListenerEnabled(LogListener::LOG_WINDOW_LISTENER));
for (const auto& container : m_log)
{
const Config::Info<bool> info{{Config::System::Logger, "Logs", container.m_short_name}, false};
Config::SetBaseOrCurrent(info, container.m_enable);
}
Config::Save();
}
void LogManager::Log(LogLevel level, LogType type, const char* file, int line, const char* message)
{
if (!IsEnabled(type, level) || !static_cast<bool>(m_listener_ids))
return;
LogWithFullPath(level, type, file + m_path_cutoff_point, line, message);
}
std::string LogManager::GetTimestamp()
{
// We want milliseconds *and not hours*, so can't directly use STL formatters
const auto now = std::chrono::system_clock::now();
const auto now_s = std::chrono::floor<std::chrono::seconds>(now);
const auto now_ms = std::chrono::floor<std::chrono::milliseconds>(now);
return fmt::format("{:%M:%S}:{:03}", now_s, (now_ms - now_s).count());
}
void LogManager::LogWithFullPath(LogLevel level, LogType type, const char* file, int line,
const char* message)
{
const std::string msg =
fmt::format("{} {}:{} {}[{}]: {}\n", GetTimestamp(), file, line,
LOG_LEVEL_TO_CHAR[static_cast<int>(level)], GetShortName(type), message);
for (const auto listener_id : m_listener_ids)
{
if (m_listeners[listener_id])
m_listeners[listener_id]->Log(level, msg.c_str());
}
}
LogLevel LogManager::GetEffectiveLogLevel() const
{
return m_effective_level.load(std::memory_order_relaxed);
}
void LogManager::SetConfigLogLevel(const LogLevel level)
{
Config::SetBaseOrCurrent(LOGGER_VERBOSITY, level);
SetEffectiveLogLevel();
}
void LogManager::SetEffectiveLogLevel()
{
const LogLevel clamped_level =
std::clamp(Config::Get(LOGGER_VERBOSITY), LogLevel::LNOTICE, MAX_EFFECTIVE_LOGLEVEL);
m_effective_level.store(clamped_level, std::memory_order_relaxed);
}
void LogManager::SetEnable(LogType type, bool enable)
{
m_log[type].m_enable = enable;
}
bool LogManager::IsEnabled(LogType type, LogLevel level) const
{
return m_log[type].m_enable && GetEffectiveLogLevel() >= level;
}
std::vector<LogManager::LogContainer> LogManager::GetLogTypes()
{
std::vector<LogContainer> log_types;
log_types.reserve(m_log.size());
for (const auto& container : m_log)
log_types.emplace_back(container);
return log_types;
}
const char* LogManager::GetShortName(LogType type) const
{
return m_log[type].m_short_name;
}
const char* LogManager::GetFullName(LogType type) const
{
return m_log[type].m_full_name;
}
void LogManager::RegisterListener(LogListener::LISTENER id, std::unique_ptr<LogListener> listener)
{
m_listeners[id] = std::move(listener);
}
void LogManager::EnableListener(LogListener::LISTENER id, bool enable)
{
m_listener_ids[id] = enable;
}
bool LogManager::IsListenerEnabled(LogListener::LISTENER id) const
{
return m_listener_ids[id];
}
// Singleton. Ugh.
static std::unique_ptr<LogManager> s_log_manager;
LogManager* LogManager::GetInstance()
{
return s_log_manager.get();
}
void LogManager::Init()
{
s_log_manager = std::unique_ptr<LogManager>(new LogManager());
}
void LogManager::Shutdown()
{
if (s_log_manager)
s_log_manager->SaveSettings();
s_log_manager.reset();
}
} // namespace Common::Log