diff --git a/pcsx2/Frontend/FullscreenUI.cpp b/pcsx2/Frontend/FullscreenUI.cpp index cf537590b..a28cf4ea3 100644 --- a/pcsx2/Frontend/FullscreenUI.cpp +++ b/pcsx2/Frontend/FullscreenUI.cpp @@ -2726,7 +2726,7 @@ void FullscreenUI::DrawClampingModeSetting(SettingsInterface* bsi, const char* t void FullscreenUI::DrawGraphicsSettingsPage() { - static constexpr const char* s_renderer_names[] = {"Automatic", + static constexpr const char* s_renderer_names[] = {"Automatic (Default)", #ifdef _WIN32 "Direct3D 11", "Direct3D 12", #endif @@ -3002,7 +3002,7 @@ void FullscreenUI::DrawGraphicsSettingsPage() MenuHeading("Post-Processing"); { static constexpr const char* s_cas_options[] = { - "Disabled", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"}; + "None (Default)", "Sharpen Only (Internal Resolution)", "Sharpen and Resize (Display Resolution)"}; const bool cas_active = (GetEffectiveIntSetting(bsi, "EmuCore/GS", "CASMode", 0) != static_cast(GSCASMode::Disabled)); DrawToggleSetting(bsi, "FXAA", "Enables FXAA post-processing shader.", "EmuCore/GS", "fxaa", false); @@ -3025,7 +3025,7 @@ void FullscreenUI::DrawGraphicsSettingsPage() 1, 100, "%d", shadeboost_active); static constexpr const char* s_tv_shaders[] = { - "None", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT"}; + "None (Default)", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT"}; DrawIntListSetting( bsi, "TV Shaders", "Selects post-processing TV shader.", "EmuCore/GS", "TVShader", 0, s_tv_shaders, std::size(s_tv_shaders)); }