/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
/// Base defines and typedefs that are needed by all code in PCSX2
/// Prefer this over including Pcsx2Defs.h to make sure everyone gets all the defines, as missing defines fail silently
#pragma once
#include "Pcsx2Defs.h"
#if defined(_WIN32)
#include
#endif
#if defined(_M_X86) || defined(_M_X64) || defined(_M_AMD64) || defined(__amd64__) || defined(__x86_64__) || defined(__x86_64)
#if defined(__AVX2__)
#define _M_SSE 0x501
#elif defined(__AVX__)
#define _M_SSE 0x500
#elif defined(__SSE4_1__)
#define _M_SSE 0x401
#elif defined(__SSE2__)
#define _M_SSE 0x200
#else
#error PCSX2 requires compiling for at least SSE2, SSE 4.1 recommended
#endif
// Starting with AVX, processors have fast unaligned loads
// Reduce code duplication by not compiling multiple versions
#if _M_SSE >= 0x500
#define FAST_UNALIGNED 1
#else
#define FAST_UNALIGNED 0
#endif
#include
#include
#include
#include
#if _M_SSE >= 0x500
#include
#endif
#ifndef _MM_MK_INSERTPS_NDX
#define _MM_MK_INSERTPS_NDX(srcField, dstField, zeroMask) (((srcField) << 6) | ((dstField) << 4) | (zeroMask))
#endif
#elif (defined(_M_ARM64) || defined(__aarch64__))
#if defined(_MSC_VER) && !defined(__clang__)
#include
#else
#include
#endif
#endif
#ifdef __APPLE__
#include // alloca
#else
#include // alloca
#endif
#if !defined(_WIN32)
/* http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup */
//
// On Windows (MSVC, mingw-gcc, mingw-clang, clang-cl) already
// provides _BitScanForward / _BitScanReverse, included unconditionally
// at the top of this file. Defining our own here would conflict with
// mingw-w64's declarations (which return 'unsigned char' rather than
// 'int'). This block is therefore only for non-Windows targets: Linux,
// macOS, etc., where is unavailable and we synthesize the
// functions from gcc / clang builtins.
//
// Note: __MINGW32__ is unreliable -- some MSYS2 mingw64 toolchains do
// not define it -- so prefer the broader _WIN32 gate above.
static inline int _BitScanForward(unsigned long* const Index, const unsigned long Mask)
{
if (Mask == 0)
return 0;
#if __has_builtin(__builtin_ctz)
*Index = __builtin_ctz(Mask);
#else
__asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask) : "cc");
#endif
return 1;
}
static inline int _BitScanReverse(unsigned long* const Index, const unsigned long Mask)
{
if (Mask == 0)
return 0;
#if __has_builtin(__builtin_clz)
*Index = 31 - __builtin_clz(Mask);
#else
__asm__("bsrl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask) : "cc");
#endif
return 1;
}
#endif