Files
libretroadmin ee5af05583 HostFS: the file search in C89
FileSystem::FindFiles filled a std::vector of entries holding
std::string names, walking the tree with std::string paths; HostFS.h
pulled <string> and <vector> into the sixteen files that include it,
most of them for the path separator alone.

HostFS.cpp is now HostFS.c, C89, with the same walk and filters:
FileSystem_FindFiles fills a FILESYSTEM_FIND_RESULTS array whose names
it mallocs, FileSystem_FreeFindResults frees them, and KEEP_ARRAY keeps
what is there as before. The header is C with extern "C" for its C++
includers. The IOP host directory listing owns its results and walks
them by index; the BIOS search and the BIOS core option free theirs
when done. An unused path-append template went with the .cpp.

A tree built before this has HostFS.o made from the .cpp and a depfile
naming it, which stops the build ("No rule to make target") or, with
the depfile gone, links the C++ object. The Makefile now drops, before
reading the depfiles, the depfile and object of any C source whose
depfile still names a .cpp, so a rename from C++ to C rebuilds.

tests/hostfs builds HostFS.c as C89 and walks a real folder through
libretro-common: files and folders as the flags select, hidden entries
only when asked, a wildcard, an exact name, full and relative paths,
the recursive walk not entering a hidden folder unless asked, KEEP_ARRAY,
a broken link left out, a missing folder, and the results freed and
reused. The same checks pass against the C++ version it replaces.
2026-11-04 03:57:04 +01:00

1029 lines
38 KiB
Makefile

DEBUG = 0
FRONTEND_SUPPORTS_RGB565 = 1
HAVE_OPENGL = 1
GLES = 0
GLES3 = 0 # HW renderer now supported on GLES3
HAVE_VULKAN = 1
HAVE_CHD = 1
HAVE_PCAP = 0
HAVE_CDROM = 0
LINK_STATIC_LIBCPLUSPLUS = 1
THREADED_RECOMPILER = 1
CORE_DIR := .
HAVE_GRIFFIN = 0
ifeq ($(ECHO),1)
E := 1
endif
SPACE :=
SPACE := $(SPACE) $(SPACE)
BACKSLASH :=
BACKSLASH := \$(BACKSLASH)
filter_out1 = $(filter-out $(firstword $1),$1)
filter_out2 = $(call filter_out1,$(call filter_out1,$1))
GIT_VERSION ?= " $(shell git rev-parse --short HEAD || echo unknown)"
ifneq ($(GIT_VERSION)," unknown")
FLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
endif
ifeq ($(platform),)
platform = unix
ifeq ($(shell uname -s),)
platform = win
else ifneq ($(findstring Darwin,$(shell uname -s)),)
platform = osx
arch = intel
ifeq ($(shell uname -p),powerpc)
arch = ppc
else ifneq (,$(findstring arm64,$(shell uname -m)))
# Apple Silicon: default to the native arm64 recompiler backend.
arch = arm64
endif
else ifneq ($(findstring MINGW,$(shell uname -s)),)
platform = win
endif
else ifneq (,$(findstring armv,$(platform)))
override platform += unix
endif
ifneq ($(platform), osx)
ifeq ($(findstring Haiku,$(shell uname -s)),)
PTHREAD_FLAGS = -lpthread
endif
endif
NEED_CD = 1
NEED_TREMOR = 1
NEED_BPP = 32
NEED_DEINTERLACER = 1
NEED_THREADING = 1
SET_HAVE_HW = 0
CORE_DEFINE :=
TARGET_NAME := pcsx2
# Per-subsystem wall-time profiler. Off by default; PROFILER=1 adds the source
# and the define, matching -DPROFILER=ON in the CMake build. With it off
# neither is part of the build, so the macros in Profiler.h expand to nothing.
ifeq ($(PROFILER), 1)
FLAGS += -DENABLE_PCSX2_PROFILER
endif
ifeq ($(HAVE_HW), 1)
HAVE_VULKAN = 1
HAVE_OPENGL = 1
SET_HAVE_HW = 1
endif
ifeq ($(HAVE_VULKAN), 1)
SET_HAVE_HW = 1
endif
ifeq ($(HAVE_OPENGL), 1)
SET_HAVE_HW = 1
endif
ifeq ($(SET_HAVE_HW), 1)
FLAGS += -DHAVE_HW
endif
# Unix
ifneq (,$(findstring unix,$(platform)))
# local VFS may mmap FREQUENT_ACCESS files (CDVD zero-copy)
FLAGS += -DHAVE_MMAP
# libretro-common reads the CPU topology out of sysfs
FLAGS += -D_GNU_SOURCE
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
ifneq ($(findstring SunOS,$(shell uname -a)),)
GREP = ggrep
SHARED := -shared -z defs
else
GREP = grep
SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
endif
ifeq ($(LINK_STATIC_LIBCPLUSPLUS),1)
LDFLAGS += -static-libgcc -static-libstdc++
endif
ifneq ($(shell uname -p | $(GREP) -E '((i.|x)86|amd64)'),)
IS_X86 = 1
endif
ifneq (,$(findstring Haiku,$(shell uname -s)))
