mirror of
https://github.com/libretro/parallel-n64.git
synced 2024-11-30 03:40:36 +00:00
Optimized/rewritten Nintendo 64 emulator made specifically for Libretro. Originally based on Mupen64 Plus.
c0cbbe3d0e
setting Vigilante 8 games to CountPerOp 1 was apparently a bad idea, performance greatly increased with default framerate setting |
||
---|---|---|
gles2n64/src | ||
gles2rice | ||
glide2gl | ||
Graphics | ||
include/GL | ||
jni | ||
libretro | ||
libretro-common | ||
mupen64plus-core | ||
mupen64plus-rsp-cxd4 | ||
mupen64plus-rsp-hle | ||
mupen64plus-rsp-paraLLEl | ||
mupen64plus-video-angrylion | ||
mupen64plus-video-gliden64 | ||
mupen64plus-video-paraLLEl | ||
tools | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
Makefile | ||
Makefile.common | ||
README.md |
mupen64plus-libretro
To enable a dynarec CPU core you must pass the WITH_DYNAREC value to make:
- make WITH_DYNAREC=x86
- make WITH_DYNAREC=x86_64
- make WITH_DYNAREC=arm
- make WITH_DYNAREC=aarch64
New make options:
- USE_CXD4_NEW - use the most recent version of CXD4 that was verified on Android
- USE_SSE2NEON - enable SSE2 vectorized routines on ARMv7+ via hacked SSE2NEON library
To build Android hardfp library with the new CXD4 RSP + NEON + Parallel RDP do:
- ndk-build -j8 USE_SSE2NEON=1 APP_ABI=armeabi-v7a-hard
To build Android arm64 library with the new CXD4 RSP + Parallel RDP + dynarec do:
- ndk-build APP_ABI=arm64-v8a