From 1823be2503d38bf63a692b968da56724113f6d76 Mon Sep 17 00:00:00 2001 From: refraction Date: Fri, 13 Feb 2009 02:15:48 +0000 Subject: [PATCH] Disabled a default EE Rec option, which shouldnt have been on in the first place, fixes Enthusia freeze up (maybe others that froze in 3d) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@481 96395faa-99c1-11dd-bbfe-3dabce05a288 --- pcsx2/Misc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/Misc.h b/pcsx2/Misc.h index 058942d38..03b3f5afb 100644 --- a/pcsx2/Misc.h +++ b/pcsx2/Misc.h @@ -102,7 +102,7 @@ extern SessionOverrideFlags g_Session; #define DEFAULT_eeOptions 0x01 #define DEFAULT_vuOptions 0x01 //------------ DEFAULT sseMXCSR VALUES!!! --------------- -#define DEFAULT_sseMXCSR 0xffc0 //FPU rounding, DaZ, FtZ, "chop" +#define DEFAULT_sseMXCSR 0x7fc0 //FPU rounding, DaZ, "chop" - Note: Dont enable FtZ by default, it breaks games! E.g. Enthusia (Refraction) #define DEFAULT_sseVUMXCSR 0x7f80 //VU rounding, "chop" #define CHECK_FRAMELIMIT (Config.Options&PCSX2_FRAMELIMIT_MASK)