LDFLAGS += $(PTHREAD_FLAGS) -lroot
else
LDFLAGS += $(PTHREAD_FLAGS) -ldl
endif
FLAGS +=
# No GL library on the link line: every GL entry point comes from the
# frontend through gladLoadGLLoader(), as in the CMake build.
ifeq ($(HAVE_OPENGL),1)
ifneq (,$(findstring gles,$(platform)))
GLES = 1
endif
endif
ifneq ($(findstring Linux,$(shell uname -s)),)
HAVE_CDROM = 1
endif
# OS X
else ifeq ($(platform), osx)
TARGET := $(TARGET_NAME)_libretro.dylib
fpic := -fPIC
SHARED := -dynamiclib -Wl,-exported_symbols_list,libretro.osx.def
LDFLAGS += $(PTHREAD_FLAGS)
FLAGS += $(PTHREAD_FLAGS)
ifeq ($(arch),ppc)
ENDIANNESS_DEFINES := -DMSB_FIRST
OLD_GCC := 1
endif
OSXVER = `sw_vers -productVersion | cut -d. -f 2`
OSX_LT_MAVERICKS = `(( $(OSXVER) <= 9)) && echo "YES"`
ifeq ($(OSX_LT_MAVERICKS),"YES")
fpic += -mmacosx-version-min=10.5
endif
ifeq ($(HAVE_OPENGL),1)
GL_LIB := -framework OpenGL
endif
ifeq ($(CROSS_COMPILE),1)
TARGET_RULE = -target $(LIBRETRO_APPLE_PLATFORM) -isysroot $(LIBRETRO_APPLE_ISYSROOT)
CFLAGS += $(TARGET_RULE)
CPPFLAGS += $(TARGET_RULE)
CXXFLAGS += $(TARGET_RULE)
LDFLAGS += $(TARGET_RULE)
endif
# iOS
else ifneq (,$(findstring ios,$(platform)))
ifeq ($(platform),$(filter $(platform),ios-arm64))
iarch := arm64
else
iarch := armv7
endif
TARGET := $(TARGET_NAME)_libretro_ios.dylib
fpic := -fPIC
SHARED := -dynamiclib
LDFLAGS += $(PTHREAD_FLAGS)
FLAGS += $(PTHREAD_FLAGS)
ifeq ($(IOSSDK),)
IOSSDK := $(shell xcrun -sdk iphoneos -show-sdk-path)
endif
ifeq ($(HAVE_OPENGL),1)
GL_LIB := -framework OpenGLES
GLES = 1
GLES3 = 1
endif
CC = cc -arch $(iarch) -isysroot $(IOSSDK)
CXX = c++ -arch $(iarch) -isysroot $(IOSSDK)
IPHONEMINVER :=
ifeq ($(platform),$(filter $(platform),ios9 ios-arm64))
IPHONEMINVER = -miphoneos-version-min=8.0
else
IPHONEMINVER = -miphoneos-version-min=5.0
endif
LDFLAGS += $(IPHONEMINVER)
FLAGS += $(IPHONEMINVER) -DHAVE_UNISTD_H -DIOS=1
CC += $(IPHONEMINVER)
CXX += $(IPHONEMINVER)
# tvOS
else ifeq ($(platform), tvos-arm64)
TARGET := $(TARGET_NAME)_libretro_tvos.dylib
fpic := -fPIC
SHARED := -dynamiclib
FLAGS += -DHAVE_UNISTD_H -DIOS=1 -DTVOS=1
ifeq ($(IOSSDK),)
IOSSDK := $(shell xcrun -sdk appletvos -show-sdk-path)
endif
ifeq ($(HAVE_OPENGL),1)
GL_LIB := -framework OpenGLES
GLES = 1
GLES3 = 1
endif
CC = cc -arch arm64 -isysroot $(IOSSDK)
CXX = c++ -arch arm64 -isysroot $(IOSSDK)
MINVER = -mappletvos-version-min=11.0
LDFLAGS += $(MINVER)
FLAGS += $(MINVER)
CC += $(MINVER)
CXX += $(MINVER)
# QNX
else ifeq ($(platform), qnx)
TARGET := $(TARGET_NAME)_libretro_$(platform).so
fpic := -fPIC
SHARED := -lcpp -lm -shared -Wl,--no-undefined -Wl,--version-script=link.T
#LDFLAGS += $(PTHREAD_FLAGS)
CC = qcc -Vgcc_ntoarmv7le
CXX = QCC -Vgcc_ntoarmv7le_cpp
AR = QCC -Vgcc_ntoarmv7le
FLAGS += -D__BLACKBERRY_QNX__ -marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp
ifeq ($(HAVE_OPENGL),1)
GL_LIB := -lGLESv2
endif
# PS3
else ifeq ($(platform), ps3)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
ENDIANNESS_DEFINES := -DMSB_FIRST
OLD_GCC := 1
FLAGS += -DARCH_POWERPC_ALTIVEC
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
# sncps3
else ifeq ($(platform), sncps3)
TARGET := $(TARGET_NAME)_libretro_ps3.a
CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
ENDIANNESS_DEFINES := -DMSB_FIRST
CXXFLAGS += -Xc+=exceptions
OLD_GCC := 1
NO_GCC := 1
FLAGS += -DARCH_POWERPC_ALTIVEC
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
# Lightweight PS3 Homebrew SDK
else ifeq ($(platform), psl1ght)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = $(PS3DEV)/ppu/bin/ppu-gcc$(EXE_EXT)
CXX = $(PS3DEV)/ppu/bin/ppu-g++$(EXE_EXT)
AR = $(PS3DEV)/ppu/bin/ppu-ar$(EXE_EXT)
ENDIANNESS_DEFINES := -DMSB_FIRST
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
# PSP
else ifeq ($(platform), psp1)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = psp-gcc$(EXE_EXT)
CXX = psp-g++$(EXE_EXT)
AR = psp-ar$(EXE_EXT)
FLAGS += -DPSP -G0
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
EXTRA_INCLUDES := -I$(shell psp-config --pspsdk-path)/include
# Vita
else ifeq ($(platform), vita)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = arm-vita-eabi-gcc$(EXE_EXT)
CXX = arm-vita-eabi-g++$(EXE_EXT)
AR = arm-vita-eabi-ar$(EXE_EXT)
FLAGS += -DVITA
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
# Xbox 360
else ifeq ($(platform), xenon)
TARGET := $(TARGET_NAME)_libretro_xenon360.a
CC = xenon-gcc$(EXE_EXT)
CXX = xenon-g++$(EXE_EXT)
AR = xenon-ar$(EXE_EXT)
ENDIANNESS_DEFINES += -D__LIBXENON__ -m32 -D__ppc__ -DMSB_FIRST
LIBS := $(PTHREAD_FLAGS)
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
# Nintendo Game Cube / Nintendo Wii
else ifneq (,$(filter $(platform),ngc wii))
ifeq ($(platform), ngc)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
ENDIANNESS_DEFINES += -DHW_DOL
else ifeq ($(platform), wii)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
ENDIANNESS_DEFINES += -DHW_RVL
endif
ENDIANNESS_DEFINES += -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float -DMSB_FIRST
