mirror of
https://github.com/libretro/pcsx2.git
synced 2024-11-24 17:59:47 +00:00
zzogl glsl4:
* properly delete program and vertex array. Avoid a crash on plugin reload * reset shader state. Avoid to reuse invalid data on plugin reload gsdx: * add an hack to unattach/attach the gl context from different thread. Help to solve some crashes. The best will be to move gpu operation out of gsreadfifo but it would need more works * implement logz for test purpose (don't seem to help) gsdx replay: * use default xdg location git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5289 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
b722dfd013
commit
3b22f0fb0c
@ -10,6 +10,7 @@ endif(NOT TOP_CMAKE_WAS_SOURCED)
|
||||
set(Output GSdx-0.1.16)
|
||||
|
||||
set(CommonFlags
|
||||
-DOGL_MT_HACK
|
||||
-D_LINUX
|
||||
-fno-operator-names
|
||||
-mpreferred-stack-boundary=2
|
||||
@ -49,6 +50,10 @@ if(CMAKE_BUILD_TYPE STREQUAL Release)
|
||||
add_definitions(${CommonFlags} ${SDLFlags} ${OptimizationFlags} -W)
|
||||
endif(CMAKE_BUILD_TYPE STREQUAL Release)
|
||||
|
||||
if(XDG_STD)
|
||||
add_definitions(-DXDG_STD)
|
||||
endif(XDG_STD)
|
||||
|
||||
set(GSdxSources
|
||||
GPU.cpp
|
||||
GPUDrawScanline.cpp
|
||||
|
@ -55,7 +55,11 @@ extern bool RunLinuxDialog();
|
||||
#define PS2E_X86 0x01 // 32 bit
|
||||
#define PS2E_X86_64 0x02 // 64 bit
|
||||
|
||||
#ifdef OGL_MT_HACK
|
||||
GSRenderer* s_gs = NULL;
|
||||
#else
|
||||
static GSRenderer* s_gs = NULL;
|
||||
#endif
|
||||
static void (*s_irq)() = NULL;
|
||||
static uint8* s_basemem = NULL;
|
||||
static int s_renderer = -1;
|
||||
@ -457,18 +461,18 @@ EXPORT_C GSreadFIFO(uint8* mem)
|
||||
{
|
||||
try
|
||||
{
|
||||
#ifdef _LINUX
|
||||
#ifdef OGL_MT_HACK
|
||||
// FIXME: double check which thread call this function
|
||||
// See fifo2 issue below
|
||||
if (theApp.GetConfig("renderer", 0) / 3 == 4) {
|
||||
fprintf(stderr, "Disable FIFO1 on opengl\n");
|
||||
}
|
||||
#ifdef OGL_DEBUG
|
||||
if (theApp.GetConfig("renderer", 0) / 3 == 4) fprintf(stderr, "Disable FIFO1 on opengl\n");
|
||||
#endif
|
||||
s_gs->m_wnd.AttachContext();
|
||||
#endif
|
||||
|
||||
s_gs->ReadFIFO(mem, 1);
|
||||
|
||||
#ifdef _LINUX
|
||||
#ifdef OGL_MT_HACK
|
||||
s_gs->m_wnd.DetachContext();
|
||||
#endif
|
||||
}
|
||||
@ -481,21 +485,18 @@ EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
|
||||
{
|
||||
try
|
||||
{
|
||||
#ifdef _LINUX
|
||||
#ifdef OGL_MT_HACK
|
||||
// FIXME called from EE core thread not MTGS which cause
|
||||
// invalidate data for opengl
|
||||
if (theApp.GetConfig("renderer", 0) / 3 == 4) {
|
||||
#ifdef OGL_DEBUG
|
||||
fprintf(stderr, "Disable FIFO2(%d) on opengl\n", size);
|
||||
if (theApp.GetConfig("renderer", 0) / 3 == 4) fprintf(stderr, "Disable FIFO2(%d) on opengl\n", size);
|
||||
#endif
|
||||
//return;
|
||||
}
|
||||
s_gs->m_wnd.AttachContext();
|
||||
