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gsdx:windows: Fix screenshot/GS dump path issues
Fixes an issue with screenshots/GS dumps not saving if the path contains characters not present in the current codepage.
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c9dbd4118b
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@ -26,7 +26,7 @@ GSDumpBase::GSDumpBase(const std::string& fn)
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: m_frames(0)
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, m_extra_frames(2)
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{
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m_gs = fopen(fn.c_str(), "wb");
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m_gs = px_fopen(fn, "wb");
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if (!m_gs)
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fprintf(stderr, "GSDump: Error failed to open %s\n", fn.c_str());
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}
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@ -52,7 +52,7 @@ namespace GSPng {
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const int offset = first_image ? 0 : pixel[fmt].bytes_per_pixel_out;
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const int bytes_per_pixel_out = first_image ? pixel[fmt].bytes_per_pixel_out : bytes_per_pixel_in - offset;
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FILE *fp = fopen(file.c_str(), "wb");
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FILE *fp = px_fopen(file, "wb");
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if (fp == nullptr)
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return false;
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@ -51,6 +51,7 @@
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#endif
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#include <PluginCompatibility.h>
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#ifdef ENABLE_OPENCL
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@ -13,7 +13,7 @@
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(ProjectDir);$(SolutionDir)3rdparty\baseclasses;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\freetype\include;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(ProjectDir);$(SolutionDir)common\include;$(SolutionDir)3rdparty\baseclasses;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\freetype\include;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PreprocessorDefinitions>LZMA_API_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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