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
EXTRA_INCLUDES := -I$(DEVKITPRO)/libogc/include
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
# Nintendo WiiU
else ifeq ($(platform), wiiu)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
FLAGS += -DGEKKO -D__wiiu__ -mcpu=750 -meabi -mhard-float
FLAGS += -U__INT32_TYPE__ -U __UINT32_TYPE__ -D__INT32_TYPE__=int
ENDIANNESS_DEFINES += -DMSB_FIRST
EXTRA_INCLUDES := -Ideps
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
NEED_THREADING = 0
# GCW0
else ifeq ($(platform), gcw0)
TARGET := $(TARGET_NAME)_libretro.so
CC = /opt/gcw0-toolchain/usr/bin/mipsel-linux-gcc
CXX = /opt/gcw0-toolchain/usr/bin/mipsel-linux-g++
AR = /opt/gcw0-toolchain/usr/bin/mipsel-linux-ar
fpic := -fPIC
SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
LDFLAGS += $(PTHREAD_FLAGS)
FLAGS += $(PTHREAD_FLAGS)
FLAGS += -ffast-math -march=mips32 -mtune=mips32r2 -mhard-float
GLES = 1
GL_LIB := -lGLESv2
# Emscripten
else ifeq ($(platform), emscripten)
TARGET := $(TARGET_NAME)_libretro_$(platform).bc
fpic := -fPIC
FLAGS += -DEMSCRIPTEN
FLAGS += -msimd128 -ftree-vectorize
HAVE_OPENGL = 1
GLES = 1
GLES3 = 1
NEED_THREADING = 0
HAVE_CDROM = 0
THREADED_RECOMPILER = 0
STATIC_LINKING = 1
FLAGS += -DSTATIC_LINKING
# Raspberry Pi 4 in 64bit mode
else ifeq ($(platform), rpi4_64)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC
GREP = grep
SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
CFLAGS += -O3 -DNDEBUG -march=armv8-a+crc+simd -mtune=cortex-a72 -fsigned-char
CXXFLAGS += -O3 -DNDEBUG -march=armv8-a+crc+simd -mtune=cortex-a72 -fsigned-char
LDFLAGS += $(PTHREAD_FLAGS) -ldl -lrt
FLAGS += -DHAVE_SHM
GLES = 1
GLES3 = 1
GL_LIB := -lGLESv2
HAVE_CDROM = 0
# Windows MSVC 2017 all architectures
else ifneq (,$(findstring windows_msvc2017,$(platform)))
NO_GCC := 1
PlatformSuffix = $(subst windows_msvc2017_,,$(platform))
ifneq (,$(findstring desktop,$(PlatformSuffix)))
WinPartition = desktop
MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -FS
LDFLAGS += -MANIFEST -LTCG:incremental -NXCOMPAT -DYNAMICBASE -DEBUG -OPT:REF -INCREMENTAL:NO -SUBSYSTEM:WINDOWS -MANIFESTUAC:"level='asInvoker' uiAccess='false'" -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1
LIBS += kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib
HAVE_CDROM = 1
else ifneq (,$(findstring uwp,$(PlatformSuffix)))
WinPartition = uwp
MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_APP -D_WINDLL -D_UNICODE -DUNICODE -D__WRL_NO_DEFAULT_LIB__ -EHsc -FS
LDFLAGS += -APPCONTAINER -NXCOMPAT -DYNAMICBASE -MANIFEST:NO -LTCG -OPT:REF -SUBSYSTEM:CONSOLE -MANIFESTUAC:NO -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1 -DEBUG:FULL -WINMD:NO
LIBS += WindowsApp.lib
endif
CFLAGS += $(MSVC2017CompileFlags)
CXXFLAGS += $(MSVC2017CompileFlags)
TargetArchMoniker = $(subst $(WinPartition)_,,$(PlatformSuffix))
CC = cl.exe
CXX = cl.exe
LD = link.exe
reg_query = $(call filter_out2,$(subst $2,,$(shell reg query "$2" -v "$1" 2>nul)))
fix_path = $(subst $(SPACE),\ ,$(subst \,/,$1))
ProgramFiles86w := $(shell cmd /c "echo %PROGRAMFILES(x86)%")
ProgramFiles86 := $(shell cygpath "$(ProgramFiles86w)")
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0)
WindowsSdkDir := $(WindowsSdkDir)
WindowsSDKVersion ?= $(firstword $(foreach folder,$(subst $(subst \,/,$(WindowsSdkDir)Include/),,$(wildcard $(call fix_path,$(WindowsSdkDir)Include\*))),$(if $(wildcard $(call fix_path,$(WindowsSdkDir)Include/$(folder)/um/Windows.h)),$(folder),)))$(BACKSLASH)
WindowsSDKVersion := $(WindowsSDKVersion)
VsInstallBuildTools = $(ProgramFiles86)/Microsoft Visual Studio/2017/BuildTools
VsInstallEnterprise = $(ProgramFiles86)/Microsoft Visual Studio/2017/Enterprise
VsInstallProfessional = $(ProgramFiles86)/Microsoft Visual Studio/2017/Professional
VsInstallCommunity = $(ProgramFiles86)/Microsoft Visual Studio/2017/Community
VsInstallRoot ?= $(shell if [ -d "$(VsInstallBuildTools)" ]; then echo "$(VsInstallBuildTools)"; fi)
ifeq ($(VsInstallRoot), )
VsInstallRoot = $(shell if [ -d "$(VsInstallEnterprise)" ]; then echo "$(VsInstallEnterprise)"; fi)
endif
ifeq ($(VsInstallRoot), )
VsInstallRoot = $(shell if [ -d "$(VsInstallProfessional)" ]; then echo "$(VsInstallProfessional)"; fi)
endif
ifeq ($(VsInstallRoot), )
VsInstallRoot = $(shell if [ -d "$(VsInstallCommunity)" ]; then echo "$(VsInstallCommunity)"; fi)
endif
VsInstallRoot := $(VsInstallRoot)
VcCompilerToolsVer := $(shell cat "$(VsInstallRoot)/VC/Auxiliary/Build/Microsoft.VCToolsVersion.default.txt" | grep -o '[0-9\.]*')
VcCompilerToolsDir := $(VsInstallRoot)/VC/Tools/MSVC/$(VcCompilerToolsVer)
WindowsSDKSharedIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\shared")
WindowsSDKUCRTIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\ucrt")
WindowsSDKUMIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\um")
WindowsSDKUCRTLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\ucrt\$(TargetArchMoniker)")
WindowsSDKUMLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\um\$(TargetArchMoniker)")