#endif
|
||||
|
||||
s_gs->ReadFIFO(mem, size);
|
||||
|
||||
#ifdef _LINUX
|
||||
#ifdef OGL_MT_HACK
|
||||
s_gs->m_wnd.DetachContext();
|
||||
#endif
|
||||
}
|
||||
|
@ -205,7 +205,8 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
|
||||
|
||||
vs_sel.tme = PRIM->TME;
|
||||
vs_sel.fst = PRIM->FST;
|
||||
vs_sel.logz = dev->HasDepth32() ? 0 : m_logz ? 1 : 0;
|
||||
//vs_sel.logz = dev->HasDepth32() ? 0 : m_logz ? 1 : 0;
|
||||
vs_sel.logz = m_logz ? 1 : 0;
|
||||
//OGL vs_sel.rtcopy = !!rtcopy;
|
||||
vs_sel.rtcopy = false;
|
||||
|
||||
|
@ -23,6 +23,13 @@
|
||||
#include "GSState.h"
|
||||
#include "GSdx.h"
|
||||
|
||||
#ifdef OGL_MT_HACK
|
||||
|
||||
#include "GSRendererOGL.h"
|
||||
extern GSRenderer* s_gs;
|
||||
|
||||
#endif
|
||||
|
||||
//#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering
|
||||
|
||||
GSState::GSState()
|
||||
@ -1252,6 +1259,9 @@ void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r)
|
||||
break;
|
||||
case 1: // local -> host
|
||||
m_tr.Init(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY);
|
||||
#ifdef OGL_MT_HACK
|
||||
s_gs->m_wnd.DetachContext();
|
||||
#endif
|
||||
break;
|
||||
case 2: // local -> local
|
||||
Move();
|
||||
@ -1756,6 +1766,9 @@ static hash_map<uint64, uint64> s_tags;
|
||||
template<int index> void GSState::Transfer(const uint8* mem, uint32 size)
|
||||
{
|
||||
GSPerfMonAutoTimer pmat(&m_perfmon);
|
||||
#ifdef OGL_MT_HACK
|
||||
s_gs->m_wnd.AttachContext();
|
||||
#endif
|
||||
|
||||
const uint8* start = mem;
|
||||
|
||||
|
@ -86,6 +86,7 @@ void GSDeviceOGL::SetupVS(VSSelector sel, const VSConstantBuffer* cb)
|
||||
if(i == m_vs.end())
|
||||
{
|
||||
std::string macro = format("#define VS_BPPZ %d\n", sel.bppz)
|
||||
+ format("#define VS_LOGZ %d\n", sel.logz)
|
||||
+ format("#define VS_TME %d\n", sel.tme)
|
||||
+ format("#define VS_FST %d\n", sel.fst)
|
||||
+ format("#define VS_RTCOPY %d\n", sel.rtcopy);
|
||||
|
@ -213,7 +213,7 @@ void GSWnd::HideFrame()
|
||||
#else
|
||||
|
||||
GSWnd::GSWnd()
|
||||
: m_window(NULL), m_Xwindow(0), m_XDisplay(NULL)
|
||||
: m_window(NULL), m_Xwindow(0), m_XDisplay(NULL), m_ctx_attached(false)
|
||||
{
|
||||
}
|
||||
|
||||
@ -278,16 +278,25 @@ bool GSWnd::CreateContext(int major, int minor)
|
||||
if (!m_context) return false;
|
||||
|
||||
XSync( m_XDisplay, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void GSWnd::AttachContext()
|
||||
{
|
||||
glXMakeCurrent(m_XDisplay, m_Xwindow, m_context);
|
||||
if (!IsContextAttached()) {
|
||||
fprintf(stderr, "Attach the context\n");
|
||||
glXMakeCurrent(m_XDisplay, m_Xwindow, m_context);
|
||||
m_ctx_attached = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GSWnd::DetachContext()
|
||||
{
|
||||
glXMakeCurrent(m_XDisplay, None, NULL);
|
||||
if (IsContextAttached()) {
|
||||
fprintf(stderr, "Detach the context\n");
|
||||
