gsdx-linux: support dump mode on linux

It could be useful to analyze GS dump. Warning it consumes a lot of
disk space.
This commit is contained in:
Gregory Hainaut 2015-02-21 13:51:06 +01:00
parent 2c481113ad
commit 330d14941f
5 changed files with 55 additions and 32 deletions

View File

@ -143,7 +143,7 @@ GSTexture* GSRendererHW::GetOutput(int i)
{
if(s_save && s_n >= s_saven)
{
t->Save(format("c:\\temp2\\_%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)TEX0.TBP0, (int)TEX0.PSM));
t->Save(root_hw + format("%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)TEX0.TBP0, (int)TEX0.PSM));
}
s_n++;
@ -235,19 +235,19 @@ void GSRendererHW::Draw()
if(s_save && s_n >= s_saven && tex)
{
s = format("c:\\temp2\\_%05d_f%lld_tex_%05x_%d_%d%d_%02x_%02x_%02x_%02x.dds",
s = format("%05d_f%lld_tex_%05x_%d_%d%d_%02x_%02x_%02x_%02x.dds",
s_n, frame, (int)context->TEX0.TBP0, (int)context->TEX0.PSM,
(int)context->CLAMP.WMS, (int)context->CLAMP.WMT,
(int)context->CLAMP.MINU, (int)context->CLAMP.MAXU,
(int)context->CLAMP.MINV, (int)context->CLAMP.MAXV);
tex->m_texture->Save(s, true);
tex->m_texture->Save(root_hw+s, true);
if(tex->m_palette)
{
s = format("c:\\temp2\\_%05d_f%lld_tpx_%05x_%d.dds", s_n, frame, context->TEX0.CBP, context->TEX0.CPSM);
s = format("%05d_f%lld_tpx_%05x_%d.dds", s_n, frame, context->TEX0.CBP, context->TEX0.CPSM);
tex->m_palette->Save(s, true);
tex->m_palette->Save(root_hw+s, true);
}
}
@ -255,16 +255,16 @@ void GSRendererHW::Draw()
if(s_save && s_n >= s_saven)
{
s = format("c:\\temp2\\_%05d_f%lld_rt0_%05x_%d.bmp", s_n, frame, context->FRAME.Block(), context->FRAME.PSM);
s = format("%05d_f%lld_rt0_%05x_%d.bmp", s_n, frame, context->FRAME.Block(), context->FRAME.PSM);
rt->m_texture->Save(s);
rt->m_texture->Save(root_hw+s);
}
if(s_savez && s_n >= s_saven)
{
s = format("c:\\temp2\\_%05d_f%lld_rz0_%05x_%d.bmp", s_n, frame, context->ZBUF.Block(), context->ZBUF.PSM);
s = format("%05d_f%lld_rz0_%05x_%d.bmp", s_n, frame, context->ZBUF.Block(), context->ZBUF.PSM);
ds->m_texture->Save(s);
ds->m_texture->Save(root_hw+s);
}
s_n++;
@ -338,16 +338,16 @@ void GSRendererHW::Draw()
if(s_save && s_n >= s_saven)
{
s = format("c:\\temp2\\_%05d_f%lld_rt1_%05x_%d.bmp", s_n, frame, context->FRAME.Block(), context->FRAME.PSM);
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, frame, context->FRAME.Block(), context->FRAME.PSM);
rt->m_texture->Save(s);
rt->m_texture->Save(root_hw+s);
}
if(s_savez && s_n >= s_saven)
{
s = format("c:\\temp2\\_%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, context->ZBUF.Block(), context->ZBUF.PSM);
s = format("%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, context->ZBUF.Block(), context->ZBUF.PSM);
ds->m_texture->Save(s);
ds->m_texture->Save(root_hw+s);
}
s_n++;