# For some reason the HostX86 compiler doesn't like compiling for x64
# ("no such file" opening a shared library), and vice-versa.
# Work around it for now by using the strictly x86 compiler for x86, and x64 for x64.
# NOTE: What about ARM?
ifneq (,$(findstring x64,$(TargetArchMoniker)))
VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX64
else
VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX86
endif
PATH := $(shell IFS=$$'\n'; cygpath "$(VCCompilerToolsBinDir)/$(TargetArchMoniker)"):$(PATH)
PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VsInstallRoot)/Common7/IDE")
INCLUDE := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/include")
LIB := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/lib/$(TargetArchMoniker)")
ifneq (,$(findstring uwp,$(PlatformSuffix)))
LIB := $(shell IFS=$$'\n'; cygpath -w "$(LIB)/store")
endif
export INCLUDE := $(INCLUDE);$(WindowsSDKSharedIncludeDir);$(WindowsSDKUCRTIncludeDir);$(WindowsSDKUMIncludeDir)
export LIB := $(LIB);$(WindowsSDKUCRTLibDir);$(WindowsSDKUMLibDir)
TARGET := $(TARGET_NAME)_libretro.dll
TARGET_TMP := $(TARGET_NAME)_libretro.lib $(TARGET_NAME)_libretro.pdb $(TARGET_NAME)_libretro.exp
LDFLAGS += -DLL
# Windows (MSYS2 / MinGW-w64).
# Targets full feature parity with the cmake LIBRETRO=ON Windows build:
# OpenGL, Vulkan, parallel-gs, DX11/DX12. Requires reasonably current
# mingw-w64 headers (>= 14.x; MSYS2 ships these by default) so that
# d3d12.h exposes ID3D12Device4 etc.
else
TARGET := $(TARGET_NAME)_libretro.dll
CC ?= gcc
CXX ?= g++
IS_X86 = 1
IS_WINDOWS = 1
IS_WIN_MINGW = 1
SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
ifeq ($(GCSCAN),1)
SHARED += -Wl,--gc-sections -Wl,--print-gc-sections -Wl,-Map=gcscan.map
endif
HAVE_CDROM = 1
# Match cmake target_compile_definitions on Windows + LIBRETRO=ON.
FLAGS += -DHAVE__MKDIR \
-D_WIN32_WINNT=0x0A00 \
-DWINVER=0x0A00 \
-DNTDDI_VERSION=0x0A000006 \
-DWIN32_LEAN_AND_MEAN= \
-DNOMINMAX= \
-DUNICODE -D_UNICODE \
-D_HAS_EXCEPTIONS=0 \
-D_ITERATOR_DEBUG_LEVEL=0 \
-D_SCL_SECURE_NO_WARNINGS \
-D__SSE4_1__ \
-DHAVE_D3D11 -DHAVE_D3D12 \
-DCPUINFO_SUPPORTED_PLATFORM=1
# MinGW chokes on the very large object files generated by some of the
# GS / parallel-gs sources without -Wa,-mbig-obj; the cmake build sets
# this globally for the libretro target on Windows.
FLAGS += -Wa,-mbig-obj
# Static C++ runtime - matches cmake's static-libgcc/static-libstdc++ on
# Linux and the /MT runtime on MSVC.
LDFLAGS += -static-libgcc -static-libstdc++ -static -lwinpthread
# System libraries used by the libretro core; mirrors cmake's
# PCSX2_FLAGS Windows interface link list.
LIBS += -lopengl32 -ld3d11 -ld3d12 -ldxgi -ld3dcompiler \
-lonecore -lwinmm -ladvapi32 -lole32 -loleaut32 \
-luuid -lshell32 -lkernel32 -luser32 -lgdi32 \
-lwinspool -lcomdlg32 -lws2_32 -liphlpapi \
-lwbemuuid -lsetupapi -lversion
ifeq ($(HAVE_OPENGL),1)