glXMakeCurrent(m_XDisplay, None, NULL);
|
||||
m_ctx_attached = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GSWnd::CheckContext()
|
||||
|
@ -103,6 +103,7 @@ class GSWnd
|
||||
Window m_Xwindow;
|
||||
Display* m_XDisplay;
|
||||
|
||||
bool m_ctx_attached;
|
||||
bool m_managed;
|
||||
int m_renderer;
|
||||
GLXContext m_context;
|
||||
@ -115,6 +116,7 @@ public:
|
||||
bool Attach(void* handle, bool managed = true);
|
||||
void Detach();
|
||||
bool IsManaged() const {return m_managed;}
|
||||
bool IsContextAttached() const { return m_ctx_attached; }
|
||||
|
||||
Display* GetDisplay();
|
||||
void* GetHandle() {return (void*)m_Xwindow;}
|
||||
|
@ -34,8 +34,28 @@ void help()
|
||||
|
||||
int main ( int argc, char *argv[] )
|
||||
{
|
||||
if ( argc != 3 ) help();
|
||||
if ( argc == 3) {
|
||||
GSsetSettingsDir(argv[1]);
|
||||
GSReplay(argv[2], 12);
|
||||
} else if ( argc == 2) {
|
||||
#ifdef XDG_STD
|
||||
std::string home("HOME");
|
||||
char * val = getenv( home.c_str() );
|
||||
if (val == NULL) {
|
||||
fprintf(stderr, "Failed to get the home dir\n");
|
||||
help();
|
||||
}
|
||||
|
||||
std::string ini_dir(val);
|
||||
ini_dir += "/.config/pcsx2/inis";
|
||||
|
||||
GSsetSettingsDir(ini_dir.c_str());
|
||||
GSReplay(argv[1], 12);
|
||||
#else
|
||||
fprintf(stderr, "default ini dir only supported on XDG\n");
|
||||
help();
|
||||
#endif
|
||||
} else
|
||||
help();
|
||||
|
||||
GSsetSettingsDir(argv[1]);
|
||||
GSReplay(argv[2], 12);
|
||||
}
|
||||
|
@ -87,22 +87,24 @@ void vs_main()
|
||||
// input granularity is 1/16 pixel, anything smaller than that won't step drawing up/left by one pixel
|
||||
// example: 133.0625 (133 + 1/16) should start from line 134, ceil(133.0625 - 0.05) still above 133
|
||||
|
||||
// Greg TEST
|
||||
//float logz = log2(1+float(z))/32 * 0.999f;
|
||||
//vec4 p = vec4(i_p, logz, 0) - vec4(0.05f, 0.05f, 0, 0);
|
||||
|
||||
vec4 p = vec4(i_p, z, 0) - vec4(0.05f, 0.05f, 0, 0);
|
||||
vec4 final_p = p * VertexScale - VertexOffset;
|
||||
// FIXME
|
||||
// FLIP vertically
|
||||
final_p.y *= -1.0f;
|
||||
|
||||
if(VS_LOGZ == 1)
|
||||
{
|
||||
final_p.z = log2(1.0f + float(z)) / 32.0f;
|
||||
}
|
||||
|
||||
VSout.p = final_p;
|
||||
gl_Position = final_p; // NOTE I don't know if it is possible to merge POSITION_OUT and gl_Position
|
||||
#if VS_RTCOPY
|
||||
VSout.tp = final_p * vec4(0.5, -0.5, 0, 0) + 0.5;
|
||||
#endif
|
||||
|
||||
|
||||
if(VS_TME != 0)
|
||||
{
|
||||
if(VS_FST != 0)
|
||||
|
@ -185,7 +185,18 @@ namespace FB
|
||||
|
||||
static __forceinline void Create()
|
||||
{
|
||||
assert(buf == 0);
|
||||
glGenFramebuffersEXT(1, &buf);
|
||||
if (buf == 0)
|
||||
ZZLog::Error_Log("Failed to create the renderbuffer.");
|
||||
}
|
||||
|
||||
static __forceinline void Delete()
|
||||
{
|
||||
if (buf != 0) {
|
||||
glDeleteFramebuffers(1, &buf);
|
||||