View File

@ -254,7 +254,7 @@ GSTexture* GSRendererSW::GetOutput(int i)
{
if(s_save && s_n >= s_saven)
{
m_texture[i]->Save(format("c:\\temp1\\_%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)DISPFB.Block(), (int)DISPFB.PSM));
m_texture[i]->Save(root_sw + format("c:\\temp1\\_%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)DISPFB.Block(), (int)DISPFB.PSM));
}
s_n++;
@ -517,25 +517,25 @@ void GSRendererSW::Draw()
if(s_save && s_n >= s_saven && PRIM->TME)
{
s = format("c:\\temp1\\_%05d_f%lld_tex_%05x_%d.bmp", s_n, frame, (int)m_context->TEX0.TBP0, (int)m_context->TEX0.PSM);
s = format("%05d_f%lld_tex_%05x_%d.bmp", s_n, frame, (int)m_context->TEX0.TBP0, (int)m_context->TEX0.PSM);
m_mem.SaveBMP(s, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
m_mem.SaveBMP(root_sw+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
}
s_n++;
if(s_save && s_n >= s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rt0_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
s = format("%05d_f%lld_rt0_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
}
if(s_savez && s_n >= s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rz0_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
s = format("%05d_f%lld_rz0_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
}
s_n++;
@ -546,16 +546,16 @@ void GSRendererSW::Draw()
if(s_save && s_n >= s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rt1_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
}
if(s_savez && s_n >= s_saven)
{
s = format("c:\\temp1\\_%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
s = format("%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
}
s_n++;
@ -642,16 +642,16 @@ void GSRendererSW::Sync(int reason)
if(s_save)
{
s = format("c:\\temp1\\_%05d_f%lld_rt1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
}
if(s_savez)
{
s = format("c:\\temp1\\_%05d_f%lld_zb1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
s = format("%05d_f%lld_zb1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
}
}
@ -1622,9 +1622,9 @@ void GSRendererSW::SharedData::UpdateSource()
{
for(size_t i = 0; m_tex[i].t != NULL; i++)
{
s = format("c:\\temp1\\_%05d_f%lld_tex%d_%05x_%d.bmp", m_parent->s_n - 2, frame, i, (int)m_parent->m_context->TEX0.TBP0, (int)m_parent->m_context->TEX0.PSM);
s = format("%05d_f%lld_tex%d_%05x_%d.bmp", m_parent->s_n - 2, frame, i, (int)m_parent->m_context->TEX0.TBP0, (int)m_parent->m_context->TEX0.PSM);
m_tex[i].t->Save(s);
m_tex[i].t->Save(root_sw+s);
}
if(global.clut != NULL)
@ -1633,9 +1633,9 @@ void GSRendererSW::SharedData::UpdateSource()
t->Update(GSVector4i(0, 0, 256, 1), global.clut, sizeof(uint32) * 256);
s = format("c:\\temp1\\_%05d_f%lld_texp_%05x_%d.bmp", m_parent->s_n - 2, frame, (int)m_parent->m_context->TEX0.TBP0, (int)m_parent->m_context->TEX0.PSM);
s = format("%05d_f%lld_texp_%05x_%d.bmp", m_parent->s_n - 2, frame, (int)m_parent->m_context->TEX0.TBP0, (int)m_parent->m_context->TEX0.PSM);
t->Save(s);
t->Save(root_sw+s);
delete t;
}

View File

@ -23,6 +23,10 @@
#include "GSState.h"
#include "GSdx.h"
#ifdef __linux__
#include <sys/stat.h> // mkdir
#endif
//#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering
GSState::GSState()
@ -46,6 +50,12 @@ GSState::GSState()
s_save = !!theApp.GetConfig("save", 0);
s_savez = !!theApp.GetConfig("savez", 0);
s_saven = theApp.GetConfig("saven", 0);
#ifdef __linux__
if (s_dump) {
mkdir("/tmp/GS_HW_dump", 0777);
mkdir("/tmp/GS_SW_dump", 0777);
}
#endif
//s_dump = 1;
//s_save = 1;

View File

@ -473,6 +473,8 @@ void GSTextureOGL::Save(const string& fn, const void* image, uint32 pitch)
{
// Build a BMP file
FILE* fp = fopen(fn.c_str(), "wb");
if (fp == NULL)
return;
BITMAPINFOHEADER bih;
@ -542,6 +544,8 @@ void GSTextureOGL::SaveRaw(const string& fn, const void* image, uint32 pitch)
{
// Build a raw CSV file
FILE* fp = fopen(fn.c_str(), "w");
if (fp == NULL)
return;
uint32* data = (uint32*)image;

View File

@ -473,3 +473,12 @@ extern void vmfree(void* ptr, size_t size);
#endif
#endif
// Helper path to dump texture
#ifdef _WINDOWS
const std::string root_sw("c:\\temp1\\_");
const std::string root_hw("c:\\temp2\\_");
#else
const std::string root_sw("/tmp/GS_SW_dump/");
const std::string root_hw("/tmp/GS_HW_dump/");
#endif