GL_LIB :=
endif
endif
# ---------------------------------------------------------------------------
# Target-architecture selector for the CPU recompiler backend.
#
# PR #143 added native AArch64 (arm64) EE/IOP/VU recompilers plus the VIXL code
# emitter, but only wired them into the cmake build. Mirror that here for the
# static Makefile so modern Apple Silicon Macs (and Linux/iOS/tvOS arm64) use
# the arm64 dynarec instead of the x86 one. Keyed off the *target* arch (like
# cmake's _M_X86 vs aarch64 gate), not the OS.
#
# On macOS with no explicit arch, fall back to the host arch so a bare `make`
# on Apple Silicon targets arm64 (clang already defaults its codegen to arm64
# there; without this the x86 recompiler sources would be selected and fail).
ifeq ($(platform), osx)
ifeq ($(arch),)
arch := $(shell uname -m)
endif
endif
ifneq (,$(filter arm64 aarch64,$(arch)))
IS_ARM64 = 1
endif
ifneq (,$(filter ios-arm64 tvos-arm64 rpi4_64,$(platform)))
IS_ARM64 = 1
endif
ifneq (,$(findstring unix,$(platform)))
ifneq (,$(filter aarch64 arm64,$(shell uname -m)))
IS_ARM64 = 1
endif
endif
# IS_X86 is set from the HOST (uname -p) in the unix branch above, so a cross
# build -- make arch=aarch64 CXX=aarch64-linux-gnu-g++ -- would otherwise keep
# the x86 SIMD baseline and hand -msse to an aarch64 compiler. The target
# architecture wins.
ifeq ($(IS_ARM64), 1)
IS_X86 =
endif
# The C89 macro core is the default emitter; pass C89_EMITTER=0 to build the
# original C++ reference implementation. Set BEFORE the include: the source
# exclusion in Makefile.common reads it.
C89_EMITTER ?= 1
# Opt-in A/B verification scaffolding; the flag becomes a define next to
# PCSX2_C89_EMITTER below -- appending to COMMON_FLAGS here, before the
# include, silently did nothing, the same trap the C89_EMITTER placement
# comment above already warns about from the other direction.
XE_AB ?= 0
ifeq ($(HAVE_PCAP), 1)
FLAGS += -DHAVE_PCAP
LDFLAGS += -lpcap
endif
include Makefile.common
# GameDatabaseBuiltin.cpp is generated from the shipped GameIndex.yaml at
# build time (tools/gen_gamedb_builtin.sh, POSIX shell + od + awk only).
pcsx2/GameDatabaseBuiltin.cpp: bin/resources/GameIndex.yaml tools/gen_gamedb_builtin.sh
sh tools/gen_gamedb_builtin.sh bin/resources/GameIndex.yaml $@
# The multi-ISA block below uses $(eval) to generate explicit per-tier object
# rules. In make, the first explicit target seen becomes the default goal if
# none is set yet -- so a generated rule like GSBlock.sse4.o would otherwise
# hijack the default goal, making a bare `make` build only that one object.
# Pin the default goal to `all` (defined later) before any rule generation.
.DEFAULT_GOAL := all
# ---------------------------------------------------------------------------
# Multi-ISA runtime SIMD dispatch (default ON; set ENABLE_MULTI_ISA=0 to opt
# out and get the single-ISA SSE4.1 build).
#
# When ON (default), the unshared MultiISA sources are compiled three times
# (sse4/avx/avx2) into separate objects and all tiers are linked;
# features_cpu selects the best path the host CPU supports at runtime
# (MULTI_ISA_SELECT in
# MultiISA.h). The sse4 tier remains and is the path chosen on any CPU lacking
# AVX/AVX2, so this does NOT regress support for SSE4-or-earlier hosts -- those
# CPUs run exactly the SSE4.1 code they did before.
#
# When OFF (ENABLE_MULTI_ISA=0), the GS/IPU/SPU2 MultiISA sources are compiled
# once at the SSE4.1 baseline and MultiISA.h resolves CURRENT_ISA to
# isa_native -- byte-identical to the historical single-ISA core build.
#
# Declared before first use below.
ENABLE_MULTI_ISA ?= 1
# ---------------------------------------------------------------------------
# Multi-ISA tier flags. Defined here, before the object generation below
# consumes them.
#
# GCC/clang (incl. MinGW, which is GCC): use feature flags rather than -march
# so the compiler can still inline shared helpers across tiers (per cmake).
# MSVC: use /arch:. There is no /arch:SSE4.1 -- SSE2 is MSVC's implicit x64
# baseline and SSE3/SSSE3/SSE4.1 intrinsics are available without an /arch:
# flag, so the sse4 tier takes no extra flag. /arch:AVX and /arch:AVX2 enable
# the wider tiers.
ifeq ($(IS_X86),1)
ifeq ($(ENABLE_MULTI_ISA),1)
ifneq (,$(findstring msvc,$(platform)))