buf = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static __forceinline void Bind()
|
||||
|
@ -496,11 +496,6 @@ bool ZZCreate(int _width, int _height)
|
||||
|
||||
FB::Create();
|
||||
|
||||
if (FB::buf == 0)
|
||||
{
|
||||
ZZLog::Error_Log("Failed to create the renderbuffer.");
|
||||
}
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
FB::Bind();
|
||||
@ -803,7 +798,7 @@ bool ZZCreate(int _width, int _height)
|
||||
}
|
||||
else
|
||||
{
|
||||
ZZLog::Debug_Log("In final init!");
|
||||
ZZLog::Debug_Log("Error In final init!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -834,7 +829,10 @@ void ZZDestroy()
|
||||
}
|
||||
|
||||
#ifdef GLSL4_API
|
||||
delete vertex_array;
|
||||
if (vertex_array != NULL) {
|
||||
delete vertex_array;
|
||||
vertex_array = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
g_nCurVBOIndex = 0;
|
||||
@ -878,6 +876,8 @@ void ZZDestroy()
|
||||
|
||||
safe_delete(font_p);
|
||||
|
||||
FB::Delete();
|
||||
|
||||
GLWin.ReleaseContext();
|
||||
|
||||
mapGLExtensions.clear();
|
||||
|
@ -110,7 +110,9 @@ const ZZshParamInfo qZero = {ShName:"", type:ZZ_UNDEFINED, fvalue:{0}, sampler:
|
||||
const ZZshShaderLink sZero = {link: NULL, isFragment: false};
|
||||
|
||||
inline bool ZZshActiveParameter(ZZshParameter param) {return (param > -1); }
|
||||
#ifndef GLSL4_API
|
||||
#define SAFE_RELEASE_PROG(x) { /*don't know what to do*/ }
|
||||
#endif
|
||||
|
||||
// ---------------------------
|
||||
|
||||
@ -616,7 +618,28 @@ struct VERTEXSHADER
|
||||
bool IsDualContext(ZZshParameter param) { return false;}
|
||||
|
||||
void set_context(uint new_context) { context = new_context * NOCONTEXT;}
|
||||
|
||||
void release_prog() {
|
||||
if(program) {
|
||||
glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifdef GLSL4_API
|
||||
#define SAFE_RELEASE_PROG(x) { \
|
||||
if ((x.link) != NULL) { \
|
||||
if (x.isFragment) { \
|
||||
FRAGMENTSHADER* shader = (FRAGMENTSHADER*)x.link; \
|
||||
shader->release_prog(); \
|
||||
} else { \
|
||||
VERTEXSHADER* shader = (VERTEXSHADER*)x.link; \
|
||||
shader->release_prog(); \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
#endif
|
||||
|
||||
extern VERTEXSHADER pvsBitBlt;
|
||||
|
@ -113,8 +113,6 @@ extern bool s_bWriteDepth;
|
||||
const char* ShaderCallerName = "";
|
||||
const char* ShaderHandleName = "";
|
||||
|
||||
ZZshProgram CompiledPrograms[MAX_ACTIVE_SHADERS][MAX_ACTIVE_SHADERS] = {{0}};
|
||||
|
||||
// new for GLSL4
|
||||
GSUniformBufferOGL *constant_buffer;
|
||||
GSUniformBufferOGL *common_buffer;
|
||||
@ -124,7 +122,7 @@ static bool dirty_common_buffer = true;
|
||||
static bool dirty_vertex_buffer = true;
|
||||
static bool dirty_fragment_buffer = true;
|
||||
|
||||
GSVertexBufferStateOGL *vertex_array;
|
||||
GSVertexBufferStateOGL *vertex_array = NULL;
|
||||
|
||||
COMMONSHADER g_cs;
|
||||
static GLuint s_pipeline = 0;
|
||||
