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zzogl: gl resources must be deleted before the destruction of the GL context
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5264 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -350,10 +350,12 @@ EXPORT_C_(void) GSclose()
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FUNCLOG
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ZZDestroy();
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// Clean shader. Must be done before the context is delete
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ZZshExitCleaning();
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GLWin.CloseWindow();
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// Free alocated memory. We could close plugin without closing pcsx2, so we SHOULD free all allocated resources
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ZZshExitCleaning();
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SaveStateFile = NULL;
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SaveStateExists = true; // default value
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g_LastCRC = 0;
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