MULTI_ISA_FLAGS_sse4 :=
MULTI_ISA_FLAGS_avx := /arch:AVX
MULTI_ISA_FLAGS_avx2 := /arch:AVX2
else
MULTI_ISA_FLAGS_sse4 := -msse4.1
MULTI_ISA_FLAGS_avx := -msse4.1 -mavx
MULTI_ISA_FLAGS_avx2 := -msse4.1 -mavx -mavx2 -mbmi -mbmi2 -mfma
endif
# Tiers in oldest->newest order. Link/archive order MUST follow this so the
# linker resolves shared inline (ODR-duplicated) symbols to the SSE4-safe
# copy; see the ordering note where tier objects are archived.
MULTI_ISA_TIERS := sse4 avx avx2
endif
endif
# ---------------------------------------------------------------------------
# Multi-ISA object generation (only when ENABLE_MULTI_ISA=1 on x86).
#
# The "unshared" GS/IPU sources contain the SIMD-templated code that
# MultiISA.h splits into per-ISA namespaces. When multi-ISA is enabled they
# must be compiled once per tier (sse4/avx/avx2) with that tier's feature
# flags and MULTI_ISA_UNSHARED_COMPILATION=isa_<tier>, producing distinct
# objects (e.g. GSRasterizer.sse4.o). Every other TU is compiled once as the
# "shared" build with MULTI_ISA_SHARED_COMPILATION defined.
#
# When the switch is OFF this whole block is skipped: the unshared files stay
# in SOURCES_CXX and are built once at the SSE4.1 baseline (CURRENT_ISA ==
# isa_native), exactly as before.
MULTI_ISA_UNSHARED_SRC := \
$(LRPS2_DIR)/GS/GSBlock.cpp \
$(LRPS2_DIR)/GS/GSLocalMemoryMultiISA.cpp \
$(LRPS2_DIR)/GS/GSXXH.cpp \
$(LRPS2_DIR)/GS/Renderers/Common/GSVertexTraceFMM.cpp \
$(LRPS2_DIR)/GS/Renderers/HW/GSRendererHWMultiISA.cpp \
$(LRPS2_DIR)/GS/Renderers/SW/GSDrawScanline.cpp \
$(LRPS2_DIR)/GS/Renderers/SW/GSDrawScanlineCodeGenerator.cpp \
$(LRPS2_DIR)/GS/Renderers/SW/GSDrawScanlineCodeGenerator.all.cpp \
$(LRPS2_DIR)/GS/Renderers/SW/GSRasterizer.cpp \
$(LRPS2_DIR)/GS/Renderers/SW/GSRendererSW.cpp \
$(LRPS2_DIR)/GS/Renderers/SW/GSSetupPrimCodeGenerator.cpp \
$(LRPS2_DIR)/GS/Renderers/SW/GSSetupPrimCodeGenerator.all.cpp \
$(LRPS2_DIR)/IPU/IPU_MultiISA.cpp
ifeq ($(IS_X86),1)
ifeq ($(ENABLE_MULTI_ISA),1)
# The shared build (everything that stays in SOURCES_CXX) needs to know it
# is the shared half of a multi-isa build.
CXXFLAGS += -DMULTI_ISA_SHARED_COMPILATION
# Pull the unshared files out of the normal (single-compile) source list;
# they are built per-tier below instead.
SOURCES_CXX := $(filter-out $(MULTI_ISA_UNSHARED_SRC),$(SOURCES_CXX))
# First tier in MULTI_ISA_TIERS is the "is-first" one (drives
# MULTI_ISA_IS_FIRST / MULTI_ISA_COMPILE_ONCE so compile-once globals are
# emitted exactly once, in the sse4 tier).
MULTI_ISA_FIRST_TIER := $(firstword $(MULTI_ISA_TIERS))
MULTI_ISA_OBJECTS :=
endif
endif
# For each (source, tier) pair, define an explicit object + rule:
# <src-without-.cpp>.<tier>.o : <src>
# compiled with the tier flags and the unshared-compilation defines.
#
# The tier objects are the UNSHARED half of the multi-isa build, so they must
# NOT see -DMULTI_ISA_SHARED_COMPILATION (it lives in the global CXXFLAGS for
# the shared TUs). MultiISA.h treats the two defines as mutually exclusive;
# having both poisons MULTI_ISA_UNSHARED_START with a static_assert. Strip the
# shared define from CXXFLAGS for the per-tier compile.
# NOTE: define-block bodies must start at column 0; the recipe line is a TAB.
define MULTI_ISA_template
$(1:.cpp=.$(2).o): MULTI_ISA_OBJ_FLAGS := $(MULTI_ISA_FLAGS_$(2)) -DMULTI_ISA_UNSHARED_COMPILATION=isa_$(2) -DMULTI_ISA_IS_FIRST=$(if $(filter $(2),$(MULTI_ISA_FIRST_TIER)),1,0)
$(1:.cpp=.$(2).o): $(1)
$$(CXX) -c $$(OBJOUT)$$@ $$< $$(filter-out -DMULTI_ISA_SHARED_COMPILATION,$$(CXXFLAGS)) $$(MULTI_ISA_OBJ_FLAGS)
MULTI_ISA_OBJECTS += $(1:.cpp=.$(2).o)
endef
ifeq ($(IS_X86),1)
ifeq ($(ENABLE_MULTI_ISA),1)
# ODR / link-order safety (the requirement that protects SSE4-or-earlier
# hosts):
#
# Each tier object is compiled with a different -m flag, so any inline
# function pulled in from a shared header (STL helpers, etc.) is emitted as
# a weak/COMDAT symbol with the SAME mangled name in every tier object, but
# with potentially tier-specific instructions in its body. The linker keeps
# the FIRST such weak symbol it sees and discards the rest. If an AVX2-built
# copy were kept and then executed on an SSE4 CPU (which happens because the
# isa_sse4 dispatch path still calls these shared inlines), it would issue
# an illegal instruction and crash -- exactly the regression we must avoid.
#
# Therefore ALL sse4 objects must precede ALL avx objects, which must
# precede ALL avx2 objects, in the order presented to ar/ld, so the
# SSE4-safe copy of every shared inline wins. We accumulate the objects
# tier-outer (sse4 group, then avx group, then avx2 group) to guarantee
# this globally -- not merely per-file. This mirrors cmake building
# GS-sse4 / GS-avx / GS-avx2 as separate archives linked oldest-first.
$(foreach tier,$(MULTI_ISA_TIERS),\
$(foreach src,$(MULTI_ISA_UNSHARED_SRC),\
$(eval $(call MULTI_ISA_template,$(src),$(tier)))))
endif
endif
WARNINGS := -Wall \
-Wno-sign-compare \
-Wno-unused-variable \
-Wno-unused-function \
-Wno-uninitialized \
$(NEW_GCC_WARNING_FLAGS) \
-Wno-strict-aliasing
# MinGW + cmake's PCSX2 build also suppresses these
ifeq ($(IS_WIN_MINGW),1)
WARNINGS += -Wno-stringop-overflow \
-Wno-stringop-truncation \
-Wno-maybe-uninitialized \
-Wno-attributes \
-Wno-unused-parameter \
-Wno-unused-value \
-Wno-missing-field-initializers \
-Wno-parentheses \
-Wno-missing-braces \
-Wno-unknown-pragmas \
-Wno-packed-not-aligned
# -Wno-class-memaccess is a C++-only diagnostic. Putting it in the
# shared WARNINGS makes gcc emit a noisy 'valid for C++/ObjC++ but
# not for C' warning on every C TU, so keep it CXX-only.
CXX_WARNINGS += -Wno-class-memaccess
endif
ifeq ($(NO_GCC),1)
WARNINGS :=
endif
OBJECTS := $(SOURCES_CXX:.cpp=.o) $(SOURCES_CC:.cc=.o) $(SOURCES_C:.c=.o) $(SOURCES_ASM:.S=.o) $(MULTI_ISA_OBJECTS)
DEPS := $(SOURCES_CXX:.cpp=.d) $(SOURCES_CC:.cc=.d) $(SOURCES_C:.c=.d)