@ -227,6 +225,14 @@ void ZZshExitCleaning() {
|
||||
delete vertex_buffer;
|
||||
delete fragment_buffer;
|
||||
|
||||
dirty_fragment_buffer = true;
|
||||
dirty_vertex_buffer = true;
|
||||
dirty_common_buffer = true;
|
||||
g_current_ps = 0;
|
||||
g_current_vs = 0;
|
||||
for (uint i = 0; i < 11; i++)
|
||||
g_current_texture_bind[i] = 0;
|
||||
|
||||
glDeleteProgramPipelines(1, &s_pipeline);
|
||||
}
|
||||
|
||||
|
@ -334,7 +334,7 @@ float2 ps2addr(float2 coord)
|
||||
|
||||
half4 tex2DPS_32(float2 tex0)
|
||||
{
|
||||
return texture(g_sMemory, ps2memcoord(tex0).xy);
|
||||
return texture(g_sMemory, ps2memcoord(tex0));
|
||||
}
|
||||
|
||||
// use when texture is not tiled -- shader 1
|
||||
@ -653,7 +653,7 @@ half4 BilinearBitBlt(float2 tex0)
|
||||
}
|
||||
|
||||
void BitBltPS() {
|
||||
FragData0 = texture(g_sMemory, ps2memcoord(PSin.tex.xy).xy)*g_fOneColor.xxxy;
|
||||
FragData0 = texture(g_sMemory, ps2memcoord(PSin.tex.xy))*g_fOneColor.xxxy;
|
||||
}
|
||||
|
||||
// used when AA
|
||||
@ -719,7 +719,7 @@ void CRTCInterPS() {
|
||||
// simpler
|
||||
void CRTCInterPS_Nearest() {
|
||||
float finter = texture(g_sInterlace, PSin.z.yy).x * g_fOneColor.z + g_fOneColor.w + g_fc0.w;
|
||||
half4 c = texture(g_sMemory, ps2memcoord(PSin.tex.xy).xy);
|
||||
half4 c = texture(g_sMemory, ps2memcoord(PSin.tex.xy));
|
||||
c.w = (c.w * g_fOneColor.x + g_fOneColor.y)*finter;
|
||||
FragData0 = c;
|
||||
}
|
||||
@ -733,7 +733,7 @@ void CRTCPS() {
|
||||
|
||||
// simpler
|
||||
void CRTCPS_Nearest() {
|
||||
half4 c = texture(g_sMemory, ps2memcoord(PSin.tex.xy).xy);
|
||||
half4 c = texture(g_sMemory, ps2memcoord(PSin.tex.xy));
|
||||
c.w = c.w * g_fOneColor.x + g_fOneColor.y;
|
||||
FragData0 = c;
|
||||
}
|
||||
@ -742,14 +742,14 @@ void CRTC24InterPS() {
|
||||
float finter = texture(g_sInterlace, PSin.z.yy).x * g_fOneColor.z + g_fOneColor.w + g_fc0.w;
|
||||
float2 filtcoord = trunc(PSin.tex.xy) * g_fInvTexDims.xy + g_fInvTexDims.zw;
|
||||
|
||||
half4 c = texture(g_sMemory, ps2memcoord(filtcoord).xy);
|
||||
half4 c = texture(g_sMemory, ps2memcoord(filtcoord));
|
||||
c.w = (c.w * g_fOneColor.x + g_fOneColor.y)*finter;
|
||||
FragData0 = c;
|
||||
}
|
||||
|
||||
void CRTC24PS() {
|
||||
float2 filtcoord = trunc(PSin.tex.xy) * g_fInvTexDims.xy + g_fInvTexDims.zw;
|
||||
half4 c = texture(g_sMemory, ps2memcoord(filtcoord).xy);
|
||||
half4 c = texture(g_sMemory, ps2memcoord(filtcoord));
|
||||
c.w = c.w * g_fOneColor.x + g_fOneColor.y;
|
||||
FragData0 = c;
|
||||
}
|
||||
@ -763,7 +763,7 @@ void ZeroDebugPS() {
|
||||
}
|
||||
|
||||
void ZeroDebug2PS() {
|
||||
vec2 xy = ps2memcoord(fract(PSin.tex.xy/PSin.tex.z)).xy * vec2(1/4096.0f, 1/48.0f);
|
||||
vec2 xy = ps2memcoord(fract(PSin.tex.xy/PSin.tex.z)) * vec2(1/4096.0f, 1/48.0f);
|
||||
FragData0 = vec4(xy.x, xy.y, 0.0, 0.5);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user