GSDX: Missed this in d3d9 code while fiddling with the shader. Can't be bothered to do the maths to determine whether doing this twice would have a visible effect.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5301 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
sudonim1@gmail.com 2012-06-17 17:49:50 +00:00
parent a617a6c983
commit 0e9a4c1663

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@ -196,7 +196,7 @@ float4 sample_c(float2 uv)
float4 sample_p(float u)
{
return tex2D(Palette, u * 255./256 + 0.5/256);
return tex2D(Palette, u);
}
float4 sample_rt(float2 uv)