# Each per-tier object writes its own dependency file beside it (-MMD), and a
# header it includes has to rebuild it like any other object.
DEPS += $(MULTI_ISA_OBJECTS:.o=.d)
# The software renderer draws the same picture on every instruction set:
# its objects, and the vertex trace it draws by, get no multiply-adds
# fused behind the code's back (the avx2 tier's -mfma, aarch64).
ifeq (,$(findstring msvc,$(platform)))
$(filter $(LRPS2_DIR)/GS/Renderers/SW/%.o $(LRPS2_DIR)/GS/Renderers/Common/GSVertexTrace%.o,$(OBJECTS)): CXXFLAGS += -ffp-contract=off
endif
# VIXL (SOURCES_CC) is third-party; silence its warnings for those objects only
# (matches cmake's -w on the vixl target) without loosening warnings elsewhere.
ifeq ($(IS_ARM64), 1)
$(SOURCES_CC:.cc=.o): CXXFLAGS += -w
endif
all: $(TARGET)
# A source renamed from C++ to C (HostFS.cpp to HostFS.c) keeps its
# object's name, and the depfile from before still makes the object out of
# the .cpp, which no longer exists: "No rule to make target". The object in
# the tree is the C++ one, so it goes too. Done here, before the depfiles
# are read.
RENAMED_TO_C := $(shell grep -l -E '^[^ :]+\.o: [^ ]+\.cpp' /dev/null $(wildcard $(SOURCES_C:.c=.d)) 2>/dev/null)
ifneq ($(strip $(RENAMED_TO_C)),)
RENAMED_TO_C_STATUS := $(shell rm -f $(RENAMED_TO_C) $(RENAMED_TO_C:.d=.o))
endif
-include $(DEPS)
ifeq ($(DEBUG), 1)
ifneq (,$(findstring msvc,$(platform)))
ifeq ($(STATIC_LINKING),1)
CFLAGS += -MTd
CXXFLAGS += -MTd
else
CFLAGS += -MDd
CXXFLAGS += -MDd
endif
CFLAGS += -Od -Zi -DDEBUG -D_DEBUG
CXXFLAGS += -Od -Zi -DDEBUG -D_DEBUG
else
CFLAGS += -O0 -g -DDEBUG -MMD -MP -fno-strict-aliasing
CXXFLAGS += -O0 -g -DDEBUG -MMD -MP -fno-strict-aliasing
endif
else
ifneq (,$(findstring msvc,$(platform)))
ifeq ($(STATIC_LINKING),1)
CFLAGS += -MT
CXXFLAGS += -MT
else
CFLAGS += -MD
CXXFLAGS += -MD
endif
CFLAGS += -O2 -DNDEBUG
CXXFLAGS += -O2 -DNDEBUG
else
# The emulator aliases hardware memory through casts on nearly every
# page; cmake has always built it with -fno-strict-aliasing
# (pcsx2/CMakeLists.txt). Without it, GCC's type-based alias analysis
# miscompiles the core - newer GCC ever more eagerly - which is why
# Makefile builds broke launch-era CDVD boots that the cmake builds
# of the very same commit ran fine.
CFLAGS += -O3 -DNDEBUG -MMD -MP -fno-strict-aliasing
CXXFLAGS += -O3 -DNDEBUG -MMD -MP -fno-strict-aliasing
endif
endif
# Dead-code scan (GCSCAN=1): split every function/data item into its own
# section so the linker's --gc-sections can discard unreferenced ones and
# --print-gc-sections (on SHARED above) reports each discard. The link.T
# version script anchors the GC roots to the exported retro_* API, so
# everything reachable from the libretro entry points is kept. Measurement
# only -- do not ship a GCSCAN build.
ifeq ($(GCSCAN),1)
CFLAGS += -ffunction-sections -fdata-sections
CXXFLAGS += -ffunction-sections -fdata-sections
endif
# Architecture / SIMD baseline. cmake passes -march=native; for the static
# Makefile we keep the long-standing core-libretro convention of allowing the
# user to override but defaulting to a safe x86_64 baseline. parallel-gs +
# Granite need at least SSE3 (cmake hardcodes -msse3 for granite-vulkan and
# parallel-gs); enable it globally rather than per-target.
ifeq ($(IS_X86),1)
CFLAGS += -msse -msse2 -msse4.1 -mfxsr
CXXFLAGS += -msse -msse2 -msse4.1 -mfxsr -msse3
endif
# GCC >= 12 refuses always_inline on exported (non-hidden) functions when
# building PIC, because ELF semantic interposition could replace the body at
# link time; vtlb.cpp (vtlb_ReassignHandler) and Counters.cpp (rcntRcount)
# fail to build with GCC 13 as a result. A libretro core never relies on
# symbol interposition, so disable interposition semantics whenever we build
# PIC with gcc/clang. MSVC platforms never set fpic, so no gating is needed
# beyond this.
ifneq (,$(fpic))
fpic += -fno-semantic-interposition
# Hide everything the core does not deliberately export. The libretro entry
# points carry visibility("default") through RETRO_API, so they survive.
#
# This is not primarily about call overhead -- -fno-semantic-interposition
# already lets internal calls bind directly. It is about data: without it,
# a global reached from another translation unit goes through the GOT, an
# extra load before every access. Counted as GOTPCREL relocations in the
# helpers that emitted code calls into constantly:
#
# Counters.cpp 127 -> 67
# vtlb.cpp 144 -> 97
# IopMem.cpp 49 -> 31
#
# It also drops the dynamic symbol table from 450 exported symbols to the
# libretro entry points alone, which is a smaller relocation pass at load.
#
# The cmake build has had -fvisibility=hidden all along; this brings the
# Makefile build in line.
fpic += -fvisibility=hidden -fvisibility-inlines-hidden
endif
# Route the x86 emitter's encoding through the C89 macro core in
# common/emitter/c89emit.h, behind the header-only shim, instead of the
# out-of-line C++ implementations. Off by default.
#
# Toggling this needs a clean build. It changes header content rather than any
# source file, so make will not rebuild translation units that only include
# the emitter transitively, and the switched objects define their instruction
# objects with internal linkage. A stale object then fails to link against
# x86Emitter::xMOV and friends -- loudly, which is the good outcome, but only
# after a full compile.
ifeq ($(C89_EMITTER), 1)
CXXFLAGS += -DPCSX2_C89_EMITTER
endif
# XE_AB=1: compile both the C89 body and the replaced C++ call into every
# converted site, runtime-selected by PCSX2_XE_CPP=1, for the emission-hash
# oracle. Roughly +40% text and real compile time in the recompiler TUs;
# verification workflow only, never release.
LDFLAGS += $(fpic) $(SHARED)
# Opt-in EE recompiler profiling. Off by default and entirely inside
# #ifdef PCSX2_REC_PROFILE, so a normal build is unaffected.
ifeq ($(PCSX2_REC_PROFILE), 1)
FLAGS += -DPCSX2_REC_PROFILE
endif
FLAGS += $(fpic) $(INCFLAGS)
FLAGS += $(ENDIANNESS_DEFINES) \
$(WARNINGS) \
$(CORE_DEFINE) \
-DSTDC_HEADERS \
-D__STDC_LIMIT_MACROS \
-D__LIBRETRO__ \
$(EXTRA_INCLUDES) \
-D_FILE_OFFSET_BITS=64 \
-D__STDC_CONSTANT_MACROS
ifneq (,$(findstring windows_msvc2017,$(platform)))
FLAGS += -D_CRT_SECURE_NO_WARNINGS \
-D_CRT_NONSTDC_NO_DEPRECATE \
-D__ORDER_LITTLE_ENDIAN__ \
-D__BYTE_ORDER__=__ORDER_LITTLE_ENDIAN__ \
-DNOMINMAX= \
//utf-8 \
//std:c++17
ifeq (,$(findstring windows_msvc2017_uwp,$(platform)))
LDFLAGS += opengl32.lib
endif
endif
# C++17 for everything (cmake sets cxx_std_17 on PCSX2_FLAGS / common). Note
# parallel-gs and Granite are written against C++14; -std=c++17 is a strict
# superset, so the same flag works. We disable RTTI/exceptions to match cmake.
CXXFLAGS += -std=c++17 -fno-rtti -fno-exceptions
CFLAGS += -std=gnu99
CXXFLAGS += $(FLAGS) $(CXX_WARNINGS)
CFLAGS += $(FLAGS)
ifneq ($(SANITIZER),)
CFLAGS := -fsanitize=$(SANITIZER) $(CFLAGS)
CXXFLAGS := -fsanitize=$(SANITIZER) $(CXXFLAGS)
LDFLAGS := -fsanitize=$(SANITIZER) $(LDFLAGS)
endif
OBJOUT = -o
LINKOUT = -o
ifneq (,$(findstring msvc,$(platform)))
OBJOUT = -Fo
LINKOUT = -out:
ifeq ($(STATIC_LINKING),1)
LD ?= lib.exe
STATIC_LINKING=0
else
LD = link.exe
endif
else
LD = $(CXX)
endif
# Objects are built in the source tree, and nothing in their names records
# which toolchain produced them. Building for a second architecture in the
# same checkout therefore leaves the first one's objects behind, and the link
# fails with "Relocations in generic ELF (EM: 183) -- file in wrong format",
# which says nothing about the actual cause. The stamp below records the
# toolchain; when it changes, the stale objects are removed.
#
# This runs at PARSE time, via $(shell), not as a recipe. A recipe is too
# late: make reads the generated .d files before running anything, so a
# depfile from the previous build referring to a header that has since been
# deleted aborts the build with "No rule to make target" before the cleanup
# would ever fire. Parse-time removal happens before those files are read.
#
# The depfiles are written with -MP, which gives every header a target of
# its own, so a header that is deleted later is simply out of date rather
# than a target nothing can make. Depfiles from before -MP have no such
# targets: "deps-mp" in the tag makes a tree built before it clean once.
BUILD_TAG := $(CC)|$(CXX)|$(platform)|$(arch)|$(IS_ARM64)|$(IS_X86)|$(HAVE_VULKAN)|$(HAVE_OPENGL)|deps-mp
BUILD_TAG_STATUS := $(shell \
if [ ! -f .build-tag ] || [ "`cat .build-tag 2>/dev/null`" != "$(BUILD_TAG)" ]; then \
if [ -f .build-tag ]; then \
find . -name '*.o' -delete; \
find . -name '*.d' -delete; \
echo cleaned; \
fi; \
echo "$(BUILD_TAG)" > .build-tag; \
fi)
ifeq ($(BUILD_TAG_STATUS),cleaned)
$(info toolchain changed, removed objects from the previous build)
endif
$(TARGET): $(OBJECTS)
ifeq ($(STATIC_LINKING), 1)
$(AR) rcs $@ $(OBJECTS)
else
@$(LD) $(LINKOUT)$@ $^ $(LDFLAGS) $(GL_LIB) $(LIBS)
endif
%.o: %.cpp
@$(if $(E), $(shell echo echo CXX $<),)
$(CXX) -c $(OBJOUT)$@ $< $(CXXFLAGS)
%.o: %.cc
@$(if $(E), $(shell echo echo CXX $<),)
$(CXX) -c $(OBJOUT)$@ $< $(CXXFLAGS)
%.o: %.c
@$(if $(E), $(shell echo echo CC $<),)
$(CC) -c $(OBJOUT)$@ $< $(CFLAGS)
%.o: %.S
@$(if $(E), $(shell echo echo CC $<),)
$(CC) -c $(OBJOUT)$@ $< $(CFLAGS)
clean:
@find . -name '*.o' -delete
@find . -name '*.d' -delete
rm -f $(TARGET) $(TARGET_TMP) .build-tag
.PHONY: clean